Using computer games to improve secondary school students’ vocabulary acquisition in English

This exploratory study aims to investigate if computer games can expand learners’ vocabulary and improve their writing performance. In testing the research instruments and procedure of a larger project, this pilot study employed only ten Form Four students who had voluntarily taken part in this stud...

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Main Authors: Letchumanan, Kanthimathi, Tan, Bee Hoon
Format: Article
Language:English
Published: Universiti Putra Malaysia Press 2012
Online Access:http://psasir.upm.edu.my/id/eprint/40848/1/Using%20Computer%20Games%20to%20Improve%20Secondary%20School%20Students%E2%80%99%20.pdf
http://psasir.upm.edu.my/id/eprint/40848/
http://pertanika.upm.edu.my/Pertanika%20PAPERS/JSSH%20Vol.%2020%20(4)%20Dec.%202012/05_Page%201005-1018.pdf
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Institution: Universiti Putra Malaysia
Language: English
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spelling my.upm.eprints.408482015-10-27T02:23:48Z http://psasir.upm.edu.my/id/eprint/40848/ Using computer games to improve secondary school students’ vocabulary acquisition in English Letchumanan, Kanthimathi Tan, Bee Hoon This exploratory study aims to investigate if computer games can expand learners’ vocabulary and improve their writing performance. In testing the research instruments and procedure of a larger project, this pilot study employed only ten Form Four students who had voluntarily taken part in this study, and they were exposed to two different methods of acquiring vocabulary over a period of fourteen weeks. The two methods of vocabulary acquisition were computer games and traditional vocabulary strategies. The first method involved the subjects playing computer vocabulary games from the Internet for seven weeks. In the second method they employed traditional vocabulary strategies such as using a dictionary, contextual clues and semantic mapping for the next seven weeks. The extent of the subjects’ vocabulary acquisition in the two methods was measured by using the pre and post vocabulary tests and two written essays. Results indicate a significant difference between the pre and post vocabulary tests. However, no significant difference was found between the two essays in terms of vocabulary richness. Such results might be attributable to the short duration of the treatment. Universiti Putra Malaysia Press 2012-12 Article PeerReviewed application/pdf en http://psasir.upm.edu.my/id/eprint/40848/1/Using%20Computer%20Games%20to%20Improve%20Secondary%20School%20Students%E2%80%99%20.pdf Letchumanan, Kanthimathi and Tan, Bee Hoon (2012) Using computer games to improve secondary school students’ vocabulary acquisition in English. Pertanika Journal of Social Sciences & Humanities, 20 (4). pp. 1005-1018. ISSN 0128-7702; ESSN: 2231-8534 http://pertanika.upm.edu.my/Pertanika%20PAPERS/JSSH%20Vol.%2020%20(4)%20Dec.%202012/05_Page%201005-1018.pdf
institution Universiti Putra Malaysia
building UPM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Putra Malaysia
content_source UPM Institutional Repository
url_provider http://psasir.upm.edu.my/
language English
description This exploratory study aims to investigate if computer games can expand learners’ vocabulary and improve their writing performance. In testing the research instruments and procedure of a larger project, this pilot study employed only ten Form Four students who had voluntarily taken part in this study, and they were exposed to two different methods of acquiring vocabulary over a period of fourteen weeks. The two methods of vocabulary acquisition were computer games and traditional vocabulary strategies. The first method involved the subjects playing computer vocabulary games from the Internet for seven weeks. In the second method they employed traditional vocabulary strategies such as using a dictionary, contextual clues and semantic mapping for the next seven weeks. The extent of the subjects’ vocabulary acquisition in the two methods was measured by using the pre and post vocabulary tests and two written essays. Results indicate a significant difference between the pre and post vocabulary tests. However, no significant difference was found between the two essays in terms of vocabulary richness. Such results might be attributable to the short duration of the treatment.
format Article
author Letchumanan, Kanthimathi
Tan, Bee Hoon
spellingShingle Letchumanan, Kanthimathi
Tan, Bee Hoon
Using computer games to improve secondary school students’ vocabulary acquisition in English
author_facet Letchumanan, Kanthimathi
Tan, Bee Hoon
author_sort Letchumanan, Kanthimathi
title Using computer games to improve secondary school students’ vocabulary acquisition in English
title_short Using computer games to improve secondary school students’ vocabulary acquisition in English
title_full Using computer games to improve secondary school students’ vocabulary acquisition in English
title_fullStr Using computer games to improve secondary school students’ vocabulary acquisition in English
title_full_unstemmed Using computer games to improve secondary school students’ vocabulary acquisition in English
title_sort using computer games to improve secondary school students’ vocabulary acquisition in english
publisher Universiti Putra Malaysia Press
publishDate 2012
url http://psasir.upm.edu.my/id/eprint/40848/1/Using%20Computer%20Games%20to%20Improve%20Secondary%20School%20Students%E2%80%99%20.pdf
http://psasir.upm.edu.my/id/eprint/40848/
http://pertanika.upm.edu.my/Pertanika%20PAPERS/JSSH%20Vol.%2020%20(4)%20Dec.%202012/05_Page%201005-1018.pdf
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