Designing gamification application based on user type

The use of game design elements in non-game contexts is referred to as gamification. It is worth noting that each user's preference for a game mechanic and game element is unique. It is common practice to include multiple game elements to accommodate all user/player types to meet user expectati...

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Main Authors: Ryan Macdonell Andrias, Jetol Bolongkikit
Format: Proceedings
Language:English
English
Published: Pusat e-pembelajaran, UMS 2021
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Online Access:https://eprints.ums.edu.my/id/eprint/41642/1/ABSTRACT.pdf
https://eprints.ums.edu.my/id/eprint/41642/2/FULL%20TEXT.pdf
https://eprints.ums.edu.my/id/eprint/41642/
https://oer.ums.edu.my/handle/oer_source_files/1874
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Institution: Universiti Malaysia Sabah
Language: English
English
id my.ums.eprints.41642
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spelling my.ums.eprints.416422024-10-28T08:08:13Z https://eprints.ums.edu.my/id/eprint/41642/ Designing gamification application based on user type Ryan Macdonell Andrias Jetol Bolongkikit LB1025-1050.75 Teaching (Principles and practice) T1-995 Technology (General) The use of game design elements in non-game contexts is referred to as gamification. It is worth noting that each user's preference for a game mechanic and game element is unique. It is common practice to include multiple game elements to accommodate all user/player types to meet user expectations. However, this approach may cause the user interface to become congested with irrelevant game elements. This study suggests designing adaptive gamification with proper mapping of user types and game elements. A total of 915 questionnaires (HEXAD user type) from Universiti Malaysia Sabah undergraduate students were evaluated. The PLS-SEM method was used to analyse the data in the current study, which was accomplished through the use of the SmartPLS software. According to the user type analysis, the gamification designer should prioritise socialiser game elements, followed by philanthropist and player type. The entire gamification system should be designed so that it adapts to the unique requirements of each user. Pusat e-pembelajaran, UMS 2021 Proceedings PeerReviewed text en https://eprints.ums.edu.my/id/eprint/41642/1/ABSTRACT.pdf text en https://eprints.ums.edu.my/id/eprint/41642/2/FULL%20TEXT.pdf Ryan Macdonell Andrias and Jetol Bolongkikit (2021) Designing gamification application based on user type. https://oer.ums.edu.my/handle/oer_source_files/1874
institution Universiti Malaysia Sabah
building UMS Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sabah
content_source UMS Institutional Repository
url_provider http://eprints.ums.edu.my/
language English
English
topic LB1025-1050.75 Teaching (Principles and practice)
T1-995 Technology (General)
spellingShingle LB1025-1050.75 Teaching (Principles and practice)
T1-995 Technology (General)
Ryan Macdonell Andrias
Jetol Bolongkikit
Designing gamification application based on user type
description The use of game design elements in non-game contexts is referred to as gamification. It is worth noting that each user's preference for a game mechanic and game element is unique. It is common practice to include multiple game elements to accommodate all user/player types to meet user expectations. However, this approach may cause the user interface to become congested with irrelevant game elements. This study suggests designing adaptive gamification with proper mapping of user types and game elements. A total of 915 questionnaires (HEXAD user type) from Universiti Malaysia Sabah undergraduate students were evaluated. The PLS-SEM method was used to analyse the data in the current study, which was accomplished through the use of the SmartPLS software. According to the user type analysis, the gamification designer should prioritise socialiser game elements, followed by philanthropist and player type. The entire gamification system should be designed so that it adapts to the unique requirements of each user.
format Proceedings
author Ryan Macdonell Andrias
Jetol Bolongkikit
author_facet Ryan Macdonell Andrias
Jetol Bolongkikit
author_sort Ryan Macdonell Andrias
title Designing gamification application based on user type
title_short Designing gamification application based on user type
title_full Designing gamification application based on user type
title_fullStr Designing gamification application based on user type
title_full_unstemmed Designing gamification application based on user type
title_sort designing gamification application based on user type
publisher Pusat e-pembelajaran, UMS
publishDate 2021
url https://eprints.ums.edu.my/id/eprint/41642/1/ABSTRACT.pdf
https://eprints.ums.edu.my/id/eprint/41642/2/FULL%20TEXT.pdf
https://eprints.ums.edu.my/id/eprint/41642/
https://oer.ums.edu.my/handle/oer_source_files/1874
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