Evaluation of a virtual reality (VR) learning tool for fundamental turbine engineering concepts

The education industry have evolved to meet the expectations of current technological trend. The field of mechanical engineering involves the study, design, development, construction, and testing of tools, engines, and machines. One of the critical equipment in the area of power plant engineering is...

Full description

Saved in:
Bibliographic Details
Main Authors: Sulaiman, H., Apandi, S.N., Yusof, A.M., Abdul Latif, R., Ibrahim, N.
Format: Conference Paper
Language:English
Published: 2020
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Universiti Tenaga Nasional
Language: English
id my.uniten.dspace-13227
record_format dspace
spelling my.uniten.dspace-132272020-03-17T05:20:28Z Evaluation of a virtual reality (VR) learning tool for fundamental turbine engineering concepts Sulaiman, H. Apandi, S.N. Yusof, A.M. Abdul Latif, R. Ibrahim, N. The education industry have evolved to meet the expectations of current technological trend. The field of mechanical engineering involves the study, design, development, construction, and testing of tools, engines, and machines. One of the critical equipment in the area of power plant engineering is the turbine, which are used to generate power. Students are taught to understand the drawings of these turbines through books or videos and occasionally visit the power plant site. This approach may not be appealing to the digital natives as they prefer to use technology to touch, feel and see the aspects of the turbine at any given time. The lack of engagement, shrinking attention span and obsession with digital devices amongst the younger generation have caused educators to experiment with various means of teaching techniques in ensuring that knowledge is successfully imparted. Hence, this paper provide results of a pilot study on a usability evaluation conducted on a group of undergraduate students to analyze the usability of a virtual reality (VR) application using the System Usability Scale (SUS) instrument. The study also aims to find out if there are any significant differences among gender and computer gamers in using the VR tool. Results indicate that the VR application requires further enhancement in terms of self-learning and interaction familiarity. © Springer Nature Switzerland AG 2019. 2020-02-03T03:31:12Z 2020-02-03T03:31:12Z 2019 Conference Paper 10.1007/978-3-030-34032-2_5 en
institution Universiti Tenaga Nasional
building UNITEN Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Tenaga Nasional
content_source UNITEN Institutional Repository
url_provider http://dspace.uniten.edu.my/
language English
description The education industry have evolved to meet the expectations of current technological trend. The field of mechanical engineering involves the study, design, development, construction, and testing of tools, engines, and machines. One of the critical equipment in the area of power plant engineering is the turbine, which are used to generate power. Students are taught to understand the drawings of these turbines through books or videos and occasionally visit the power plant site. This approach may not be appealing to the digital natives as they prefer to use technology to touch, feel and see the aspects of the turbine at any given time. The lack of engagement, shrinking attention span and obsession with digital devices amongst the younger generation have caused educators to experiment with various means of teaching techniques in ensuring that knowledge is successfully imparted. Hence, this paper provide results of a pilot study on a usability evaluation conducted on a group of undergraduate students to analyze the usability of a virtual reality (VR) application using the System Usability Scale (SUS) instrument. The study also aims to find out if there are any significant differences among gender and computer gamers in using the VR tool. Results indicate that the VR application requires further enhancement in terms of self-learning and interaction familiarity. © Springer Nature Switzerland AG 2019.
format Conference Paper
author Sulaiman, H.
Apandi, S.N.
Yusof, A.M.
Abdul Latif, R.
Ibrahim, N.
spellingShingle Sulaiman, H.
Apandi, S.N.
Yusof, A.M.
Abdul Latif, R.
Ibrahim, N.
Evaluation of a virtual reality (VR) learning tool for fundamental turbine engineering concepts
author_facet Sulaiman, H.
Apandi, S.N.
Yusof, A.M.
Abdul Latif, R.
Ibrahim, N.
author_sort Sulaiman, H.
title Evaluation of a virtual reality (VR) learning tool for fundamental turbine engineering concepts
title_short Evaluation of a virtual reality (VR) learning tool for fundamental turbine engineering concepts
title_full Evaluation of a virtual reality (VR) learning tool for fundamental turbine engineering concepts
title_fullStr Evaluation of a virtual reality (VR) learning tool for fundamental turbine engineering concepts
title_full_unstemmed Evaluation of a virtual reality (VR) learning tool for fundamental turbine engineering concepts
title_sort evaluation of a virtual reality (vr) learning tool for fundamental turbine engineering concepts
publishDate 2020
_version_ 1662758832878649344