A comparative investigation of eye fixation-based 4-class emotion recognition in virtual reality using machine learning

Research on emotion recognition that relies purely on eye-tracking data is very limited although the usability of eye-tracking technology has great potential for emotional recognition. This paper proposes a novel approach for 4-class emotion classification using eye-tracking data solely in virtual r...

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Main Authors: Lim Jia Zheng, James Mountstephens, Jason Teo
Format: Proceedings
Language:English
English
Published: Institute of Electrical and Electronics Engineers 2021
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Online Access:https://eprints.ums.edu.my/id/eprint/32528/1/A%20comparative%20investigation%20of%20eye%20fixation-based%204-class%20emotion%20recognition%20in%20virtual%20reality%20using%20machine%20learning.ABSTRACT.pdf
https://eprints.ums.edu.my/id/eprint/32528/2/A%20comparative%20investigation%20of%20eye%20fixation-based%204-class%20emotion%20recognition%20in%20virtual%20reality%20using%20machine%20learning.pdf
https://eprints.ums.edu.my/id/eprint/32528/
https://ieeexplore.ieee.org/abstract/document/9530980
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Institution: Universiti Malaysia Sabah
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spelling my.ums.eprints.325282022-05-03T13:37:19Z https://eprints.ums.edu.my/id/eprint/32528/ A comparative investigation of eye fixation-based 4-class emotion recognition in virtual reality using machine learning Lim Jia Zheng James Mountstephens Jason Teo BF1-990 Psychology Q300-390 Cybernetics Research on emotion recognition that relies purely on eye-tracking data is very limited although the usability of eye-tracking technology has great potential for emotional recognition. This paper proposes a novel approach for 4-class emotion classification using eye-tracking data solely in virtual reality (VR) with machine learning algorithms. We classify emotions into four specific classes using VR stimulus. Eye fixation data was used as the emotional-relevant feature in this investigation. A presentation of 360 0 videos, which contains four different sessions, was played in VR to evoke the user’s emotions. The eye-tracking data was collected and recorded using an add-on eye-tracker in the VR headset. Three classifiers were used in the experiment, which are k-nearest neighbor (KNN), random forest (RF), and support vector machine (SVM). The findings showed that RF has the best performance among the classifiers, and achieved the highest accuracy of 80.55%. Institute of Electrical and Electronics Engineers 2021-09-13 Proceedings PeerReviewed text en https://eprints.ums.edu.my/id/eprint/32528/1/A%20comparative%20investigation%20of%20eye%20fixation-based%204-class%20emotion%20recognition%20in%20virtual%20reality%20using%20machine%20learning.ABSTRACT.pdf text en https://eprints.ums.edu.my/id/eprint/32528/2/A%20comparative%20investigation%20of%20eye%20fixation-based%204-class%20emotion%20recognition%20in%20virtual%20reality%20using%20machine%20learning.pdf Lim Jia Zheng and James Mountstephens and Jason Teo (2021) A comparative investigation of eye fixation-based 4-class emotion recognition in virtual reality using machine learning. https://ieeexplore.ieee.org/abstract/document/9530980
institution Universiti Malaysia Sabah
building UMS Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sabah
content_source UMS Institutional Repository
url_provider http://eprints.ums.edu.my/
language English
English
topic BF1-990 Psychology
Q300-390 Cybernetics
spellingShingle BF1-990 Psychology
Q300-390 Cybernetics
Lim Jia Zheng
James Mountstephens
Jason Teo
A comparative investigation of eye fixation-based 4-class emotion recognition in virtual reality using machine learning
description Research on emotion recognition that relies purely on eye-tracking data is very limited although the usability of eye-tracking technology has great potential for emotional recognition. This paper proposes a novel approach for 4-class emotion classification using eye-tracking data solely in virtual reality (VR) with machine learning algorithms. We classify emotions into four specific classes using VR stimulus. Eye fixation data was used as the emotional-relevant feature in this investigation. A presentation of 360 0 videos, which contains four different sessions, was played in VR to evoke the user’s emotions. The eye-tracking data was collected and recorded using an add-on eye-tracker in the VR headset. Three classifiers were used in the experiment, which are k-nearest neighbor (KNN), random forest (RF), and support vector machine (SVM). The findings showed that RF has the best performance among the classifiers, and achieved the highest accuracy of 80.55%.
format Proceedings
author Lim Jia Zheng
James Mountstephens
Jason Teo
author_facet Lim Jia Zheng
James Mountstephens
Jason Teo
author_sort Lim Jia Zheng
title A comparative investigation of eye fixation-based 4-class emotion recognition in virtual reality using machine learning
title_short A comparative investigation of eye fixation-based 4-class emotion recognition in virtual reality using machine learning
title_full A comparative investigation of eye fixation-based 4-class emotion recognition in virtual reality using machine learning
title_fullStr A comparative investigation of eye fixation-based 4-class emotion recognition in virtual reality using machine learning
title_full_unstemmed A comparative investigation of eye fixation-based 4-class emotion recognition in virtual reality using machine learning
title_sort comparative investigation of eye fixation-based 4-class emotion recognition in virtual reality using machine learning
publisher Institute of Electrical and Electronics Engineers
publishDate 2021
url https://eprints.ums.edu.my/id/eprint/32528/1/A%20comparative%20investigation%20of%20eye%20fixation-based%204-class%20emotion%20recognition%20in%20virtual%20reality%20using%20machine%20learning.ABSTRACT.pdf
https://eprints.ums.edu.my/id/eprint/32528/2/A%20comparative%20investigation%20of%20eye%20fixation-based%204-class%20emotion%20recognition%20in%20virtual%20reality%20using%20machine%20learning.pdf
https://eprints.ums.edu.my/id/eprint/32528/
https://ieeexplore.ieee.org/abstract/document/9530980
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