Mobile games for language learning
Motivation; Digital-learning; Electronic learning (e-learning); Gamification; Information and Communication Technologies; Language learning; Mobile Learning; Mobile Technology; Ubiquitous learning; E-learning
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IGI Global
2023
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my.uniten.dspace-238212023-05-29T14:52:08Z Mobile games for language learning Elaish M.M. Ghani N.A. Shuib L. Al-Haiqi A.M. 57195936630 25824948800 35230654200 55886475800 Motivation; Digital-learning; Electronic learning (e-learning); Gamification; Information and Communication Technologies; Language learning; Mobile Learning; Mobile Technology; Ubiquitous learning; E-learning Education, including the subset of language learning, has been greatly influenced by information and communication technologies. This influence manifests itself in the form of various paradigms, starting from distance or digital learning (d-learning) to electronic learning (e-learning) then mobile learning (m-learning) and eventually ubiquitous learning (u-learning). The integration of these paradigms with supportive techniques to enhance inclusion, engagement, and to overcome the classic problem of lack of motivation led to a series of innovations, culminated in the notion of educational mobile game applications. This chapter focuses on the roots of this emergent trend, including the elements of mobile technology and the aspect of gaming, and how instrumental are they in empowering and motivating learners. The relationship of mobile games with the concept of gamification is examined, and a few major challenges to building effective mobile game applications for language learners are highlighted for future attention. � 2018, IGI Global. Final 2023-05-29T06:52:08Z 2023-05-29T06:52:08Z 2018 Book Chapter 10.4018/978-1-5225-5270-3.ch006 2-s2.0-85049760865 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85049760865&doi=10.4018%2f978-1-5225-5270-3.ch006&partnerID=40&md5=90cdace9116ca9b7e9ea195bec9479ce https://irepository.uniten.edu.my/handle/123456789/23821 137 156 IGI Global Scopus |
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Motivation; Digital-learning; Electronic learning (e-learning); Gamification; Information and Communication Technologies; Language learning; Mobile Learning; Mobile Technology; Ubiquitous learning; E-learning |
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57195936630 |
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57195936630 Elaish M.M. Ghani N.A. Shuib L. Al-Haiqi A.M. |
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Book Chapter |
author |
Elaish M.M. Ghani N.A. Shuib L. Al-Haiqi A.M. |
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Elaish M.M. Ghani N.A. Shuib L. Al-Haiqi A.M. Mobile games for language learning |
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Elaish M.M. |
title |
Mobile games for language learning |
title_short |
Mobile games for language learning |
title_full |
Mobile games for language learning |
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Mobile games for language learning |
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Mobile games for language learning |
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mobile games for language learning |
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IGI Global |
publishDate |
2023 |
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1806428006892175360 |