prismAR : DEVELOPMENT OF AUGMENTED REALITY MATHEMATICS (PRISM) CARD GAME FOR STANDARD 3 STUDENTS

This project aims to develop mobile application as an interesting and interactive way of learning prism topic using AR card game. Our application enables 3D view of prism, a whole new experience of using AR game or application, which is different than normal application or game. This functionality...

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Main Author: Nur Izza Nabila, Ahmad
Format: Final Year Project Report
Language:English
English
Published: Universiti Malaysia Sarawak (UNIMAS) 2019
Subjects:
Online Access:http://ir.unimas.my/id/eprint/33733/1/Nur%20Izza%20Nabila%20Binti%20Ahmad%20-%2024%20pgs.pdf
http://ir.unimas.my/id/eprint/33733/2/Nur%20Izza%20Nabila%20Binti%20Ahmad.pdf
http://ir.unimas.my/id/eprint/33733/
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Institution: Universiti Malaysia Sarawak
Language: English
English
id my.unimas.ir.33733
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spelling my.unimas.ir.337332021-01-12T01:36:58Z http://ir.unimas.my/id/eprint/33733/ prismAR : DEVELOPMENT OF AUGMENTED REALITY MATHEMATICS (PRISM) CARD GAME FOR STANDARD 3 STUDENTS Nur Izza Nabila, Ahmad QA76 Computer software This project aims to develop mobile application as an interesting and interactive way of learning prism topic using AR card game. Our application enables 3D view of prism, a whole new experience of using AR game or application, which is different than normal application or game. This functionality makes AR beneficial for the education field as a lot of subjects requires a 3D view to provide a better understanding towards certain topics. As an example, in mathematics subject, which focuses on prism topic where the students need to learn 3D prism. However, students only able to view the prism through 2D visual from textbook. Due to that, the prismAR project is proposed to help ease the teaching and learning process of prism topic. Interview, questionnaire and pre-test and post-test has been done to complete the proposed project. Based on the questionnaire prepared, most of the respondents gave positive feedback. The questionnaire is divided by four category, design, learning, user interface, and interactivity. Mean for design, learning, user interface, and interactivity over 5 are 5, 4.98, 4.97 and 4.98 while the standard deviation are 0, 0.141, 0.171 and 0.141. Post-test also shows positive outcome as the mean is higher 2.05 than pre-test result and standard deviation is lower by 0.22. Increased of mean in post-test shows that proposed application able to provide new knowledge for users. Standard deviation in post-test is the closest to the expected outcome which is 0. Universiti Malaysia Sarawak (UNIMAS) 2019 Final Year Project Report NonPeerReviewed text en http://ir.unimas.my/id/eprint/33733/1/Nur%20Izza%20Nabila%20Binti%20Ahmad%20-%2024%20pgs.pdf text en http://ir.unimas.my/id/eprint/33733/2/Nur%20Izza%20Nabila%20Binti%20Ahmad.pdf Nur Izza Nabila, Ahmad (2019) prismAR : DEVELOPMENT OF AUGMENTED REALITY MATHEMATICS (PRISM) CARD GAME FOR STANDARD 3 STUDENTS. [Final Year Project Report] (Unpublished)
institution Universiti Malaysia Sarawak
building Centre for Academic Information Services (CAIS)
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sarawak
content_source UNIMAS Institutional Repository
url_provider http://ir.unimas.my/
language English
English
topic QA76 Computer software
spellingShingle QA76 Computer software
Nur Izza Nabila, Ahmad
prismAR : DEVELOPMENT OF AUGMENTED REALITY MATHEMATICS (PRISM) CARD GAME FOR STANDARD 3 STUDENTS
description This project aims to develop mobile application as an interesting and interactive way of learning prism topic using AR card game. Our application enables 3D view of prism, a whole new experience of using AR game or application, which is different than normal application or game. This functionality makes AR beneficial for the education field as a lot of subjects requires a 3D view to provide a better understanding towards certain topics. As an example, in mathematics subject, which focuses on prism topic where the students need to learn 3D prism. However, students only able to view the prism through 2D visual from textbook. Due to that, the prismAR project is proposed to help ease the teaching and learning process of prism topic. Interview, questionnaire and pre-test and post-test has been done to complete the proposed project. Based on the questionnaire prepared, most of the respondents gave positive feedback. The questionnaire is divided by four category, design, learning, user interface, and interactivity. Mean for design, learning, user interface, and interactivity over 5 are 5, 4.98, 4.97 and 4.98 while the standard deviation are 0, 0.141, 0.171 and 0.141. Post-test also shows positive outcome as the mean is higher 2.05 than pre-test result and standard deviation is lower by 0.22. Increased of mean in post-test shows that proposed application able to provide new knowledge for users. Standard deviation in post-test is the closest to the expected outcome which is 0.
format Final Year Project Report
author Nur Izza Nabila, Ahmad
author_facet Nur Izza Nabila, Ahmad
author_sort Nur Izza Nabila, Ahmad
title prismAR : DEVELOPMENT OF AUGMENTED REALITY MATHEMATICS (PRISM) CARD GAME FOR STANDARD 3 STUDENTS
title_short prismAR : DEVELOPMENT OF AUGMENTED REALITY MATHEMATICS (PRISM) CARD GAME FOR STANDARD 3 STUDENTS
title_full prismAR : DEVELOPMENT OF AUGMENTED REALITY MATHEMATICS (PRISM) CARD GAME FOR STANDARD 3 STUDENTS
title_fullStr prismAR : DEVELOPMENT OF AUGMENTED REALITY MATHEMATICS (PRISM) CARD GAME FOR STANDARD 3 STUDENTS
title_full_unstemmed prismAR : DEVELOPMENT OF AUGMENTED REALITY MATHEMATICS (PRISM) CARD GAME FOR STANDARD 3 STUDENTS
title_sort prismar : development of augmented reality mathematics (prism) card game for standard 3 students
publisher Universiti Malaysia Sarawak (UNIMAS)
publishDate 2019
url http://ir.unimas.my/id/eprint/33733/1/Nur%20Izza%20Nabila%20Binti%20Ahmad%20-%2024%20pgs.pdf
http://ir.unimas.my/id/eprint/33733/2/Nur%20Izza%20Nabila%20Binti%20Ahmad.pdf
http://ir.unimas.my/id/eprint/33733/
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