Development of 3D sketching in cave virtual reality environment towards the development of competent building professional graduates.
Electronic Design Automation (EDA) and Computer-Aided Architectural Design (CAAD) tools do not typically support collaborative work. This problem is magnified further when designers are geographically dispersed and with different time zones. The EDA and CAAD design semantic will become more di...
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Main Authors: | , |
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Format: | Conference or Workshop Item |
Language: | English |
Published: |
2007
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Online Access: | http://psasir.upm.edu.my/id/eprint/20229/1/ID%2020229.pdf http://psasir.upm.edu.my/id/eprint/20229/ |
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Institution: | Universiti Putra Malaysia |
Language: | English |
Summary: | Electronic Design Automation
(EDA) and Computer-Aided Architectural Design
(CAAD) tools do not typically support collaborative
work. This problem is magnified further when
designers are geographically dispersed and with
different time zones. The EDA and CAAD design
semantic will become more difficult to capture and
reuse from one design team to another. In this
paper, we would like to study the use of Cave
Automatic Virtual Environment (CAVE)-a Virtual
Reality (VR) platform-in order to develop a new
generation of architects who will be working in
geographically dispersed locations. The VR
technology we utilize will have a real-time
manipulation capability and can be used
collaboratively for exploring alternative design
options and simulating different stages of the
. building design process. This paper would like to
illustrate how 3D sketching could be developed as
a medium in the CAVE collaborative design
education environment. It will 1) identify issues
and challenges for multidisciplinary and
geographically distributed
architecture!engineering! construction in project
collaborations; 2) describe some aspects of the
conceptual design process; 3) describe the
background literature of the proposed 3D
sketching in VR as a new tool and compare it with
traditional methods of design; and 4) recommend
how 3D sketching could be developed as a
collaborative medium in a VR environment. The
results of this paper can become a stepping-stone
for future development of cutting-edge information
technologies. Additionally, the educational
programs using this methodology will develop
professional graduates who are competent in
multi-disciplinary teamwork and equally competent
in utilizing ITIICT in delivering their bUilding
projects within time and budget. |
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