Crowd simulation : a video observation and agent-based modelling approach
Human movement in a crowd can be considered as complex and unpredictable, and accordingly large scale video observation studies based on a conceptual behaviour framework were used to characterise individual movements and behaviours. The conceptual behaviours were free movement (moving through and mo...
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Inderscience Enterprises Ltd.
2016
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my.unimas.ir.143192020-09-15T04:15:08Z http://ir.unimas.my/id/eprint/14319/ Crowd simulation : a video observation and agent-based modelling approach Shahrol, Mohamaddan Case, Keith TA Engineering (General). Civil engineering (General) Human movement in a crowd can be considered as complex and unpredictable, and accordingly large scale video observation studies based on a conceptual behaviour framework were used to characterise individual movements and behaviours. The conceptual behaviours were free movement (moving through and move-stop-move), same direction movement (queuing and competitive) and opposite direction movement (avoiding and passing through). Movement in crowds was modelled and simulated using an agent-based method using the gaming software Dark BASIC Professional. The agents (individuals) were given parameters of personal objective, visual perception, speed of movement, personal space and avoidance angle or distance within different crowd densities. Two case studies including a multi-mode transportation system layout and a bottleneck/non-bottleneck evacuation are presented. Inderscience Enterprises Ltd. 2016 Article PeerReviewed text en http://ir.unimas.my/id/eprint/14319/1/Crowd%20Simulation%20-%20Copy.pdf Shahrol, Mohamaddan and Case, Keith (2016) Crowd simulation : a video observation and agent-based modelling approach. International Journal of the Digital Human, 1 (3). pp. 229-247. ISSN 2046-3383 http://www.inderscienceonline.com/doi/abs/10.1504/IJDH.2016.079895#d2252e79 DOI: 10.1504/IJDH.2016.079895 |
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TA Engineering (General). Civil engineering (General) Shahrol, Mohamaddan Case, Keith Crowd simulation : a video observation and agent-based modelling approach |
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Human movement in a crowd can be considered as complex and unpredictable, and accordingly large scale video observation studies based on a conceptual behaviour framework were used to characterise individual movements and behaviours. The conceptual behaviours were free movement (moving through and move-stop-move), same direction movement (queuing and competitive) and opposite direction movement (avoiding and passing through). Movement in crowds was modelled and simulated using an agent-based method using the gaming software Dark BASIC Professional. The agents (individuals) were given parameters of personal objective, visual perception, speed of movement, personal space and avoidance angle or distance within different crowd densities. Two case studies including a multi-mode transportation system layout and a bottleneck/non-bottleneck evacuation are presented. |
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Article |
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Shahrol, Mohamaddan Case, Keith |
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Shahrol, Mohamaddan Case, Keith |
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Shahrol, Mohamaddan |
title |
Crowd simulation : a video observation and agent-based modelling approach |
title_short |
Crowd simulation : a video observation and agent-based modelling approach |
title_full |
Crowd simulation : a video observation and agent-based modelling approach |
title_fullStr |
Crowd simulation : a video observation and agent-based modelling approach |
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Crowd simulation : a video observation and agent-based modelling approach |
title_sort |
crowd simulation : a video observation and agent-based modelling approach |
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Inderscience Enterprises Ltd. |
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2016 |
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http://ir.unimas.my/id/eprint/14319/1/Crowd%20Simulation%20-%20Copy.pdf http://ir.unimas.my/id/eprint/14319/ http://www.inderscienceonline.com/doi/abs/10.1504/IJDH.2016.079895#d2252e79 |
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