Estimating time to completion: Uncertain processing times in games

In this article we propose a method that enables computer programmers to generate an estimate of the time remaining in tasks that have uncertain or theoretically unpredictable processing times. The method uses the real-time mean given the time presently elapsed and the number of task components comp...

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Main Author: Iqbal A.
Other Authors: 14012935800
Format: Conference paper
Published: 2023
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Institution: Universiti Tenaga Nasional
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spelling my.uniten.dspace-305272023-12-29T15:48:56Z Estimating time to completion: Uncertain processing times in games Iqbal A. 14012935800 estimate game programming task time Computer software Estimation Human computer interaction Interactive computer systems Mathematical programming Multimedia systems User interfaces Board games Computer programmers End-users estimate game Margin of error Processing time task time Uncertain processing Animation In this article we propose a method that enables computer programmers to generate an estimate of the time remaining in tasks that have uncertain or theoretically unpredictable processing times. The method uses the real-time mean given the time presently elapsed and the number of task components completed thus far in order to predict or estimate the amount of time remaining for the overall task. Experimental results based on a board game task in two categories suggest that the estimate can be considered reliable (i.e. within a 10% margin of error) not very long after the task has begun; in general, after approximately just 20% of it has been completed. The estimated time to completion is particularly meaningful to end-users who are otherwise just left waiting, or having to leave and return many times to check if the task has completed. The method, in principle, can be applied also to different tasks with uncertain processing times, game-related or otherwise. � 2011 IEEE. Final 2023-12-29T07:48:56Z 2023-12-29T07:48:56Z 2011 Conference paper 10.1109/CGAMES.2011.6000360 2-s2.0-80053107119 https://www.scopus.com/inward/record.uri?eid=2-s2.0-80053107119&doi=10.1109%2fCGAMES.2011.6000360&partnerID=40&md5=3850ec114086a9ba9fb0fa7f0c7b3414 https://irepository.uniten.edu.my/handle/123456789/30527 6000360 59 62 Scopus
institution Universiti Tenaga Nasional
building UNITEN Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Tenaga Nasional
content_source UNITEN Institutional Repository
url_provider http://dspace.uniten.edu.my/
topic estimate
game
programming
task
time
Computer software
Estimation
Human computer interaction
Interactive computer systems
Mathematical programming
Multimedia systems
User interfaces
Board games
Computer programmers
End-users
estimate
game
Margin of error
Processing time
task
time
Uncertain processing
Animation
spellingShingle estimate
game
programming
task
time
Computer software
Estimation
Human computer interaction
Interactive computer systems
Mathematical programming
Multimedia systems
User interfaces
Board games
Computer programmers
End-users
estimate
game
Margin of error
Processing time
task
time
Uncertain processing
Animation
Iqbal A.
Estimating time to completion: Uncertain processing times in games
description In this article we propose a method that enables computer programmers to generate an estimate of the time remaining in tasks that have uncertain or theoretically unpredictable processing times. The method uses the real-time mean given the time presently elapsed and the number of task components completed thus far in order to predict or estimate the amount of time remaining for the overall task. Experimental results based on a board game task in two categories suggest that the estimate can be considered reliable (i.e. within a 10% margin of error) not very long after the task has begun; in general, after approximately just 20% of it has been completed. The estimated time to completion is particularly meaningful to end-users who are otherwise just left waiting, or having to leave and return many times to check if the task has completed. The method, in principle, can be applied also to different tasks with uncertain processing times, game-related or otherwise. � 2011 IEEE.
author2 14012935800
author_facet 14012935800
Iqbal A.
format Conference paper
author Iqbal A.
author_sort Iqbal A.
title Estimating time to completion: Uncertain processing times in games
title_short Estimating time to completion: Uncertain processing times in games
title_full Estimating time to completion: Uncertain processing times in games
title_fullStr Estimating time to completion: Uncertain processing times in games
title_full_unstemmed Estimating time to completion: Uncertain processing times in games
title_sort estimating time to completion: uncertain processing times in games
publishDate 2023
_version_ 1806427618414690304