Eye fixation versus pupil diameter as eye- tracking features for virtual reality emotion classification
The usage of eye-tracking technology is becoming increasingly popular in machine learning applications, particularly in the area of affective computing and emotion recognition. Typically, emotion recognition studies utilize popular physiological signals such as electroencephalography (EEG), while th...
Saved in:
Main Authors: | , , |
---|---|
Format: | Proceedings |
Language: | English English |
Published: |
Institute of Electrical and Electronics Engineers
2022
|
Subjects: | |
Online Access: | https://eprints.ums.edu.my/id/eprint/33604/2/Eye%20fixation%20versus%20pupil%20diameter%20as%20eye-%20tracking%20features%20for%20virtual%20reality%20emotion%20classification.ABSTRACT.pdf https://eprints.ums.edu.my/id/eprint/33604/1/Eye%20fixation%20versus%20pupil%20diameter%20as%20eye-tracking%20features%20for%20virtual%20reality%20emotion%20classification.pdf https://eprints.ums.edu.my/id/eprint/33604/ https://ieeexplore.ieee.org/document/9673503 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Universiti Malaysia Sabah |
Language: | English English |
id |
my.ums.eprints.33604 |
---|---|
record_format |
eprints |
spelling |
my.ums.eprints.336042022-08-05T00:34:28Z https://eprints.ums.edu.my/id/eprint/33604/ Eye fixation versus pupil diameter as eye- tracking features for virtual reality emotion classification Lim Jia Zheng James Mountstephens Jason Teo QA76.75-76.765 Computer software The usage of eye-tracking technology is becoming increasingly popular in machine learning applications, particularly in the area of affective computing and emotion recognition. Typically, emotion recognition studies utilize popular physiological signals such as electroencephalography (EEG), while the research on emotion detection that relies solely on eye-tracking data is limited. In this study, an empirical comparison of the accuracy of eye-tracking-based emotion recognition in a virtual reality (VR) environment using eye fixation versus pupil diameter as the classification feature is performed. We classified emotions into four distinct classes according to Russell’s four-quadrant Circumplex Model of Affect. 3600 videos are presented as emotional stimuli to participants in a VR environment to evoke the user’s emotions. Three separate experiments were conducted using Support Vector Machines (SVMs) as the classification algorithm for the two chosen eye features. The results showed that emotion classification using fixation position obtained an accuracy of 75% while pupil diameter obtained an accuracy of 57%. For four-quadrant emotion recognition, eye fixation as a learning feature produces better classification accuracy compared to pupil diameter. Therefore, this empirical study has shown that eyetracking- based emotion recognition systems would benefit from using features based on eye fixation data rather than pupil size. Institute of Electrical and Electronics Engineers 2022-01-19 Proceedings PeerReviewed text en https://eprints.ums.edu.my/id/eprint/33604/2/Eye%20fixation%20versus%20pupil%20diameter%20as%20eye-%20tracking%20features%20for%20virtual%20reality%20emotion%20classification.ABSTRACT.pdf text en https://eprints.ums.edu.my/id/eprint/33604/1/Eye%20fixation%20versus%20pupil%20diameter%20as%20eye-tracking%20features%20for%20virtual%20reality%20emotion%20classification.pdf Lim Jia Zheng and James Mountstephens and Jason Teo (2022) Eye fixation versus pupil diameter as eye- tracking features for virtual reality emotion classification. https://ieeexplore.ieee.org/document/9673503 |
institution |
Universiti Malaysia Sabah |
building |
UMS Library |
collection |
Institutional Repository |
continent |
Asia |
country |
Malaysia |
content_provider |
Universiti Malaysia Sabah |
content_source |
UMS Institutional Repository |
url_provider |
http://eprints.ums.edu.my/ |
language |
English English |
topic |
QA76.75-76.765 Computer software |
spellingShingle |
QA76.75-76.765 Computer software Lim Jia Zheng James Mountstephens Jason Teo Eye fixation versus pupil diameter as eye- tracking features for virtual reality emotion classification |
description |
The usage of eye-tracking technology is becoming increasingly popular in machine learning applications, particularly in the area of affective computing and emotion recognition. Typically, emotion recognition studies utilize popular physiological signals such as electroencephalography (EEG), while the research on emotion detection that relies solely on eye-tracking data is limited. In this study, an empirical comparison of the accuracy of eye-tracking-based emotion recognition in a virtual reality (VR) environment using eye fixation versus pupil diameter as the classification feature is performed. We classified emotions into four distinct classes according to Russell’s four-quadrant Circumplex Model of Affect. 3600 videos are presented as emotional stimuli to participants in a VR environment to evoke the user’s emotions. Three separate experiments were conducted using Support Vector Machines (SVMs) as the classification algorithm for the two chosen eye features. The results showed that emotion classification using fixation position obtained an accuracy of 75% while pupil diameter obtained an accuracy of 57%. For four-quadrant emotion recognition, eye fixation as a learning feature produces better classification accuracy compared to pupil diameter. Therefore, this empirical study has shown that eyetracking- based emotion recognition systems would benefit from using features based on eye fixation data rather than pupil size. |
format |
Proceedings |
author |
Lim Jia Zheng James Mountstephens Jason Teo |
author_facet |
Lim Jia Zheng James Mountstephens Jason Teo |
author_sort |
Lim Jia Zheng |
title |
Eye fixation versus pupil diameter as eye- tracking features for virtual reality emotion classification |
title_short |
Eye fixation versus pupil diameter as eye- tracking features for virtual reality emotion classification |
title_full |
Eye fixation versus pupil diameter as eye- tracking features for virtual reality emotion classification |
title_fullStr |
Eye fixation versus pupil diameter as eye- tracking features for virtual reality emotion classification |
title_full_unstemmed |
Eye fixation versus pupil diameter as eye- tracking features for virtual reality emotion classification |
title_sort |
eye fixation versus pupil diameter as eye- tracking features for virtual reality emotion classification |
publisher |
Institute of Electrical and Electronics Engineers |
publishDate |
2022 |
url |
https://eprints.ums.edu.my/id/eprint/33604/2/Eye%20fixation%20versus%20pupil%20diameter%20as%20eye-%20tracking%20features%20for%20virtual%20reality%20emotion%20classification.ABSTRACT.pdf https://eprints.ums.edu.my/id/eprint/33604/1/Eye%20fixation%20versus%20pupil%20diameter%20as%20eye-tracking%20features%20for%20virtual%20reality%20emotion%20classification.pdf https://eprints.ums.edu.my/id/eprint/33604/ https://ieeexplore.ieee.org/document/9673503 |
_version_ |
1760231185128095744 |