Evaluating the aesthetics of endgame studies: A computational model of human aesthetic perception

In this paper, we explain how an existing computational aesthetics model for three-move mate problems was improved and adapted to suit the domain of chess endgame studies. Studies are typically longer and more sophisticated in terms of their perceived aesthetics or beauty. They are therefore likely...

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Main Authors: Iqbal A., Van Der Heijden H., Guid M., Makhmali A.
Other Authors: 14012935800
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Published: 2023
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Institution: Universiti Tenaga Nasional
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spelling my.uniten.dspace-302532023-12-29T15:45:55Z Evaluating the aesthetics of endgame studies: A computational model of human aesthetic perception Iqbal A. Van Der Heijden H. Guid M. Makhmali A. 14012935800 55363905800 14121297500 55364013200 Aesthetics chess creativty endgame perception Artificial intelligence Sensory perception Aesthetic perception Aesthetics chess Computational aesthetics Computational model creativty endgame Human creativity Human expert Human players On currents Technology pushes Validation methods Software engineering In this paper, we explain how an existing computational aesthetics model for three-move mate problems was improved and adapted to suit the domain of chess endgame studies. Studies are typically longer and more sophisticated in terms of their perceived aesthetics or beauty. They are therefore likely a better test of the capability of machines to evaluate beauty in the game. Based on current validation methods for an aesthetics model such as this, the experimental results confirm that the adaptation was successful. In the first experiment, the new model enabled a computer program to distinguish correctly between composed studies and positions with sequences resembling studies taken from real games. In the second, the computational aesthetic evaluations were shown to correlate positively and well with human expert aesthetic assessment. The new model encompasses the previous three-mover one and can be used to evaluate beauty as perceived by humans in both domains. This technology pushes the boundaries of computational chess and can be of benefit to human players, composers, and judges. To some extent, it may also contribute to our understanding of the psychology of human aesthetic perception and the mechanics of human creativity in composing problems and studies. � 2009-2012 IEEE. Final 2023-12-29T07:45:55Z 2023-12-29T07:45:55Z 2012 Article 10.1109/TCIAIG.2012.2192933 2-s2.0-84866502346 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84866502346&doi=10.1109%2fTCIAIG.2012.2192933&partnerID=40&md5=62ca75efab319984043f2f254ebb96de https://irepository.uniten.edu.my/handle/123456789/30253 4 3 6177652 178 191 Scopus
institution Universiti Tenaga Nasional
building UNITEN Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Tenaga Nasional
content_source UNITEN Institutional Repository
url_provider http://dspace.uniten.edu.my/
topic Aesthetics
chess
creativty
endgame
perception
Artificial intelligence
Sensory perception
Aesthetic perception
Aesthetics
chess
Computational aesthetics
Computational model
creativty
endgame
Human creativity
Human expert
Human players
On currents
Technology pushes
Validation methods
Software engineering
spellingShingle Aesthetics
chess
creativty
endgame
perception
Artificial intelligence
Sensory perception
Aesthetic perception
Aesthetics
chess
Computational aesthetics
Computational model
creativty
endgame
Human creativity
Human expert
Human players
On currents
Technology pushes
Validation methods
Software engineering
Iqbal A.
Van Der Heijden H.
Guid M.
Makhmali A.
Evaluating the aesthetics of endgame studies: A computational model of human aesthetic perception
description In this paper, we explain how an existing computational aesthetics model for three-move mate problems was improved and adapted to suit the domain of chess endgame studies. Studies are typically longer and more sophisticated in terms of their perceived aesthetics or beauty. They are therefore likely a better test of the capability of machines to evaluate beauty in the game. Based on current validation methods for an aesthetics model such as this, the experimental results confirm that the adaptation was successful. In the first experiment, the new model enabled a computer program to distinguish correctly between composed studies and positions with sequences resembling studies taken from real games. In the second, the computational aesthetic evaluations were shown to correlate positively and well with human expert aesthetic assessment. The new model encompasses the previous three-mover one and can be used to evaluate beauty as perceived by humans in both domains. This technology pushes the boundaries of computational chess and can be of benefit to human players, composers, and judges. To some extent, it may also contribute to our understanding of the psychology of human aesthetic perception and the mechanics of human creativity in composing problems and studies. � 2009-2012 IEEE.
author2 14012935800
author_facet 14012935800
Iqbal A.
Van Der Heijden H.
Guid M.
Makhmali A.
format Article
author Iqbal A.
Van Der Heijden H.
Guid M.
Makhmali A.
author_sort Iqbal A.
title Evaluating the aesthetics of endgame studies: A computational model of human aesthetic perception
title_short Evaluating the aesthetics of endgame studies: A computational model of human aesthetic perception
title_full Evaluating the aesthetics of endgame studies: A computational model of human aesthetic perception
title_fullStr Evaluating the aesthetics of endgame studies: A computational model of human aesthetic perception
title_full_unstemmed Evaluating the aesthetics of endgame studies: A computational model of human aesthetic perception
title_sort evaluating the aesthetics of endgame studies: a computational model of human aesthetic perception
publishDate 2023
_version_ 1806426668799098880