VIRTUAL GAMIFIED SYSTEM FOR CAT MUSEUM KUCHING DBKU
Virtual Reality (VR) is a computer-generated digital environment that can be experienced and interacted with as if that environment is real. With the technological advances we experience this era, virtual reality becomes more than just science fiction and are readily accessible by consumers. Therefo...
Saved in:
Main Author: | |
---|---|
Format: | Final Year Project Report |
Language: | English English |
Published: |
Universiti Malaysia Sarawak (UNIMAS)
2021
|
Subjects: | |
Online Access: | http://ir.unimas.my/id/eprint/35984/1/Ainur%20Nisha%20Binti%20Sukarno%20-%2024%20pgs.pdf http://ir.unimas.my/id/eprint/35984/6/Ainur%20Nisha%20Binti%20Sukarno%20ft.pdf http://ir.unimas.my/id/eprint/35984/ |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Universiti Malaysia Sarawak |
Language: | English English |
Summary: | Virtual Reality (VR) is a computer-generated digital environment that can be experienced and interacted with as if that environment is real. With the technological advances we experience this era, virtual reality becomes more than just science fiction and are readily accessible by consumers. Therefore, this study proposes the development of a virtual gamified system in museum context for consumers. The main components of this application are the exhibits and information regarding the exhibits, museum experience and gamification. The application was developed using Mobile Application Development Life Cycle (MADLC) and was tested and
evaluated quantitatively using System Usability Scale (SUS) and Museum Experience Scale. The findings of this study suggested that introducing virtual reality in museum context and integrating gamification provided good feedback, both in the usability and positive experience
by the evaluators of the application. |
---|