Human motion recognition based on Kinect sensor and leap motion controller

Augmented reality (AR) is an interactive experience of a real-world environment where objects reside in the real world are enhanced by computer-generated perceptual information. In essence, emulating and altering reality that include, in relatively real-time and precision, position and motion tracki...

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Main Authors: Chun, Yung Wong, Giap, Weng Ng, Ag Asri Ag Ibrahim
Format: Proceedings
Language:English
English
Published: Springer 2022
Subjects:
Online Access:https://eprints.ums.edu.my/id/eprint/34229/1/Human%20motion%20recognition%20based%20on%20Kinect%20sensor%20and%20leap%20motion%20controller.ABSTRACT.pdf
https://eprints.ums.edu.my/id/eprint/34229/2/Human%20Motion%20Recognition%20Based%20on%20Kinect%20Sensor%20and%20Leap%20Motion%20Controller.pdf
https://eprints.ums.edu.my/id/eprint/34229/
https://link.springer.com/chapter/10.1007/978-981-16-8515-6_3
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Institution: Universiti Malaysia Sabah
Language: English
English
id my.ums.eprints.34229
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spelling my.ums.eprints.342292022-09-27T04:24:16Z https://eprints.ums.edu.my/id/eprint/34229/ Human motion recognition based on Kinect sensor and leap motion controller Chun, Yung Wong Giap, Weng Ng Ag Asri Ag Ibrahim QA76.75-76.765 Computer software Augmented reality (AR) is an interactive experience of a real-world environment where objects reside in the real world are enhanced by computer-generated perceptual information. In essence, emulating and altering reality that include, in relatively real-time and precision, position and motion tracking (sensors like Kinect and Leap Motion Controller), match moving (techniques allowing insertion of computer graphics into live-action footage with correct position, scale, orientation and motion), and finally motion capturing (process of recording movements of objects or people). This review is dedicated to the question of what object recognition (motion tracking, match moving and motion capture) is and how this technique can be identified, thus synthesizing knowledge in the field. The former is further clarified, elaborated, and compared using input sensors like Kinect and Leap Motion Controller. Springer 2022-03-26 Proceedings PeerReviewed text en https://eprints.ums.edu.my/id/eprint/34229/1/Human%20motion%20recognition%20based%20on%20Kinect%20sensor%20and%20leap%20motion%20controller.ABSTRACT.pdf text en https://eprints.ums.edu.my/id/eprint/34229/2/Human%20Motion%20Recognition%20Based%20on%20Kinect%20Sensor%20and%20Leap%20Motion%20Controller.pdf Chun, Yung Wong and Giap, Weng Ng and Ag Asri Ag Ibrahim (2022) Human motion recognition based on Kinect sensor and leap motion controller. https://link.springer.com/chapter/10.1007/978-981-16-8515-6_3
institution Universiti Malaysia Sabah
building UMS Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sabah
content_source UMS Institutional Repository
url_provider http://eprints.ums.edu.my/
language English
English
topic QA76.75-76.765 Computer software
spellingShingle QA76.75-76.765 Computer software
Chun, Yung Wong
Giap, Weng Ng
Ag Asri Ag Ibrahim
Human motion recognition based on Kinect sensor and leap motion controller
description Augmented reality (AR) is an interactive experience of a real-world environment where objects reside in the real world are enhanced by computer-generated perceptual information. In essence, emulating and altering reality that include, in relatively real-time and precision, position and motion tracking (sensors like Kinect and Leap Motion Controller), match moving (techniques allowing insertion of computer graphics into live-action footage with correct position, scale, orientation and motion), and finally motion capturing (process of recording movements of objects or people). This review is dedicated to the question of what object recognition (motion tracking, match moving and motion capture) is and how this technique can be identified, thus synthesizing knowledge in the field. The former is further clarified, elaborated, and compared using input sensors like Kinect and Leap Motion Controller.
format Proceedings
author Chun, Yung Wong
Giap, Weng Ng
Ag Asri Ag Ibrahim
author_facet Chun, Yung Wong
Giap, Weng Ng
Ag Asri Ag Ibrahim
author_sort Chun, Yung Wong
title Human motion recognition based on Kinect sensor and leap motion controller
title_short Human motion recognition based on Kinect sensor and leap motion controller
title_full Human motion recognition based on Kinect sensor and leap motion controller
title_fullStr Human motion recognition based on Kinect sensor and leap motion controller
title_full_unstemmed Human motion recognition based on Kinect sensor and leap motion controller
title_sort human motion recognition based on kinect sensor and leap motion controller
publisher Springer
publishDate 2022
url https://eprints.ums.edu.my/id/eprint/34229/1/Human%20motion%20recognition%20based%20on%20Kinect%20sensor%20and%20leap%20motion%20controller.ABSTRACT.pdf
https://eprints.ums.edu.my/id/eprint/34229/2/Human%20Motion%20Recognition%20Based%20on%20Kinect%20Sensor%20and%20Leap%20Motion%20Controller.pdf
https://eprints.ums.edu.my/id/eprint/34229/
https://link.springer.com/chapter/10.1007/978-981-16-8515-6_3
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