Augmented and Virtual Reality Games for Occupational Safety and Health Training: A Systematic Review and Prospects for the Post-Pandemic E ra
In recent decades, the usage of augmented reality (AR) and virtual reality (VR) games for safety training and rehabilitation has grown exponentially. However, no systematic literature review of the research trends in augmented and virtual reality (AR/VR) for Occ...
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International Journal of Online and Biomedical Engineering (iJOE)
2022
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Online Access: | http://ir.unimas.my/id/eprint/38963/2/Augmented%20-%20Copy.pdf http://ir.unimas.my/id/eprint/38963/ https://online-journals.org/index.php/i-joe/article/view/30879 https://doi.org/10.3991/ijoe.v18i10.30879 |
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my.unimas.ir.389632022-09-07T02:06:16Z http://ir.unimas.my/id/eprint/38963/ Augmented and Virtual Reality Games for Occupational Safety and Health Training: A Systematic Review and Prospects for the Post-Pandemic E ra Syahrul Nizam, Junaini Ahmad Alif, Kamal Abdul Halim, Hashim Norhunaini, Mohd Shaipullah Liyana, Truna Q Science (General) In recent decades, the usage of augmented reality (AR) and virtual reality (VR) games for safety training and rehabilitation has grown exponentially. However, no systematic literature review of the research trends in augmented and virtual reality (AR/VR) for Occupational Safety and Health (OHS) training has been carried out. The authors conducted a comprehensive review of the relevant literature published between 2016 and 2020. This analysis was guided by the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA). The Scopus database contained 1031 records. How-ever, only 12 papers matched the inclusion criteria and were included in this review. According to the findings, the use of augmented and virtual reality for safety training and rehabilitation has been progressively growing. With robust research trends in this field in the post-pandemic era, the use of augmented reality and virtual reality games has promising potential, especially for safety training and rehabilitation. This study provides critical insights into how augmented reality and virtual reality may impact the future of safety training and rehabilitation at the workplace. International Journal of Online and Biomedical Engineering (iJOE) 2022-07-26 Article PeerReviewed text en http://ir.unimas.my/id/eprint/38963/2/Augmented%20-%20Copy.pdf Syahrul Nizam, Junaini and Ahmad Alif, Kamal and Abdul Halim, Hashim and Norhunaini, Mohd Shaipullah and Liyana, Truna (2022) Augmented and Virtual Reality Games for Occupational Safety and Health Training: A Systematic Review and Prospects for the Post-Pandemic E ra. International Journal of Online and Biomedical Engineering (iJOE), 18 (10). pp. 43-63. ISSN 2626-8493 https://online-journals.org/index.php/i-joe/article/view/30879 https://doi.org/10.3991/ijoe.v18i10.30879 |
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Q Science (General) Syahrul Nizam, Junaini Ahmad Alif, Kamal Abdul Halim, Hashim Norhunaini, Mohd Shaipullah Liyana, Truna Augmented and Virtual Reality Games for Occupational Safety and Health Training: A Systematic Review and Prospects for the Post-Pandemic E ra |
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In recent decades, the usage of augmented reality (AR) and virtual reality (VR) games for safety training and rehabilitation has grown exponentially. However, no systematic literature review of the research trends in augmented and virtual reality (AR/VR) for Occupational Safety and Health (OHS) training has been carried out. The authors conducted a comprehensive review of the relevant literature published between 2016 and 2020. This analysis was guided by the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA). The Scopus database contained 1031 records. How-ever, only 12 papers matched the inclusion criteria and were included in this review. According to the findings, the use of augmented and virtual reality for safety training and rehabilitation has been progressively growing. With robust research trends in this field in the post-pandemic era, the use of augmented reality and virtual reality games has promising potential, especially for safety training and rehabilitation. This study provides critical insights into how augmented reality and virtual reality may impact the future of safety training and rehabilitation at the workplace. |
format |
Article |
author |
Syahrul Nizam, Junaini Ahmad Alif, Kamal Abdul Halim, Hashim Norhunaini, Mohd Shaipullah Liyana, Truna |
author_facet |
Syahrul Nizam, Junaini Ahmad Alif, Kamal Abdul Halim, Hashim Norhunaini, Mohd Shaipullah Liyana, Truna |
author_sort |
Syahrul Nizam, Junaini |
title |
Augmented and Virtual Reality Games for Occupational Safety and Health Training: A Systematic Review and Prospects for the Post-Pandemic E ra |
title_short |
Augmented and Virtual Reality Games for Occupational Safety and Health Training: A Systematic Review and Prospects for the Post-Pandemic E ra |
title_full |
Augmented and Virtual Reality Games for Occupational Safety and Health Training: A Systematic Review and Prospects for the Post-Pandemic E ra |
title_fullStr |
Augmented and Virtual Reality Games for Occupational Safety and Health Training: A Systematic Review and Prospects for the Post-Pandemic E ra |
title_full_unstemmed |
Augmented and Virtual Reality Games for Occupational Safety and Health Training: A Systematic Review and Prospects for the Post-Pandemic E ra |
title_sort |
augmented and virtual reality games for occupational safety and health training: a systematic review and prospects for the post-pandemic e ra |
publisher |
International Journal of Online and Biomedical Engineering (iJOE) |
publishDate |
2022 |
url |
http://ir.unimas.my/id/eprint/38963/2/Augmented%20-%20Copy.pdf http://ir.unimas.my/id/eprint/38963/ https://online-journals.org/index.php/i-joe/article/view/30879 https://doi.org/10.3991/ijoe.v18i10.30879 |
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