STUDENT’S PERFORMANCE THROUGH GAMIFICATION IMPLEMENTATION IN TEACHING AND LEARNING ACTIVITIES IN QUANTITY SURVEYING PROGRAMME, UNIMAS

Gamification is one of the most significant innovations in technology for interaction between people. Thus, it is not surprising that gamification has been discussed and introduced especially in the field of education in promoting and sustaining engagement in class. To helps the education sector i...

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Main Authors: Sitti Diana, Tamjehi, Nadia, Zaini, Siti Syariazulfa, Kamaruddin, Afzan, Ahmad Zaini
Format: Article
Language:English
Published: Academia Industry Networks 2022
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Online Access:http://ir.unimas.my/id/eprint/40459/1/STUDENT%E2%80%99S%20PERFORMANCE%20-%20Copy.pdf
http://ir.unimas.my/id/eprint/40459/
https://myjms.mohe.gov.my/index.php/ijeap/article/view/19622
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Institution: Universiti Malaysia Sarawak
Language: English
id my.unimas.ir.40459
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spelling my.unimas.ir.404592022-11-15T01:59:00Z http://ir.unimas.my/id/eprint/40459/ STUDENT’S PERFORMANCE THROUGH GAMIFICATION IMPLEMENTATION IN TEACHING AND LEARNING ACTIVITIES IN QUANTITY SURVEYING PROGRAMME, UNIMAS Sitti Diana, Tamjehi Nadia, Zaini Siti Syariazulfa, Kamaruddin Afzan, Ahmad Zaini L Education (General) Gamification is one of the most significant innovations in technology for interaction between people. Thus, it is not surprising that gamification has been discussed and introduced especially in the field of education in promoting and sustaining engagement in class. To helps the education sector in implementing the transformation teaching and learning, the gamification is one of the best approaches. In quantity surveying programme, not all courses implement this kind of transformative learning and lack of further research that have been execute. Therefore, this research aim is to obtain student’s performance through gamification implementation in teaching and learning in Quantity Surveying programme. The data collection is gained from the comparison assessment and observation of behaviour among the students during the implementation of game in class. The results shows that students’ performance is very encouraging when gamified the teaching and learning in class. This finding will help educators to review how effective the gamification approach in teaching and learning and produce a variety of games for quantity surveying programme which can help student’s performance. Academia Industry Networks 2022 Article PeerReviewed text en http://ir.unimas.my/id/eprint/40459/1/STUDENT%E2%80%99S%20PERFORMANCE%20-%20Copy.pdf Sitti Diana, Tamjehi and Nadia, Zaini and Siti Syariazulfa, Kamaruddin and Afzan, Ahmad Zaini (2022) STUDENT’S PERFORMANCE THROUGH GAMIFICATION IMPLEMENTATION IN TEACHING AND LEARNING ACTIVITIES IN QUANTITY SURVEYING PROGRAMME, UNIMAS. International Journal of Education and Pedagogy, 4 (3). pp. 124-137. ISSN 2682-8464 https://myjms.mohe.gov.my/index.php/ijeap/article/view/19622
institution Universiti Malaysia Sarawak
building Centre for Academic Information Services (CAIS)
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sarawak
content_source UNIMAS Institutional Repository
url_provider http://ir.unimas.my/
language English
topic L Education (General)
spellingShingle L Education (General)
Sitti Diana, Tamjehi
Nadia, Zaini
Siti Syariazulfa, Kamaruddin
Afzan, Ahmad Zaini
STUDENT’S PERFORMANCE THROUGH GAMIFICATION IMPLEMENTATION IN TEACHING AND LEARNING ACTIVITIES IN QUANTITY SURVEYING PROGRAMME, UNIMAS
description Gamification is one of the most significant innovations in technology for interaction between people. Thus, it is not surprising that gamification has been discussed and introduced especially in the field of education in promoting and sustaining engagement in class. To helps the education sector in implementing the transformation teaching and learning, the gamification is one of the best approaches. In quantity surveying programme, not all courses implement this kind of transformative learning and lack of further research that have been execute. Therefore, this research aim is to obtain student’s performance through gamification implementation in teaching and learning in Quantity Surveying programme. The data collection is gained from the comparison assessment and observation of behaviour among the students during the implementation of game in class. The results shows that students’ performance is very encouraging when gamified the teaching and learning in class. This finding will help educators to review how effective the gamification approach in teaching and learning and produce a variety of games for quantity surveying programme which can help student’s performance.
format Article
author Sitti Diana, Tamjehi
Nadia, Zaini
Siti Syariazulfa, Kamaruddin
Afzan, Ahmad Zaini
author_facet Sitti Diana, Tamjehi
Nadia, Zaini
Siti Syariazulfa, Kamaruddin
Afzan, Ahmad Zaini
author_sort Sitti Diana, Tamjehi
title STUDENT’S PERFORMANCE THROUGH GAMIFICATION IMPLEMENTATION IN TEACHING AND LEARNING ACTIVITIES IN QUANTITY SURVEYING PROGRAMME, UNIMAS
title_short STUDENT’S PERFORMANCE THROUGH GAMIFICATION IMPLEMENTATION IN TEACHING AND LEARNING ACTIVITIES IN QUANTITY SURVEYING PROGRAMME, UNIMAS
title_full STUDENT’S PERFORMANCE THROUGH GAMIFICATION IMPLEMENTATION IN TEACHING AND LEARNING ACTIVITIES IN QUANTITY SURVEYING PROGRAMME, UNIMAS
title_fullStr STUDENT’S PERFORMANCE THROUGH GAMIFICATION IMPLEMENTATION IN TEACHING AND LEARNING ACTIVITIES IN QUANTITY SURVEYING PROGRAMME, UNIMAS
title_full_unstemmed STUDENT’S PERFORMANCE THROUGH GAMIFICATION IMPLEMENTATION IN TEACHING AND LEARNING ACTIVITIES IN QUANTITY SURVEYING PROGRAMME, UNIMAS
title_sort student’s performance through gamification implementation in teaching and learning activities in quantity surveying programme, unimas
publisher Academia Industry Networks
publishDate 2022
url http://ir.unimas.my/id/eprint/40459/1/STUDENT%E2%80%99S%20PERFORMANCE%20-%20Copy.pdf
http://ir.unimas.my/id/eprint/40459/
https://myjms.mohe.gov.my/index.php/ijeap/article/view/19622
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