Experiencing new learning, interaction and visualization process using augmented reality technology

Many learning methods have changed the way students learn. One method that is achieving much attention is augmented reality (AR). AR is a technology that blends simulated and real environment during the learning, interaction and visualization process. This study explores how far AR technology has co...

Full description

Saved in:
Bibliographic Details
Main Authors: Sidhu M.S., Ying J.G.
Other Authors: 56259597000
Format: Article
Published: UIKTEN - Association for Information Communication Technology Education and Science 2023
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Universiti Tenaga Nasional
id my.uniten.dspace-23231
record_format dspace
spelling my.uniten.dspace-232312023-05-29T14:38:37Z Experiencing new learning, interaction and visualization process using augmented reality technology Sidhu M.S. Ying J.G. 56259597000 57195804746 Many learning methods have changed the way students learn. One method that is achieving much attention is augmented reality (AR). AR is a technology that blends simulated and real environment during the learning, interaction and visualization process. This study explores how far AR technology has come to support students in their learning and interest in using this technology. The objective of this paper was to determine the usefulness of multiple markers interaction user interface for an AR application. A hands on practical lab was conducted with first year engineering students at UNITEN. Two AR applications were tested by the students using single marker and multiple markers for interaction. The opinions and preferences regarding the two user interfaces (also known as tangible user interface) that can be used for problem solving activities was obtained. The first AR application using single marker comprises two markers to interact with the problem presented. The second AR application using multiple markers on a single paper was used for the same purpose. These two operationally equivalent user interfaces were given to selected students to interact with the AR applications. During the hands on practical, data were collected regarding the student's preference, effectiveness (attractive) and easy-to-use. The quantitative and qualitative analysis which followed, indicated that the multiple markers user interface was more preferred, effective and easy to use. � 2017 Manjit Singh Sidhu, Jee Geak Ying. Final 2023-05-29T06:38:37Z 2023-05-29T06:38:37Z 2017 Article 10.18421/TEM62-05 2-s2.0-85029836176 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85029836176&doi=10.18421%2fTEM62-05&partnerID=40&md5=ab5a2831563398d10a964cee9bb3f7cc https://irepository.uniten.edu.my/handle/123456789/23231 6 2 222 231 UIKTEN - Association for Information Communication Technology Education and Science Scopus
institution Universiti Tenaga Nasional
building UNITEN Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Tenaga Nasional
content_source UNITEN Institutional Repository
url_provider http://dspace.uniten.edu.my/
description Many learning methods have changed the way students learn. One method that is achieving much attention is augmented reality (AR). AR is a technology that blends simulated and real environment during the learning, interaction and visualization process. This study explores how far AR technology has come to support students in their learning and interest in using this technology. The objective of this paper was to determine the usefulness of multiple markers interaction user interface for an AR application. A hands on practical lab was conducted with first year engineering students at UNITEN. Two AR applications were tested by the students using single marker and multiple markers for interaction. The opinions and preferences regarding the two user interfaces (also known as tangible user interface) that can be used for problem solving activities was obtained. The first AR application using single marker comprises two markers to interact with the problem presented. The second AR application using multiple markers on a single paper was used for the same purpose. These two operationally equivalent user interfaces were given to selected students to interact with the AR applications. During the hands on practical, data were collected regarding the student's preference, effectiveness (attractive) and easy-to-use. The quantitative and qualitative analysis which followed, indicated that the multiple markers user interface was more preferred, effective and easy to use. � 2017 Manjit Singh Sidhu, Jee Geak Ying.
author2 56259597000
author_facet 56259597000
Sidhu M.S.
Ying J.G.
format Article
author Sidhu M.S.
Ying J.G.
spellingShingle Sidhu M.S.
Ying J.G.
Experiencing new learning, interaction and visualization process using augmented reality technology
author_sort Sidhu M.S.
title Experiencing new learning, interaction and visualization process using augmented reality technology
title_short Experiencing new learning, interaction and visualization process using augmented reality technology
title_full Experiencing new learning, interaction and visualization process using augmented reality technology
title_fullStr Experiencing new learning, interaction and visualization process using augmented reality technology
title_full_unstemmed Experiencing new learning, interaction and visualization process using augmented reality technology
title_sort experiencing new learning, interaction and visualization process using augmented reality technology
publisher UIKTEN - Association for Information Communication Technology Education and Science
publishDate 2023
_version_ 1806425573867651072