Mobile games for language learning

Motivation; Digital-learning; Electronic learning (e-learning); Gamification; Information and Communication Technologies; Language learning; Mobile Learning; Mobile Technology; Ubiquitous learning; E-learning

Saved in:
Bibliographic Details
Main Authors: Elaish M.M., Ghani N.A., Shuib L., Al-Haiqi A.M.
Other Authors: 57195936630
Format: Book Chapter
Published: IGI Global 2023
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Universiti Tenaga Nasional
id my.uniten.dspace-23821
record_format dspace
spelling my.uniten.dspace-238212023-05-29T14:52:08Z Mobile games for language learning Elaish M.M. Ghani N.A. Shuib L. Al-Haiqi A.M. 57195936630 25824948800 35230654200 55886475800 Motivation; Digital-learning; Electronic learning (e-learning); Gamification; Information and Communication Technologies; Language learning; Mobile Learning; Mobile Technology; Ubiquitous learning; E-learning Education, including the subset of language learning, has been greatly influenced by information and communication technologies. This influence manifests itself in the form of various paradigms, starting from distance or digital learning (d-learning) to electronic learning (e-learning) then mobile learning (m-learning) and eventually ubiquitous learning (u-learning). The integration of these paradigms with supportive techniques to enhance inclusion, engagement, and to overcome the classic problem of lack of motivation led to a series of innovations, culminated in the notion of educational mobile game applications. This chapter focuses on the roots of this emergent trend, including the elements of mobile technology and the aspect of gaming, and how instrumental are they in empowering and motivating learners. The relationship of mobile games with the concept of gamification is examined, and a few major challenges to building effective mobile game applications for language learners are highlighted for future attention. � 2018, IGI Global. Final 2023-05-29T06:52:08Z 2023-05-29T06:52:08Z 2018 Book Chapter 10.4018/978-1-5225-5270-3.ch006 2-s2.0-85049760865 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85049760865&doi=10.4018%2f978-1-5225-5270-3.ch006&partnerID=40&md5=90cdace9116ca9b7e9ea195bec9479ce https://irepository.uniten.edu.my/handle/123456789/23821 137 156 IGI Global Scopus
institution Universiti Tenaga Nasional
building UNITEN Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Tenaga Nasional
content_source UNITEN Institutional Repository
url_provider http://dspace.uniten.edu.my/
description Motivation; Digital-learning; Electronic learning (e-learning); Gamification; Information and Communication Technologies; Language learning; Mobile Learning; Mobile Technology; Ubiquitous learning; E-learning
author2 57195936630
author_facet 57195936630
Elaish M.M.
Ghani N.A.
Shuib L.
Al-Haiqi A.M.
format Book Chapter
author Elaish M.M.
Ghani N.A.
Shuib L.
Al-Haiqi A.M.
spellingShingle Elaish M.M.
Ghani N.A.
Shuib L.
Al-Haiqi A.M.
Mobile games for language learning
author_sort Elaish M.M.
title Mobile games for language learning
title_short Mobile games for language learning
title_full Mobile games for language learning
title_fullStr Mobile games for language learning
title_full_unstemmed Mobile games for language learning
title_sort mobile games for language learning
publisher IGI Global
publishDate 2023
_version_ 1806428006892175360