Development of Rule-based Procedural Content Generation for 2-Dimensional RPG
This paper demonstrates the capabilities of developing a 2-dimensional role-playing game from scratch using only VB.net without other additional extension. Although VB.net which is usually not preferred by game developers, it has the potential to create a simple game prototype. The main aims of this...
Saved in:
Main Authors: | , , , , , |
---|---|
Format: | Article |
Language: | English English |
Published: |
American Scientific Publishers
2018
|
Online Access: | https://eprints.ums.edu.my/id/eprint/22262/1/Development%20of%20Rule-Based%20Procedural%20Content%20Generation%20for%202-Dimensional%20RPG.pdf https://eprints.ums.edu.my/id/eprint/22262/7/Development%20of%20Rule-based%20Procedural%20Content%20Generation%20for%202-Dimensional%20RPG.pdf https://eprints.ums.edu.my/id/eprint/22262/ |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Universiti Malaysia Sabah |
Language: | English English |
Internet
https://eprints.ums.edu.my/id/eprint/22262/1/Development%20of%20Rule-Based%20Procedural%20Content%20Generation%20for%202-Dimensional%20RPG.pdfhttps://eprints.ums.edu.my/id/eprint/22262/7/Development%20of%20Rule-based%20Procedural%20Content%20Generation%20for%202-Dimensional%20RPG.pdf
https://eprints.ums.edu.my/id/eprint/22262/