A survey on gamification for health rehabilitation care: applications, opportunities, and open challenges

Research trends in gamification have shown a significant diversity in various areas of e-health, particularly in addressing the issues of rehabilitation and physical activity. Rehabilitation requires better engaging tools that help to increase the patient’s motivation and engagement in particular fo...

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Main Authors: Nooralisa Mohd Tuah, Fatimah Ahmedy, Abdullah Gani, Lionelson Norbert Yong
Format: Article
Language:English
English
Published: MDPI 2021
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Online Access:https://eprints.ums.edu.my/id/eprint/29952/1/A%20survey%20on%20gamification%20for%20health%20rehabilitation%20care%2C%20applications%2C%20opportunities%2C%20and%20open%20challenges-Abstract.pdf
https://eprints.ums.edu.my/id/eprint/29952/2/A%20survey%20on%20gamification%20for%20health%20rehabilitation%20care%2C%20Applications%2C%20Opportunities%2C%20and%20Open%20Challenges.pdf
https://eprints.ums.edu.my/id/eprint/29952/
https://www.mdpi.com/2078-2489/12/2/91
https:// doi.org/10.3390/info12020091
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Institution: Universiti Malaysia Sabah
Language: English
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spelling my.ums.eprints.299522021-07-13T09:59:42Z https://eprints.ums.edu.my/id/eprint/29952/ A survey on gamification for health rehabilitation care: applications, opportunities, and open challenges Nooralisa Mohd Tuah Fatimah Ahmedy Abdullah Gani Lionelson Norbert Yong RC Internal medicine T Technology (General) Research trends in gamification have shown a significant diversity in various areas of e-health, particularly in addressing the issues of rehabilitation and physical activity. Rehabilitation requires better engaging tools that help to increase the patient’s motivation and engagement in particular forms of rehabilitation training. Adopting gamification in rehabilitation offers different treatment and care environments when implementing rehabilitation training. As gamification is increasingly being explored in rehabilitation, one might not realize that using various techniques in gamified applications yields a different effect on gameplay. To date, varied gamification techniques have been utilized to provide useful experiences from the perspective of health applications. However, a limited number of surveys have investigated the gamification of rehabilitation and the use of suitable game techniques for rehabilitation in the literature. The objective of this paper is to examine and analyze the existing gamification techniques for rehabilitation applications. A classification of rehabilitation gamification is developed based on the rehabilitation gamifying requirements and the gamification characteristics that are commonly applied in rehabilitation applications. This classification is the main contribution of this paper. It provides insight for researchers and practitioners into suitable techniques to design and apply gamification with increased motivation and sustainable engagement for rehabilitation treatment and care. In addition, different game elements, selection blocks, and gamification techniques are identified for application in rehabilitation. In conclusion, several challenges and research opportunities are discussed to improve gamification deployment in rehabilitation in the future MDPI 2021-02-22 Article PeerReviewed text en https://eprints.ums.edu.my/id/eprint/29952/1/A%20survey%20on%20gamification%20for%20health%20rehabilitation%20care%2C%20applications%2C%20opportunities%2C%20and%20open%20challenges-Abstract.pdf text en https://eprints.ums.edu.my/id/eprint/29952/2/A%20survey%20on%20gamification%20for%20health%20rehabilitation%20care%2C%20Applications%2C%20Opportunities%2C%20and%20Open%20Challenges.pdf Nooralisa Mohd Tuah and Fatimah Ahmedy and Abdullah Gani and Lionelson Norbert Yong (2021) A survey on gamification for health rehabilitation care: applications, opportunities, and open challenges. Information, 12. pp. 1-29. ISSN 2078-2489 (E-ISSN) https://www.mdpi.com/2078-2489/12/2/91 https:// doi.org/10.3390/info12020091
institution Universiti Malaysia Sabah
building UMS Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sabah
content_source UMS Institutional Repository
url_provider http://eprints.ums.edu.my/
language English
English
topic RC Internal medicine
T Technology (General)
spellingShingle RC Internal medicine
T Technology (General)
Nooralisa Mohd Tuah
Fatimah Ahmedy
Abdullah Gani
Lionelson Norbert Yong
A survey on gamification for health rehabilitation care: applications, opportunities, and open challenges
description Research trends in gamification have shown a significant diversity in various areas of e-health, particularly in addressing the issues of rehabilitation and physical activity. Rehabilitation requires better engaging tools that help to increase the patient’s motivation and engagement in particular forms of rehabilitation training. Adopting gamification in rehabilitation offers different treatment and care environments when implementing rehabilitation training. As gamification is increasingly being explored in rehabilitation, one might not realize that using various techniques in gamified applications yields a different effect on gameplay. To date, varied gamification techniques have been utilized to provide useful experiences from the perspective of health applications. However, a limited number of surveys have investigated the gamification of rehabilitation and the use of suitable game techniques for rehabilitation in the literature. The objective of this paper is to examine and analyze the existing gamification techniques for rehabilitation applications. A classification of rehabilitation gamification is developed based on the rehabilitation gamifying requirements and the gamification characteristics that are commonly applied in rehabilitation applications. This classification is the main contribution of this paper. It provides insight for researchers and practitioners into suitable techniques to design and apply gamification with increased motivation and sustainable engagement for rehabilitation treatment and care. In addition, different game elements, selection blocks, and gamification techniques are identified for application in rehabilitation. In conclusion, several challenges and research opportunities are discussed to improve gamification deployment in rehabilitation in the future
format Article
author Nooralisa Mohd Tuah
Fatimah Ahmedy
Abdullah Gani
Lionelson Norbert Yong
author_facet Nooralisa Mohd Tuah
Fatimah Ahmedy
Abdullah Gani
Lionelson Norbert Yong
author_sort Nooralisa Mohd Tuah
title A survey on gamification for health rehabilitation care: applications, opportunities, and open challenges
title_short A survey on gamification for health rehabilitation care: applications, opportunities, and open challenges
title_full A survey on gamification for health rehabilitation care: applications, opportunities, and open challenges
title_fullStr A survey on gamification for health rehabilitation care: applications, opportunities, and open challenges
title_full_unstemmed A survey on gamification for health rehabilitation care: applications, opportunities, and open challenges
title_sort survey on gamification for health rehabilitation care: applications, opportunities, and open challenges
publisher MDPI
publishDate 2021
url https://eprints.ums.edu.my/id/eprint/29952/1/A%20survey%20on%20gamification%20for%20health%20rehabilitation%20care%2C%20applications%2C%20opportunities%2C%20and%20open%20challenges-Abstract.pdf
https://eprints.ums.edu.my/id/eprint/29952/2/A%20survey%20on%20gamification%20for%20health%20rehabilitation%20care%2C%20Applications%2C%20Opportunities%2C%20and%20Open%20Challenges.pdf
https://eprints.ums.edu.my/id/eprint/29952/
https://www.mdpi.com/2078-2489/12/2/91
https:// doi.org/10.3390/info12020091
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