Evaluating the aesthetics of endgame studies: A computational model of human aesthetic perception
In this paper, we explain how an existing computational aesthetics model for three-move mate problems was improved and adapted to suit the domain of chess endgame studies. Studies are typically longer and more sophisticated in terms of their perceived aesthetics or beauty. They are therefore likely...
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my.uniten.dspace-302532023-12-29T15:45:55Z Evaluating the aesthetics of endgame studies: A computational model of human aesthetic perception Iqbal A. Van Der Heijden H. Guid M. Makhmali A. 14012935800 55363905800 14121297500 55364013200 Aesthetics chess creativty endgame perception Artificial intelligence Sensory perception Aesthetic perception Aesthetics chess Computational aesthetics Computational model creativty endgame Human creativity Human expert Human players On currents Technology pushes Validation methods Software engineering In this paper, we explain how an existing computational aesthetics model for three-move mate problems was improved and adapted to suit the domain of chess endgame studies. Studies are typically longer and more sophisticated in terms of their perceived aesthetics or beauty. They are therefore likely a better test of the capability of machines to evaluate beauty in the game. Based on current validation methods for an aesthetics model such as this, the experimental results confirm that the adaptation was successful. In the first experiment, the new model enabled a computer program to distinguish correctly between composed studies and positions with sequences resembling studies taken from real games. In the second, the computational aesthetic evaluations were shown to correlate positively and well with human expert aesthetic assessment. The new model encompasses the previous three-mover one and can be used to evaluate beauty as perceived by humans in both domains. This technology pushes the boundaries of computational chess and can be of benefit to human players, composers, and judges. To some extent, it may also contribute to our understanding of the psychology of human aesthetic perception and the mechanics of human creativity in composing problems and studies. � 2009-2012 IEEE. Final 2023-12-29T07:45:55Z 2023-12-29T07:45:55Z 2012 Article 10.1109/TCIAIG.2012.2192933 2-s2.0-84866502346 https://www.scopus.com/inward/record.uri?eid=2-s2.0-84866502346&doi=10.1109%2fTCIAIG.2012.2192933&partnerID=40&md5=62ca75efab319984043f2f254ebb96de https://irepository.uniten.edu.my/handle/123456789/30253 4 3 6177652 178 191 Scopus |
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Aesthetics chess creativty endgame perception Artificial intelligence Sensory perception Aesthetic perception Aesthetics chess Computational aesthetics Computational model creativty endgame Human creativity Human expert Human players On currents Technology pushes Validation methods Software engineering |
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Aesthetics chess creativty endgame perception Artificial intelligence Sensory perception Aesthetic perception Aesthetics chess Computational aesthetics Computational model creativty endgame Human creativity Human expert Human players On currents Technology pushes Validation methods Software engineering Iqbal A. Van Der Heijden H. Guid M. Makhmali A. Evaluating the aesthetics of endgame studies: A computational model of human aesthetic perception |
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In this paper, we explain how an existing computational aesthetics model for three-move mate problems was improved and adapted to suit the domain of chess endgame studies. Studies are typically longer and more sophisticated in terms of their perceived aesthetics or beauty. They are therefore likely a better test of the capability of machines to evaluate beauty in the game. Based on current validation methods for an aesthetics model such as this, the experimental results confirm that the adaptation was successful. In the first experiment, the new model enabled a computer program to distinguish correctly between composed studies and positions with sequences resembling studies taken from real games. In the second, the computational aesthetic evaluations were shown to correlate positively and well with human expert aesthetic assessment. The new model encompasses the previous three-mover one and can be used to evaluate beauty as perceived by humans in both domains. This technology pushes the boundaries of computational chess and can be of benefit to human players, composers, and judges. To some extent, it may also contribute to our understanding of the psychology of human aesthetic perception and the mechanics of human creativity in composing problems and studies. � 2009-2012 IEEE. |
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14012935800 |
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14012935800 Iqbal A. Van Der Heijden H. Guid M. Makhmali A. |
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Article |
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Iqbal A. Van Der Heijden H. Guid M. Makhmali A. |
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Iqbal A. |
title |
Evaluating the aesthetics of endgame studies: A computational model of human aesthetic perception |
title_short |
Evaluating the aesthetics of endgame studies: A computational model of human aesthetic perception |
title_full |
Evaluating the aesthetics of endgame studies: A computational model of human aesthetic perception |
title_fullStr |
Evaluating the aesthetics of endgame studies: A computational model of human aesthetic perception |
title_full_unstemmed |
Evaluating the aesthetics of endgame studies: A computational model of human aesthetic perception |
title_sort |
evaluating the aesthetics of endgame studies: a computational model of human aesthetic perception |
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2023 |
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1806426668799098880 |