A Visual-Based Project Production Package for Design and Technology Subject Based on Computational Thinking Skills Across-STEM

� Computational Thinking (CT) is a concept introduced in the problem-solving process and is a systematic way of thinking in computer science and various other disciplines. Awareness to apply CT into education at different curricular levels has started from the beginning of schooling via various cont...

Full description

Saved in:
Bibliographic Details
Main Authors: Ismail R., Zaman H.B., Mohammad U.H.
Other Authors: 57844463900
Format: Article
Published: Politeknik Negeri Padang 2023
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Universiti Tenaga Nasional
id my.uniten.dspace-27138
record_format dspace
spelling my.uniten.dspace-271382023-05-29T17:40:05Z A Visual-Based Project Production Package for Design and Technology Subject Based on Computational Thinking Skills Across-STEM Ismail R. Zaman H.B. Mohammad U.H. 57844463900 57226220128 57844205200 � Computational Thinking (CT) is a concept introduced in the problem-solving process and is a systematic way of thinking in computer science and various other disciplines. Awareness to apply CT into education at different curricular levels has started from the beginning of schooling via various contexts and directions. The development of a Visual-Based Project Production Package Model (KHP4) across STEM, using computational thinking skills, in the Reservoir Crop System (ST2) project production process for the Design and Technology (RBT) subject in primary schools aims to improve students' problem-solving and thinking skills by making them be more critical, creative and innovative. The KHP4 also includes the development of RBT learning model and modules. The life cycle model is adapted from the ADDIE l model, which integrates the concept of 'prototyping' based on five (5) main phases: analysis, design, development, implementation, and evaluation with appropriate iteration. This model is based on the COMEL learning model with the practice of interactivity, fun learning, and interesting and motivating learning for students, adding new components and elements. Thus, this paper highlights the evaluation of the Visual-Based Project Production Package Development (KHP4) model in Project Production, which can improve thinking and problem-solving skills based on CT to prepare students for 21st-century learning and instill sustainable development practices in students facing energy transition that is experienced nationally and globally. � 2022, Politeknik Negeri Padang. All rights reserved. Final 2023-05-29T09:40:05Z 2023-05-29T09:40:05Z 2022 Article 10.30630/joiv.6.2-2.1029 2-s2.0-85135884821 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85135884821&doi=10.30630%2fjoiv.6.2-2.1029&partnerID=40&md5=2da78b810cf1386a5d3fb998ec6e4486 https://irepository.uniten.edu.my/handle/123456789/27138 6 2-Feb 445 454 Politeknik Negeri Padang Scopus
institution Universiti Tenaga Nasional
building UNITEN Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Tenaga Nasional
content_source UNITEN Institutional Repository
url_provider http://dspace.uniten.edu.my/
description � Computational Thinking (CT) is a concept introduced in the problem-solving process and is a systematic way of thinking in computer science and various other disciplines. Awareness to apply CT into education at different curricular levels has started from the beginning of schooling via various contexts and directions. The development of a Visual-Based Project Production Package Model (KHP4) across STEM, using computational thinking skills, in the Reservoir Crop System (ST2) project production process for the Design and Technology (RBT) subject in primary schools aims to improve students' problem-solving and thinking skills by making them be more critical, creative and innovative. The KHP4 also includes the development of RBT learning model and modules. The life cycle model is adapted from the ADDIE l model, which integrates the concept of 'prototyping' based on five (5) main phases: analysis, design, development, implementation, and evaluation with appropriate iteration. This model is based on the COMEL learning model with the practice of interactivity, fun learning, and interesting and motivating learning for students, adding new components and elements. Thus, this paper highlights the evaluation of the Visual-Based Project Production Package Development (KHP4) model in Project Production, which can improve thinking and problem-solving skills based on CT to prepare students for 21st-century learning and instill sustainable development practices in students facing energy transition that is experienced nationally and globally. � 2022, Politeknik Negeri Padang. All rights reserved.
author2 57844463900
author_facet 57844463900
Ismail R.
Zaman H.B.
Mohammad U.H.
format Article
author Ismail R.
Zaman H.B.
Mohammad U.H.
spellingShingle Ismail R.
Zaman H.B.
Mohammad U.H.
A Visual-Based Project Production Package for Design and Technology Subject Based on Computational Thinking Skills Across-STEM
author_sort Ismail R.
title A Visual-Based Project Production Package for Design and Technology Subject Based on Computational Thinking Skills Across-STEM
title_short A Visual-Based Project Production Package for Design and Technology Subject Based on Computational Thinking Skills Across-STEM
title_full A Visual-Based Project Production Package for Design and Technology Subject Based on Computational Thinking Skills Across-STEM
title_fullStr A Visual-Based Project Production Package for Design and Technology Subject Based on Computational Thinking Skills Across-STEM
title_full_unstemmed A Visual-Based Project Production Package for Design and Technology Subject Based on Computational Thinking Skills Across-STEM
title_sort visual-based project production package for design and technology subject based on computational thinking skills across-stem
publisher Politeknik Negeri Padang
publishDate 2023
_version_ 1806428236444336128