Sea Turtle Trails: An Educational Application To Teach Sea Turtle Conservation Awareness
The sea turtle is one of the endangered animals in the animal kingdom that suffered from the result of human activities. This is due to the lack of awareness about the value and threats of sea turtle that remain in our society which caused the conservation effort organized to be less effective...
Saved in:
Main Author: | |
---|---|
Format: | Final Year Project Report |
Language: | English English |
Published: |
Universiti Malaysia Sarawak (UNIMAS)
2023
|
Subjects: | |
Online Access: | http://ir.unimas.my/id/eprint/44091/1/Muhammad%20Amiruddin%20bin%20Mohamad%20Shah%20%2824pgs%29.pdf http://ir.unimas.my/id/eprint/44091/2/Muhammad%20Amiruddin%20bin%20Mohamad%20Shah%20%28fulltext%29.pdf http://ir.unimas.my/id/eprint/44091/ |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Universiti Malaysia Sarawak |
Language: | English English |
Summary: | The sea turtle is one of the endangered animals in the animal kingdom that suffered from the
result of human activities. This is due to the lack of awareness about the value and threats of
sea turtle that remain in our society which caused the conservation effort organized to be less
effective. The effectiveness of the efforts to teach sea turtle conservation awareness that has
been made which utilized digital tools such as website and application has yet to be
quantitatively measured. Therefore, a digital educational game has been devised to teach
students aged 18 and above about the awareness of sea turtle conservation. Such application,
named “Sea Turtle Trails”, teaches the students about sea turtles by simulating their
environment in marine life such as their diet and the threats that they encounter whether it is
natural predator or man-made threat. The students will play as a sea turtle and try to complete
the objectives while trying to survive the dangers in the ocean. The design of this game has
been decided by conducting an online survey on adults to investigate their perspective with
digital educational game and game-based learning, and their opinions on each features
effectiveness to be implemented in the game. The game will be developed using the waterfall
model of SDLC methodology. The effectiveness of the game will be measured using pre-test
and post-test that incorporates randomized control group grouping method. The data obtained
will be statistically analyzed using paired t-test to test the mean difference between two pairs
of data |
---|