STUDENT’S PERFORMANCE THROUGH GAMIFICATION IMPLEMENTATION IN TEACHING AND LEARNING ACTIVITIES IN QUANTITY SURVEYING PROGRAMME, UNIMAS
Gamification is one of the most significant innovations in technology for interaction between people. Thus, it is not surprising that gamification has been discussed and introduced especially in the field of education in promoting and sustaining engagement in class. To helps the education sector i...
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Academia Industry Networks
2022
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my.unimas.ir.404592022-11-15T01:59:00Z http://ir.unimas.my/id/eprint/40459/ STUDENT’S PERFORMANCE THROUGH GAMIFICATION IMPLEMENTATION IN TEACHING AND LEARNING ACTIVITIES IN QUANTITY SURVEYING PROGRAMME, UNIMAS Sitti Diana, Tamjehi Nadia, Zaini Siti Syariazulfa, Kamaruddin Afzan, Ahmad Zaini L Education (General) Gamification is one of the most significant innovations in technology for interaction between people. Thus, it is not surprising that gamification has been discussed and introduced especially in the field of education in promoting and sustaining engagement in class. To helps the education sector in implementing the transformation teaching and learning, the gamification is one of the best approaches. In quantity surveying programme, not all courses implement this kind of transformative learning and lack of further research that have been execute. Therefore, this research aim is to obtain student’s performance through gamification implementation in teaching and learning in Quantity Surveying programme. The data collection is gained from the comparison assessment and observation of behaviour among the students during the implementation of game in class. The results shows that students’ performance is very encouraging when gamified the teaching and learning in class. This finding will help educators to review how effective the gamification approach in teaching and learning and produce a variety of games for quantity surveying programme which can help student’s performance. Academia Industry Networks 2022 Article PeerReviewed text en http://ir.unimas.my/id/eprint/40459/1/STUDENT%E2%80%99S%20PERFORMANCE%20-%20Copy.pdf Sitti Diana, Tamjehi and Nadia, Zaini and Siti Syariazulfa, Kamaruddin and Afzan, Ahmad Zaini (2022) STUDENT’S PERFORMANCE THROUGH GAMIFICATION IMPLEMENTATION IN TEACHING AND LEARNING ACTIVITIES IN QUANTITY SURVEYING PROGRAMME, UNIMAS. International Journal of Education and Pedagogy, 4 (3). pp. 124-137. ISSN 2682-8464 https://myjms.mohe.gov.my/index.php/ijeap/article/view/19622 |
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L Education (General) Sitti Diana, Tamjehi Nadia, Zaini Siti Syariazulfa, Kamaruddin Afzan, Ahmad Zaini STUDENT’S PERFORMANCE THROUGH GAMIFICATION IMPLEMENTATION IN TEACHING AND LEARNING ACTIVITIES IN QUANTITY SURVEYING PROGRAMME, UNIMAS |
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Gamification is one of the most significant innovations in technology for interaction between people. Thus, it is not surprising that gamification has been discussed and introduced especially in the field of education
in promoting and sustaining engagement in class. To helps
the education sector in implementing the transformation
teaching and learning, the gamification is one of the best
approaches. In quantity surveying programme, not all
courses implement this kind of transformative learning and
lack of further research that have been execute. Therefore,
this research aim is to obtain student’s performance through
gamification implementation in teaching and learning in
Quantity Surveying programme. The data collection is
gained from the comparison assessment and observation of
behaviour among the students during the implementation of
game in class. The results shows that students’ performance
is very encouraging when gamified the teaching and
learning in class. This finding will help educators to review how effective the gamification approach in teaching and learning and produce a variety of games for quantity
surveying programme which can help student’s
performance. |
format |
Article |
author |
Sitti Diana, Tamjehi Nadia, Zaini Siti Syariazulfa, Kamaruddin Afzan, Ahmad Zaini |
author_facet |
Sitti Diana, Tamjehi Nadia, Zaini Siti Syariazulfa, Kamaruddin Afzan, Ahmad Zaini |
author_sort |
Sitti Diana, Tamjehi |
title |
STUDENT’S PERFORMANCE THROUGH GAMIFICATION IMPLEMENTATION IN TEACHING AND LEARNING ACTIVITIES IN QUANTITY SURVEYING PROGRAMME, UNIMAS |
title_short |
STUDENT’S PERFORMANCE THROUGH GAMIFICATION IMPLEMENTATION IN TEACHING AND LEARNING ACTIVITIES IN QUANTITY SURVEYING PROGRAMME, UNIMAS |
title_full |
STUDENT’S PERFORMANCE THROUGH GAMIFICATION IMPLEMENTATION IN TEACHING AND LEARNING ACTIVITIES IN QUANTITY SURVEYING PROGRAMME, UNIMAS |
title_fullStr |
STUDENT’S PERFORMANCE THROUGH GAMIFICATION IMPLEMENTATION IN TEACHING AND LEARNING ACTIVITIES IN QUANTITY SURVEYING PROGRAMME, UNIMAS |
title_full_unstemmed |
STUDENT’S PERFORMANCE THROUGH GAMIFICATION IMPLEMENTATION IN TEACHING AND LEARNING ACTIVITIES IN QUANTITY SURVEYING PROGRAMME, UNIMAS |
title_sort |
student’s performance through gamification implementation in teaching and learning activities in quantity surveying programme, unimas |
publisher |
Academia Industry Networks |
publishDate |
2022 |
url |
http://ir.unimas.my/id/eprint/40459/1/STUDENT%E2%80%99S%20PERFORMANCE%20-%20Copy.pdf http://ir.unimas.my/id/eprint/40459/ https://myjms.mohe.gov.my/index.php/ijeap/article/view/19622 |
_version_ |
1751540617927720960 |