An open source methodology to develop games for neurofeedback training (NFT)

Neurofeedback is a non-intrusive training in which individuals could control their own brain wave patterns and adjust it until it matches the desired pattern. It is claimed that this training is safe to be used because it will only collect the brain wave and no electric current will pass through the...

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Main Author: Ngoi, Raymond Yung Tah
Format: E-LPTA
Language:English
English
Published: Universiti Malaysia Sarawak, (UNIMAS) 2015
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Online Access:http://ir.unimas.my/id/eprint/12206/1/An%20open%20source%20methodology%20to%20develop%20games%20for%20neurofeedback%20training%20%28NFT%29%20%2824pgs%29.pdf
http://ir.unimas.my/id/eprint/12206/2/An%20open%20source%20methodology%20to%20develop%20games%20for%20neurofeedback%20training%20%28NFT%29%20%28fulltext%29.pdf
http://ir.unimas.my/id/eprint/12206/
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Institution: Universiti Malaysia Sarawak
Language: English
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id my.unimas.ir.12206
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spelling my.unimas.ir.122062016-05-27T07:52:09Z http://ir.unimas.my/id/eprint/12206/ An open source methodology to develop games for neurofeedback training (NFT) Ngoi, Raymond Yung Tah H Social Sciences (General) Neurofeedback is a non-intrusive training in which individuals could control their own brain wave patterns and adjust it until it matches the desired pattern. It is claimed that this training is safe to be used because it will only collect the brain wave and no electric current will pass through the brain. In neurofeedback training, individual may require to play certain kind of specially designed game in which they would use their brain wave to control the game. In order to achieve success in the game, the individuals need to regulate their brain wave patterns to meet the required training pattern. The game is very interactive and hence, it would gain interests from the individuals. However, proprietary software and hardware ofneurofeedback deter customized development of games. If the users do not buy new games from the developer, then they may need to play the same games over and over again which may end up with boredom. In this project, an open source methodology to develop game for neurofeedback training would be introduced. This methodology would involve the usage of Ope nBC I to retrieve the raw brain data and Brainbay to do the brain signal processing. Through these, beta wave could be attained and it would be used to control the game. The game that is demonstrated in this project is being developed by using Scratch. Initially the game is being designed to be controlled by using the space bar on the computer keyboard. This methodology allows the keyboard to be replaced with the beta wave. In other words, the player would play the game by using his own brain power, which is beta wave. Universiti Malaysia Sarawak, (UNIMAS) 2015 E-LPTA NonPeerReviewed text en http://ir.unimas.my/id/eprint/12206/1/An%20open%20source%20methodology%20to%20develop%20games%20for%20neurofeedback%20training%20%28NFT%29%20%2824pgs%29.pdf text en http://ir.unimas.my/id/eprint/12206/2/An%20open%20source%20methodology%20to%20develop%20games%20for%20neurofeedback%20training%20%28NFT%29%20%28fulltext%29.pdf Ngoi, Raymond Yung Tah (2015) An open source methodology to develop games for neurofeedback training (NFT). [E-LPTA] (Unpublished)
institution Universiti Malaysia Sarawak
building Centre for Academic Information Services (CAIS)
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sarawak
content_source UNIMAS Institutional Repository
url_provider http://ir.unimas.my/
language English
English
topic H Social Sciences (General)
spellingShingle H Social Sciences (General)
Ngoi, Raymond Yung Tah
An open source methodology to develop games for neurofeedback training (NFT)
description Neurofeedback is a non-intrusive training in which individuals could control their own brain wave patterns and adjust it until it matches the desired pattern. It is claimed that this training is safe to be used because it will only collect the brain wave and no electric current will pass through the brain. In neurofeedback training, individual may require to play certain kind of specially designed game in which they would use their brain wave to control the game. In order to achieve success in the game, the individuals need to regulate their brain wave patterns to meet the required training pattern. The game is very interactive and hence, it would gain interests from the individuals. However, proprietary software and hardware ofneurofeedback deter customized development of games. If the users do not buy new games from the developer, then they may need to play the same games over and over again which may end up with boredom. In this project, an open source methodology to develop game for neurofeedback training would be introduced. This methodology would involve the usage of Ope nBC I to retrieve the raw brain data and Brainbay to do the brain signal processing. Through these, beta wave could be attained and it would be used to control the game. The game that is demonstrated in this project is being developed by using Scratch. Initially the game is being designed to be controlled by using the space bar on the computer keyboard. This methodology allows the keyboard to be replaced with the beta wave. In other words, the player would play the game by using his own brain power, which is beta wave.
format E-LPTA
author Ngoi, Raymond Yung Tah
author_facet Ngoi, Raymond Yung Tah
author_sort Ngoi, Raymond Yung Tah
title An open source methodology to develop games for neurofeedback training (NFT)
title_short An open source methodology to develop games for neurofeedback training (NFT)
title_full An open source methodology to develop games for neurofeedback training (NFT)
title_fullStr An open source methodology to develop games for neurofeedback training (NFT)
title_full_unstemmed An open source methodology to develop games for neurofeedback training (NFT)
title_sort open source methodology to develop games for neurofeedback training (nft)
publisher Universiti Malaysia Sarawak, (UNIMAS)
publishDate 2015
url http://ir.unimas.my/id/eprint/12206/1/An%20open%20source%20methodology%20to%20develop%20games%20for%20neurofeedback%20training%20%28NFT%29%20%2824pgs%29.pdf
http://ir.unimas.my/id/eprint/12206/2/An%20open%20source%20methodology%20to%20develop%20games%20for%20neurofeedback%20training%20%28NFT%29%20%28fulltext%29.pdf
http://ir.unimas.my/id/eprint/12206/
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