Mobile learning application: flipped classroom

This study attempts to illustrate the phases of designing a flipped learning mobile application. It is worth noting that changes in students’ learning behavior should be met by changes in the classroom – particularly on the way a course should be delivered. Studies have shown that students who learn...

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Main Authors: Aslina Baharum, Lim, Yi Wan, Farashazillah Yahya, Nadia Hanin Nazlah, Nor Azida Mohamed Nor, Ismassabah Ismail, Noorsidi Aizuddin Mat Noor
Format: Article
Language:English
English
Published: 2020
Online Access:https://eprints.ums.edu.my/id/eprint/25638/1/Mobile%20learning%20application%20flipped%20classroom.pdf
https://eprints.ums.edu.my/id/eprint/25638/2/Mobile%20learning%20application%20flipped%20classroom%201.pdf
https://eprints.ums.edu.my/id/eprint/25638/
https://doi.org/10.11591/ijeecs.v17.i2.pp1084-1090
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Institution: Universiti Malaysia Sabah
Language: English
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spelling my.ums.eprints.256382021-01-15T08:48:49Z https://eprints.ums.edu.my/id/eprint/25638/ Mobile learning application: flipped classroom Aslina Baharum Lim, Yi Wan Farashazillah Yahya Nadia Hanin Nazlah Nor Azida Mohamed Nor Ismassabah Ismail Noorsidi Aizuddin Mat Noor This study attempts to illustrate the phases of designing a flipped learning mobile application. It is worth noting that changes in students’ learning behavior should be met by changes in the classroom – particularly on the way a course should be delivered. Studies have shown that students who learn using the flipped learning method are less likely to fail as opposed to their counterparts in the traditional classroom setting. The rising importance and popularity of flipped learning necessitates the development of a mobile application that assists both students to learn and allow instructors to manage their course via their mobile devices, almost anywhere and anytime. The software development life cycle (SDLC) is divided into four distinct phases: 1) Preliminary study, 2) content design, 3) System design and development, and 4) System evaluation. The effectiveness of the application is tested using electroencephalography (EEG). The findings suggest effectiveness of the mobile application falls within the acceptable range. Improvements for the flipped learning mobile application is also presented. 2020 Article PeerReviewed text en https://eprints.ums.edu.my/id/eprint/25638/1/Mobile%20learning%20application%20flipped%20classroom.pdf text en https://eprints.ums.edu.my/id/eprint/25638/2/Mobile%20learning%20application%20flipped%20classroom%201.pdf Aslina Baharum and Lim, Yi Wan and Farashazillah Yahya and Nadia Hanin Nazlah and Nor Azida Mohamed Nor and Ismassabah Ismail and Noorsidi Aizuddin Mat Noor (2020) Mobile learning application: flipped classroom. Indonesian Journal of Electrical Engineering and Computer Science, 17 (2). pp. 1084-1090. ISSN 2502-4752 https://doi.org/10.11591/ijeecs.v17.i2.pp1084-1090
institution Universiti Malaysia Sabah
building UMS Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sabah
content_source UMS Institutional Repository
url_provider http://eprints.ums.edu.my/
language English
English
description This study attempts to illustrate the phases of designing a flipped learning mobile application. It is worth noting that changes in students’ learning behavior should be met by changes in the classroom – particularly on the way a course should be delivered. Studies have shown that students who learn using the flipped learning method are less likely to fail as opposed to their counterparts in the traditional classroom setting. The rising importance and popularity of flipped learning necessitates the development of a mobile application that assists both students to learn and allow instructors to manage their course via their mobile devices, almost anywhere and anytime. The software development life cycle (SDLC) is divided into four distinct phases: 1) Preliminary study, 2) content design, 3) System design and development, and 4) System evaluation. The effectiveness of the application is tested using electroencephalography (EEG). The findings suggest effectiveness of the mobile application falls within the acceptable range. Improvements for the flipped learning mobile application is also presented.
format Article
author Aslina Baharum
Lim, Yi Wan
Farashazillah Yahya
Nadia Hanin Nazlah
Nor Azida Mohamed Nor
Ismassabah Ismail
Noorsidi Aizuddin Mat Noor
spellingShingle Aslina Baharum
Lim, Yi Wan
Farashazillah Yahya
Nadia Hanin Nazlah
Nor Azida Mohamed Nor
Ismassabah Ismail
Noorsidi Aizuddin Mat Noor
Mobile learning application: flipped classroom
author_facet Aslina Baharum
Lim, Yi Wan
Farashazillah Yahya
Nadia Hanin Nazlah
Nor Azida Mohamed Nor
Ismassabah Ismail
Noorsidi Aizuddin Mat Noor
author_sort Aslina Baharum
title Mobile learning application: flipped classroom
title_short Mobile learning application: flipped classroom
title_full Mobile learning application: flipped classroom
title_fullStr Mobile learning application: flipped classroom
title_full_unstemmed Mobile learning application: flipped classroom
title_sort mobile learning application: flipped classroom
publishDate 2020
url https://eprints.ums.edu.my/id/eprint/25638/1/Mobile%20learning%20application%20flipped%20classroom.pdf
https://eprints.ums.edu.my/id/eprint/25638/2/Mobile%20learning%20application%20flipped%20classroom%201.pdf
https://eprints.ums.edu.my/id/eprint/25638/
https://doi.org/10.11591/ijeecs.v17.i2.pp1084-1090
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