Growing as a person: experiences at anime, comics, and games fan events in Malaysia

Gatherings organized by Japanese popular culture fans have been held since the early 2000s in Malaysia. Fan activities such as costume play (cosplay) of characters in popular culture and production of secondary products such as artwork and fanzines have captured the attention of Malaysian youth. The...

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Main Author: Yamato, Eriko
Format: Article
Language:English
Published: Taylor & Francis 2016
Online Access:http://psasir.upm.edu.my/id/eprint/54405/1/Growing%20as%20a%20person.pdf
http://psasir.upm.edu.my/id/eprint/54405/
https://www.tandfonline.com/doi/abs/10.1080/13676261.2015.1098769?journalCode=cjys20
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Institution: Universiti Putra Malaysia
Language: English
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spelling my.upm.eprints.544052018-03-15T04:52:40Z http://psasir.upm.edu.my/id/eprint/54405/ Growing as a person: experiences at anime, comics, and games fan events in Malaysia Yamato, Eriko Gatherings organized by Japanese popular culture fans have been held since the early 2000s in Malaysia. Fan activities such as costume play (cosplay) of characters in popular culture and production of secondary products such as artwork and fanzines have captured the attention of Malaysian youth. The gatherings and conventions organized by fans are categorized as anime, comics, and games (ACG) events among the people involved. Since little attention has been given to this growing fan culture in Malaysia, a qualitative study was designed to explore ACG event participation. This article discusses aspects of autonomy, relatedness, and competence, which are considered basic psychological needs to enhance motivation for development in life. Each need is integrated and fosters the development of individuals. These three aspects were found while analyzing data from in-depth interviews of nine Malaysians who have been involved in ACG events for more than five years. The ACG events have the potential to become grounds for development when a person participates in an activity of one's own will, feels comfortable identifying with the imagined fan community which was implicit in descriptions of peers through use of the Japanese word ‘otaku’, and socializes and receives constant positive feedback through the activity. Taylor & Francis 2016 Article PeerReviewed text en http://psasir.upm.edu.my/id/eprint/54405/1/Growing%20as%20a%20person.pdf Yamato, Eriko (2016) Growing as a person: experiences at anime, comics, and games fan events in Malaysia. Journal of Youth Studies, 19 (6). pp. 743-759. ISSN 1367-6261; ESSN: 1469-9680 https://www.tandfonline.com/doi/abs/10.1080/13676261.2015.1098769?journalCode=cjys20 10.1080/13676261.2015.1098769
institution Universiti Putra Malaysia
building UPM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Putra Malaysia
content_source UPM Institutional Repository
url_provider http://psasir.upm.edu.my/
language English
description Gatherings organized by Japanese popular culture fans have been held since the early 2000s in Malaysia. Fan activities such as costume play (cosplay) of characters in popular culture and production of secondary products such as artwork and fanzines have captured the attention of Malaysian youth. The gatherings and conventions organized by fans are categorized as anime, comics, and games (ACG) events among the people involved. Since little attention has been given to this growing fan culture in Malaysia, a qualitative study was designed to explore ACG event participation. This article discusses aspects of autonomy, relatedness, and competence, which are considered basic psychological needs to enhance motivation for development in life. Each need is integrated and fosters the development of individuals. These three aspects were found while analyzing data from in-depth interviews of nine Malaysians who have been involved in ACG events for more than five years. The ACG events have the potential to become grounds for development when a person participates in an activity of one's own will, feels comfortable identifying with the imagined fan community which was implicit in descriptions of peers through use of the Japanese word ‘otaku’, and socializes and receives constant positive feedback through the activity.
format Article
author Yamato, Eriko
spellingShingle Yamato, Eriko
Growing as a person: experiences at anime, comics, and games fan events in Malaysia
author_facet Yamato, Eriko
author_sort Yamato, Eriko
title Growing as a person: experiences at anime, comics, and games fan events in Malaysia
title_short Growing as a person: experiences at anime, comics, and games fan events in Malaysia
title_full Growing as a person: experiences at anime, comics, and games fan events in Malaysia
title_fullStr Growing as a person: experiences at anime, comics, and games fan events in Malaysia
title_full_unstemmed Growing as a person: experiences at anime, comics, and games fan events in Malaysia
title_sort growing as a person: experiences at anime, comics, and games fan events in malaysia
publisher Taylor & Francis
publishDate 2016
url http://psasir.upm.edu.my/id/eprint/54405/1/Growing%20as%20a%20person.pdf
http://psasir.upm.edu.my/id/eprint/54405/
https://www.tandfonline.com/doi/abs/10.1080/13676261.2015.1098769?journalCode=cjys20
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