An open source methodology to develop games for neurofeedback training (NFT)
Neurofeedback is a non-intrusive training in which individuals could control their own brain wave patterns and adjust it until it matches the desired pattern. It is claimed that this training is safe to be used because it will only collect the brain wave and no electric current will pass through the...
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Universiti Malaysia Sarawak, (UNIMAS)
2015
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Online Access: | http://ir.unimas.my/id/eprint/12206/1/An%20open%20source%20methodology%20to%20develop%20games%20for%20neurofeedback%20training%20%28NFT%29%20%2824pgs%29.pdf http://ir.unimas.my/id/eprint/12206/2/An%20open%20source%20methodology%20to%20develop%20games%20for%20neurofeedback%20training%20%28NFT%29%20%28fulltext%29.pdf http://ir.unimas.my/id/eprint/12206/ |
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my.unimas.ir.122062016-05-27T07:52:09Z http://ir.unimas.my/id/eprint/12206/ An open source methodology to develop games for neurofeedback training (NFT) Ngoi, Raymond Yung Tah H Social Sciences (General) Neurofeedback is a non-intrusive training in which individuals could control their own brain wave patterns and adjust it until it matches the desired pattern. It is claimed that this training is safe to be used because it will only collect the brain wave and no electric current will pass through the brain. In neurofeedback training, individual may require to play certain kind of specially designed game in which they would use their brain wave to control the game. In order to achieve success in the game, the individuals need to regulate their brain wave patterns to meet the required training pattern. The game is very interactive and hence, it would gain interests from the individuals. However, proprietary software and hardware ofneurofeedback deter customized development of games. If the users do not buy new games from the developer, then they may need to play the same games over and over again which may end up with boredom. In this project, an open source methodology to develop game for neurofeedback training would be introduced. This methodology would involve the usage of Ope nBC I to retrieve the raw brain data and Brainbay to do the brain signal processing. Through these, beta wave could be attained and it would be used to control the game. The game that is demonstrated in this project is being developed by using Scratch. Initially the game is being designed to be controlled by using the space bar on the computer keyboard. This methodology allows the keyboard to be replaced with the beta wave. In other words, the player would play the game by using his own brain power, which is beta wave. Universiti Malaysia Sarawak, (UNIMAS) 2015 E-LPTA NonPeerReviewed text en http://ir.unimas.my/id/eprint/12206/1/An%20open%20source%20methodology%20to%20develop%20games%20for%20neurofeedback%20training%20%28NFT%29%20%2824pgs%29.pdf text en http://ir.unimas.my/id/eprint/12206/2/An%20open%20source%20methodology%20to%20develop%20games%20for%20neurofeedback%20training%20%28NFT%29%20%28fulltext%29.pdf Ngoi, Raymond Yung Tah (2015) An open source methodology to develop games for neurofeedback training (NFT). [E-LPTA] (Unpublished) |
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H Social Sciences (General) Ngoi, Raymond Yung Tah An open source methodology to develop games for neurofeedback training (NFT) |
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Neurofeedback is a non-intrusive training in which individuals could control their own brain wave patterns and adjust it until it matches the desired pattern. It is claimed that this training is safe to be used because it will only collect the brain wave and no electric current will pass through the brain. In neurofeedback training, individual may require to play certain kind of specially designed game in which they would use their brain wave to control the game. In order to achieve success in the game, the individuals need to regulate their brain wave patterns to meet the required training pattern. The game is very interactive and hence, it would gain interests from the individuals. However, proprietary software and hardware ofneurofeedback deter customized development of games. If the users do not buy new games from the developer, then they may need to play the same games over and over again which may end up with boredom. In this project, an open source methodology to develop game for neurofeedback training would be introduced. This methodology would involve the usage of Ope nBC I to retrieve the raw brain data and Brainbay to do the brain signal processing. Through these, beta wave could be attained and it would be used to control the game. The game that is demonstrated in this project is being developed by using Scratch. Initially the game is being designed to be controlled by using the space bar on the computer keyboard. This methodology allows the keyboard to be replaced with the beta wave. In other words, the player would play the game by using his own brain power, which is beta wave. |
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E-LPTA |
author |
Ngoi, Raymond Yung Tah |
author_facet |
Ngoi, Raymond Yung Tah |
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Ngoi, Raymond Yung Tah |
title |
An open source methodology to develop games for neurofeedback training (NFT) |
title_short |
An open source methodology to develop games for neurofeedback training (NFT) |
title_full |
An open source methodology to develop games for neurofeedback training (NFT) |
title_fullStr |
An open source methodology to develop games for neurofeedback training (NFT) |
title_full_unstemmed |
An open source methodology to develop games for neurofeedback training (NFT) |
title_sort |
open source methodology to develop games for neurofeedback training (nft) |
publisher |
Universiti Malaysia Sarawak, (UNIMAS) |
publishDate |
2015 |
url |
http://ir.unimas.my/id/eprint/12206/1/An%20open%20source%20methodology%20to%20develop%20games%20for%20neurofeedback%20training%20%28NFT%29%20%2824pgs%29.pdf http://ir.unimas.my/id/eprint/12206/2/An%20open%20source%20methodology%20to%20develop%20games%20for%20neurofeedback%20training%20%28NFT%29%20%28fulltext%29.pdf http://ir.unimas.my/id/eprint/12206/ |
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