Development of the game-based pre-screening test for students with dyslexia

The conventional approach to screening dyslexia occurrence in Malaysia includes identifying issues by parents or teachers on their childrens performance in spelling, reading, writing, and mathematical understanding. One of the mediums is using the checklist instrument for dyslexia (ISD) developed by...

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Main Authors: Athirah Syahida, Mohd Tarmezi, Siti Suhaila, Abdul Hamid, Nabilah Filzah, Mohd Radzuan, Zahian, Ismail, Adzhar, Kamaludin, Muhammad 'Arif, Mohamad, Murni, Mahmud
Format: Article
Language:English
Published: Science & Knowledge Research Society 2023
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Online Access:http://umpir.ump.edu.my/id/eprint/41330/1/Development%20of%20the%20Game-Based%20Pre-Screening.pdf
http://umpir.ump.edu.my/id/eprint/41330/
https://doi.org/10.20967/jcscm.2023.04.006
https://doi.org/10.20967/jcscm.2023.04.006
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Institution: Universiti Malaysia Pahang Al-Sultan Abdullah
Language: English
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spelling my.ump.umpir.413302024-05-21T04:44:16Z http://umpir.ump.edu.my/id/eprint/41330/ Development of the game-based pre-screening test for students with dyslexia Athirah Syahida, Mohd Tarmezi Siti Suhaila, Abdul Hamid Nabilah Filzah, Mohd Radzuan Zahian, Ismail Adzhar, Kamaludin Muhammad 'Arif, Mohamad Murni, Mahmud QA76 Computer software The conventional approach to screening dyslexia occurrence in Malaysia includes identifying issues by parents or teachers on their childrens performance in spelling, reading, writing, and mathematical understanding. One of the mediums is using the checklist instrument for dyslexia (ISD) developed by the Ministry of Education (MoE) Malaysia under the Special Education Department. It is the first step in identifying children who may have dyslexia. However, the screening needs to be conducted through a written test using paper and pencil. It requires the children to sit and answer the test in an exam setting. This makes the children feel stressed, being judged and monitored for the whole session. The operation of ISD also requires experienced teachers and it becomes difficult if he/she is a new teacher and has not been exposed to identifying dyslexia. Therefore, this project suggesting to overcome the problems through a “Game-Based Dyslexia Pre-Screening Test" which screened the children with or without dyslexia by answering a few questions derived from the ISD and Malay language textbooks standards 1 to 3 while the children played a game. This application allows children to play while going through the test with more fun and enjoyment, and increases their interest to play without knowing they are being assessed. In this project, interviews and surveys were conducted with teachers and parents at the beginning of the project. Design and development of the game include Unity, Visual Studio, and several other applications that were used to produce this project. Finally, evaluation using the Software Usability Scale (SUS) and observation of 30 students showed positive feedback. All of them liked playing the games, and they were engaged in playing the game which was assessed using times taken. This game can be a pre-screening approach to evaluate the students without making the students depressed or feeling different from their peers. Science & Knowledge Research Society 2023-12 Article PeerReviewed pdf en http://umpir.ump.edu.my/id/eprint/41330/1/Development%20of%20the%20Game-Based%20Pre-Screening.pdf Athirah Syahida, Mohd Tarmezi and Siti Suhaila, Abdul Hamid and Nabilah Filzah, Mohd Radzuan and Zahian, Ismail and Adzhar, Kamaludin and Muhammad 'Arif, Mohamad and Murni, Mahmud (2023) Development of the game-based pre-screening test for students with dyslexia. Journal of Computer Science & Computational Mathematics, 13 (4). pp. 133-145. ISSN 2231-8879. (Published) https://doi.org/10.20967/jcscm.2023.04.006 https://doi.org/10.20967/jcscm.2023.04.006
institution Universiti Malaysia Pahang Al-Sultan Abdullah
building UMPSA Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Pahang Al-Sultan Abdullah
content_source UMPSA Institutional Repository
url_provider http://umpir.ump.edu.my/
language English
topic QA76 Computer software
spellingShingle QA76 Computer software
Athirah Syahida, Mohd Tarmezi
Siti Suhaila, Abdul Hamid
Nabilah Filzah, Mohd Radzuan
Zahian, Ismail
Adzhar, Kamaludin
Muhammad 'Arif, Mohamad
Murni, Mahmud
Development of the game-based pre-screening test for students with dyslexia
description The conventional approach to screening dyslexia occurrence in Malaysia includes identifying issues by parents or teachers on their childrens performance in spelling, reading, writing, and mathematical understanding. One of the mediums is using the checklist instrument for dyslexia (ISD) developed by the Ministry of Education (MoE) Malaysia under the Special Education Department. It is the first step in identifying children who may have dyslexia. However, the screening needs to be conducted through a written test using paper and pencil. It requires the children to sit and answer the test in an exam setting. This makes the children feel stressed, being judged and monitored for the whole session. The operation of ISD also requires experienced teachers and it becomes difficult if he/she is a new teacher and has not been exposed to identifying dyslexia. Therefore, this project suggesting to overcome the problems through a “Game-Based Dyslexia Pre-Screening Test" which screened the children with or without dyslexia by answering a few questions derived from the ISD and Malay language textbooks standards 1 to 3 while the children played a game. This application allows children to play while going through the test with more fun and enjoyment, and increases their interest to play without knowing they are being assessed. In this project, interviews and surveys were conducted with teachers and parents at the beginning of the project. Design and development of the game include Unity, Visual Studio, and several other applications that were used to produce this project. Finally, evaluation using the Software Usability Scale (SUS) and observation of 30 students showed positive feedback. All of them liked playing the games, and they were engaged in playing the game which was assessed using times taken. This game can be a pre-screening approach to evaluate the students without making the students depressed or feeling different from their peers.
format Article
author Athirah Syahida, Mohd Tarmezi
Siti Suhaila, Abdul Hamid
Nabilah Filzah, Mohd Radzuan
Zahian, Ismail
Adzhar, Kamaludin
Muhammad 'Arif, Mohamad
Murni, Mahmud
author_facet Athirah Syahida, Mohd Tarmezi
Siti Suhaila, Abdul Hamid
Nabilah Filzah, Mohd Radzuan
Zahian, Ismail
Adzhar, Kamaludin
Muhammad 'Arif, Mohamad
Murni, Mahmud
author_sort Athirah Syahida, Mohd Tarmezi
title Development of the game-based pre-screening test for students with dyslexia
title_short Development of the game-based pre-screening test for students with dyslexia
title_full Development of the game-based pre-screening test for students with dyslexia
title_fullStr Development of the game-based pre-screening test for students with dyslexia
title_full_unstemmed Development of the game-based pre-screening test for students with dyslexia
title_sort development of the game-based pre-screening test for students with dyslexia
publisher Science & Knowledge Research Society
publishDate 2023
url http://umpir.ump.edu.my/id/eprint/41330/1/Development%20of%20the%20Game-Based%20Pre-Screening.pdf
http://umpir.ump.edu.my/id/eprint/41330/
https://doi.org/10.20967/jcscm.2023.04.006
https://doi.org/10.20967/jcscm.2023.04.006
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