Investigating the use of eye fixation data for emotion classification in VR

Eye-tracking technology has become popular recently and widely used in research on emotion recognition since its usability. In this paper, we presented a preliminary investigation on a novelty approach for detecting emotions using eyetracking data in virtual reality (VR) to classify 4-quadrant of em...

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Main Authors: Lim Jia Zheng, James Mountstephens, Jason Teo
Format: Article
Language:English
English
Published: Science Research Society 2021
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Online Access:https://eprints.ums.edu.my/id/eprint/30019/1/Investigating%20the%20use%20of%20eye%20fixation%20data%20for%20emotion%20classification%20in%20VR-%20Abstract.pdf
https://eprints.ums.edu.my/id/eprint/30019/2/Investigating%20the%20use%20of%20eye%20fixation%20data%20for%20emotion%20classification%20in%20VR.pdf
https://eprints.ums.edu.my/id/eprint/30019/
https://turcomat.org/index.php/turkbilmat/article/view/1014/801
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Institution: Universiti Malaysia Sabah
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id my.ums.eprints.30019
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spelling my.ums.eprints.300192021-07-22T02:47:38Z https://eprints.ums.edu.my/id/eprint/30019/ Investigating the use of eye fixation data for emotion classification in VR Lim Jia Zheng James Mountstephens Jason Teo BF Psychology T Technology (General) Eye-tracking technology has become popular recently and widely used in research on emotion recognition since its usability. In this paper, we presented a preliminary investigation on a novelty approach for detecting emotions using eyetracking data in virtual reality (VR) to classify 4-quadrant of emotions according to russell’s circumplex model of affects. A presentation of 3600 videos is used as the experiment stimuli to evoke the emotions of the user in VR. An add-on eye-tracker within the VR headset is used for the recording and collecting device of eye-tracking data. Fixation data is extracted and chosen as the eye feature used in this investigation. The machine learning classifier is support vector machine (SVM) with radial basis function (RBF) kernel. The best classification accuracy achieved is 69.23%. The findings showed that emotion classification using fixation data has promising results in the prediction accuracy from a four-class random classification Science Research Society 2021-07-31 Article PeerReviewed text en https://eprints.ums.edu.my/id/eprint/30019/1/Investigating%20the%20use%20of%20eye%20fixation%20data%20for%20emotion%20classification%20in%20VR-%20Abstract.pdf text en https://eprints.ums.edu.my/id/eprint/30019/2/Investigating%20the%20use%20of%20eye%20fixation%20data%20for%20emotion%20classification%20in%20VR.pdf Lim Jia Zheng and James Mountstephens and Jason Teo (2021) Investigating the use of eye fixation data for emotion classification in VR. Turkish Journal of Computer and Mathematics Education, 12 (3). pp. 1852-1857. ISSN 1309-4653 https://turcomat.org/index.php/turkbilmat/article/view/1014/801
institution Universiti Malaysia Sabah
building UMS Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sabah
content_source UMS Institutional Repository
url_provider http://eprints.ums.edu.my/
language English
English
topic BF Psychology
T Technology (General)
spellingShingle BF Psychology
T Technology (General)
Lim Jia Zheng
James Mountstephens
Jason Teo
Investigating the use of eye fixation data for emotion classification in VR
description Eye-tracking technology has become popular recently and widely used in research on emotion recognition since its usability. In this paper, we presented a preliminary investigation on a novelty approach for detecting emotions using eyetracking data in virtual reality (VR) to classify 4-quadrant of emotions according to russell’s circumplex model of affects. A presentation of 3600 videos is used as the experiment stimuli to evoke the emotions of the user in VR. An add-on eye-tracker within the VR headset is used for the recording and collecting device of eye-tracking data. Fixation data is extracted and chosen as the eye feature used in this investigation. The machine learning classifier is support vector machine (SVM) with radial basis function (RBF) kernel. The best classification accuracy achieved is 69.23%. The findings showed that emotion classification using fixation data has promising results in the prediction accuracy from a four-class random classification
format Article
author Lim Jia Zheng
James Mountstephens
Jason Teo
author_facet Lim Jia Zheng
James Mountstephens
Jason Teo
author_sort Lim Jia Zheng
title Investigating the use of eye fixation data for emotion classification in VR
title_short Investigating the use of eye fixation data for emotion classification in VR
title_full Investigating the use of eye fixation data for emotion classification in VR
title_fullStr Investigating the use of eye fixation data for emotion classification in VR
title_full_unstemmed Investigating the use of eye fixation data for emotion classification in VR
title_sort investigating the use of eye fixation data for emotion classification in vr
publisher Science Research Society
publishDate 2021
url https://eprints.ums.edu.my/id/eprint/30019/1/Investigating%20the%20use%20of%20eye%20fixation%20data%20for%20emotion%20classification%20in%20VR-%20Abstract.pdf
https://eprints.ums.edu.my/id/eprint/30019/2/Investigating%20the%20use%20of%20eye%20fixation%20data%20for%20emotion%20classification%20in%20VR.pdf
https://eprints.ums.edu.my/id/eprint/30019/
https://turcomat.org/index.php/turkbilmat/article/view/1014/801
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