VIRTUAL GAMIFIED SYSTEM FOR CAT MUSEUM KUCHING DBKU

Virtual Reality (VR) is a computer-generated digital environment that can be experienced and interacted with as if that environment is real. With the technological advances we experience this era, virtual reality becomes more than just science fiction and are readily accessible by consumers. Therefo...

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Bibliographic Details
Main Author: AINUR NISHA, SUKARNO
Format: Final Year Project Report
Language:English
English
Published: Universiti Malaysia Sarawak (UNIMAS) 2021
Subjects:
Online Access:http://ir.unimas.my/id/eprint/35984/1/Ainur%20Nisha%20Binti%20Sukarno%20-%2024%20pgs.pdf
http://ir.unimas.my/id/eprint/35984/6/Ainur%20Nisha%20Binti%20Sukarno%20ft.pdf
http://ir.unimas.my/id/eprint/35984/
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Institution: Universiti Malaysia Sarawak
Language: English
English
Description
Summary:Virtual Reality (VR) is a computer-generated digital environment that can be experienced and interacted with as if that environment is real. With the technological advances we experience this era, virtual reality becomes more than just science fiction and are readily accessible by consumers. Therefore, this study proposes the development of a virtual gamified system in museum context for consumers. The main components of this application are the exhibits and information regarding the exhibits, museum experience and gamification. The application was developed using Mobile Application Development Life Cycle (MADLC) and was tested and evaluated quantitatively using System Usability Scale (SUS) and Museum Experience Scale. The findings of this study suggested that introducing virtual reality in museum context and integrating gamification provided good feedback, both in the usability and positive experience by the evaluators of the application.