Eye fixation versus pupil diameter as eye- tracking features for virtual reality emotion classification

The usage of eye-tracking technology is becoming increasingly popular in machine learning applications, particularly in the area of affective computing and emotion recognition. Typically, emotion recognition studies utilize popular physiological signals such as electroencephalography (EEG), while th...

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Main Authors: Lim Jia Zheng, James Mountstephens, Jason Teo
Format: Proceedings
Language:English
English
Published: Institute of Electrical and Electronics Engineers 2022
Subjects:
Online Access:https://eprints.ums.edu.my/id/eprint/33604/2/Eye%20fixation%20versus%20pupil%20diameter%20as%20eye-%20tracking%20features%20for%20virtual%20reality%20emotion%20classification.ABSTRACT.pdf
https://eprints.ums.edu.my/id/eprint/33604/1/Eye%20fixation%20versus%20pupil%20diameter%20as%20eye-tracking%20features%20for%20virtual%20reality%20emotion%20classification.pdf
https://eprints.ums.edu.my/id/eprint/33604/
https://ieeexplore.ieee.org/document/9673503
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Institution: Universiti Malaysia Sabah
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spelling my.ums.eprints.336042022-08-05T00:34:28Z https://eprints.ums.edu.my/id/eprint/33604/ Eye fixation versus pupil diameter as eye- tracking features for virtual reality emotion classification Lim Jia Zheng James Mountstephens Jason Teo QA76.75-76.765 Computer software The usage of eye-tracking technology is becoming increasingly popular in machine learning applications, particularly in the area of affective computing and emotion recognition. Typically, emotion recognition studies utilize popular physiological signals such as electroencephalography (EEG), while the research on emotion detection that relies solely on eye-tracking data is limited. In this study, an empirical comparison of the accuracy of eye-tracking-based emotion recognition in a virtual reality (VR) environment using eye fixation versus pupil diameter as the classification feature is performed. We classified emotions into four distinct classes according to Russell’s four-quadrant Circumplex Model of Affect. 3600 videos are presented as emotional stimuli to participants in a VR environment to evoke the user’s emotions. Three separate experiments were conducted using Support Vector Machines (SVMs) as the classification algorithm for the two chosen eye features. The results showed that emotion classification using fixation position obtained an accuracy of 75% while pupil diameter obtained an accuracy of 57%. For four-quadrant emotion recognition, eye fixation as a learning feature produces better classification accuracy compared to pupil diameter. Therefore, this empirical study has shown that eyetracking- based emotion recognition systems would benefit from using features based on eye fixation data rather than pupil size. Institute of Electrical and Electronics Engineers 2022-01-19 Proceedings PeerReviewed text en https://eprints.ums.edu.my/id/eprint/33604/2/Eye%20fixation%20versus%20pupil%20diameter%20as%20eye-%20tracking%20features%20for%20virtual%20reality%20emotion%20classification.ABSTRACT.pdf text en https://eprints.ums.edu.my/id/eprint/33604/1/Eye%20fixation%20versus%20pupil%20diameter%20as%20eye-tracking%20features%20for%20virtual%20reality%20emotion%20classification.pdf Lim Jia Zheng and James Mountstephens and Jason Teo (2022) Eye fixation versus pupil diameter as eye- tracking features for virtual reality emotion classification. https://ieeexplore.ieee.org/document/9673503
institution Universiti Malaysia Sabah
building UMS Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sabah
content_source UMS Institutional Repository
url_provider http://eprints.ums.edu.my/
language English
English
topic QA76.75-76.765 Computer software
spellingShingle QA76.75-76.765 Computer software
Lim Jia Zheng
James Mountstephens
Jason Teo
Eye fixation versus pupil diameter as eye- tracking features for virtual reality emotion classification
description The usage of eye-tracking technology is becoming increasingly popular in machine learning applications, particularly in the area of affective computing and emotion recognition. Typically, emotion recognition studies utilize popular physiological signals such as electroencephalography (EEG), while the research on emotion detection that relies solely on eye-tracking data is limited. In this study, an empirical comparison of the accuracy of eye-tracking-based emotion recognition in a virtual reality (VR) environment using eye fixation versus pupil diameter as the classification feature is performed. We classified emotions into four distinct classes according to Russell’s four-quadrant Circumplex Model of Affect. 3600 videos are presented as emotional stimuli to participants in a VR environment to evoke the user’s emotions. Three separate experiments were conducted using Support Vector Machines (SVMs) as the classification algorithm for the two chosen eye features. The results showed that emotion classification using fixation position obtained an accuracy of 75% while pupil diameter obtained an accuracy of 57%. For four-quadrant emotion recognition, eye fixation as a learning feature produces better classification accuracy compared to pupil diameter. Therefore, this empirical study has shown that eyetracking- based emotion recognition systems would benefit from using features based on eye fixation data rather than pupil size.
format Proceedings
author Lim Jia Zheng
James Mountstephens
Jason Teo
author_facet Lim Jia Zheng
James Mountstephens
Jason Teo
author_sort Lim Jia Zheng
title Eye fixation versus pupil diameter as eye- tracking features for virtual reality emotion classification
title_short Eye fixation versus pupil diameter as eye- tracking features for virtual reality emotion classification
title_full Eye fixation versus pupil diameter as eye- tracking features for virtual reality emotion classification
title_fullStr Eye fixation versus pupil diameter as eye- tracking features for virtual reality emotion classification
title_full_unstemmed Eye fixation versus pupil diameter as eye- tracking features for virtual reality emotion classification
title_sort eye fixation versus pupil diameter as eye- tracking features for virtual reality emotion classification
publisher Institute of Electrical and Electronics Engineers
publishDate 2022
url https://eprints.ums.edu.my/id/eprint/33604/2/Eye%20fixation%20versus%20pupil%20diameter%20as%20eye-%20tracking%20features%20for%20virtual%20reality%20emotion%20classification.ABSTRACT.pdf
https://eprints.ums.edu.my/id/eprint/33604/1/Eye%20fixation%20versus%20pupil%20diameter%20as%20eye-tracking%20features%20for%20virtual%20reality%20emotion%20classification.pdf
https://eprints.ums.edu.my/id/eprint/33604/
https://ieeexplore.ieee.org/document/9673503
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