Perceived Visual Cgi Familiarity Towards Uncanny Valley Theory In Film

In the enhancement of the advanced technology, the uncanny valley is becoming a high-stakes concern of the entertainment industry to produce good films and animations (Chaminade et al., 2007). Therefore, this study aims to analyse participants’ familia...

Full description

Saved in:
Bibliographic Details
Main Authors: Ahmad Azaini, Bin Abdul Manaf, Siti Nor Fatihah, Binti Ismail, Mohd Rosli, Bin Arshad
Format: Article
Language:English
Published: UNIMAS Publisher 2019
Subjects:
Online Access:http://ir.unimas.my/id/eprint/25421/1/Ahmad%20Azaini%20Bin%20Abdul%20Manaf.pdf
http://ir.unimas.my/id/eprint/25421/
http://publisher.unimas.my/ojs/index.php/IJACA/index
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Universiti Malaysia Sarawak
Language: English
id my.unimas.ir.25421
record_format eprints
spelling my.unimas.ir.254212021-04-21T13:35:21Z http://ir.unimas.my/id/eprint/25421/ Perceived Visual Cgi Familiarity Towards Uncanny Valley Theory In Film Ahmad Azaini, Bin Abdul Manaf Siti Nor Fatihah, Binti Ismail Mohd Rosli, Bin Arshad N Visual arts (General) For photography, see TR TR Photography In the enhancement of the advanced technology, the uncanny valley is becoming a high-stakes concern of the entertainment industry to produce good films and animations (Chaminade et al., 2007). Therefore, this study aims to analyse participants’ familiarity towards the usage of digital characters as actors. Then, this article is to convey on how the uncanny valley factors affect audience’s attention in watching films with computer graphic imagery (CGI) elements in films. The researcher has selected visual stimuli that are divided into (4 x 4 factorial design) with 2 subjects of realistic and accurate human characters, meanwhile the second stimuli, researcher selected 2 subjects with minimum characteristic of human likeness. The surveys conducted are self-administered manner with combination of videos and images, distributed online via email and social network. This research concludes, the more familiarity and expectations of the audiences, the higher discomfort feeling when looking to a CGI made character. This illustrates that the longer a duration of CG actors in action, the higher significant weaknesses and substantial of superficial visuals. Therefore, this research is beneficial to assists artists and digital creative directors in digital actor’s creation, and guidance for developing more realistic actors in future projects. UNIMAS Publisher 2019 Article PeerReviewed text en http://ir.unimas.my/id/eprint/25421/1/Ahmad%20Azaini%20Bin%20Abdul%20Manaf.pdf Ahmad Azaini, Bin Abdul Manaf and Siti Nor Fatihah, Binti Ismail and Mohd Rosli, Bin Arshad (2019) Perceived Visual Cgi Familiarity Towards Uncanny Valley Theory In Film. International Journal of Applied and Creative Arts, 2 (1). pp. 7-16. ISSN 2636-9427 http://publisher.unimas.my/ojs/index.php/IJACA/index
institution Universiti Malaysia Sarawak
building Centre for Academic Information Services (CAIS)
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sarawak
content_source UNIMAS Institutional Repository
url_provider http://ir.unimas.my/
language English
topic N Visual arts (General) For photography, see TR
TR Photography
spellingShingle N Visual arts (General) For photography, see TR
TR Photography
Ahmad Azaini, Bin Abdul Manaf
Siti Nor Fatihah, Binti Ismail
Mohd Rosli, Bin Arshad
Perceived Visual Cgi Familiarity Towards Uncanny Valley Theory In Film
description In the enhancement of the advanced technology, the uncanny valley is becoming a high-stakes concern of the entertainment industry to produce good films and animations (Chaminade et al., 2007). Therefore, this study aims to analyse participants’ familiarity towards the usage of digital characters as actors. Then, this article is to convey on how the uncanny valley factors affect audience’s attention in watching films with computer graphic imagery (CGI) elements in films. The researcher has selected visual stimuli that are divided into (4 x 4 factorial design) with 2 subjects of realistic and accurate human characters, meanwhile the second stimuli, researcher selected 2 subjects with minimum characteristic of human likeness. The surveys conducted are self-administered manner with combination of videos and images, distributed online via email and social network. This research concludes, the more familiarity and expectations of the audiences, the higher discomfort feeling when looking to a CGI made character. This illustrates that the longer a duration of CG actors in action, the higher significant weaknesses and substantial of superficial visuals. Therefore, this research is beneficial to assists artists and digital creative directors in digital actor’s creation, and guidance for developing more realistic actors in future projects.
format Article
author Ahmad Azaini, Bin Abdul Manaf
Siti Nor Fatihah, Binti Ismail
Mohd Rosli, Bin Arshad
author_facet Ahmad Azaini, Bin Abdul Manaf
Siti Nor Fatihah, Binti Ismail
Mohd Rosli, Bin Arshad
author_sort Ahmad Azaini, Bin Abdul Manaf
title Perceived Visual Cgi Familiarity Towards Uncanny Valley Theory In Film
title_short Perceived Visual Cgi Familiarity Towards Uncanny Valley Theory In Film
title_full Perceived Visual Cgi Familiarity Towards Uncanny Valley Theory In Film
title_fullStr Perceived Visual Cgi Familiarity Towards Uncanny Valley Theory In Film
title_full_unstemmed Perceived Visual Cgi Familiarity Towards Uncanny Valley Theory In Film
title_sort perceived visual cgi familiarity towards uncanny valley theory in film
publisher UNIMAS Publisher
publishDate 2019
url http://ir.unimas.my/id/eprint/25421/1/Ahmad%20Azaini%20Bin%20Abdul%20Manaf.pdf
http://ir.unimas.my/id/eprint/25421/
http://publisher.unimas.my/ojs/index.php/IJACA/index
_version_ 1698700792433737728