Online Educational Games to Promote Self-Learning Of Computer Programming

Studies of using educational games for learning have been widely used because of the belief that such games motivate, engage and are fun. On the other hand, programming is considered a difficult subject. Learning Programming requires skills such as logical thinking, problem solving as well as und...

Full description

Saved in:
Bibliographic Details
Main Authors: Roslina lbrahim, Azizah Jaafar
Format: Conference Paper
Language:English
Published: 2013
Subjects:
Online Access:http://ddms.usim.edu.my/handle/123456789/6213
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Universiti Sains Islam Malaysia
Language: English
id my.usim-6213
record_format dspace
spelling my.usim-62132015-07-03T00:54:14Z Online Educational Games to Promote Self-Learning Of Computer Programming Roslina lbrahim Azizah Jaafar Online educational games--Programming introductory--Self assessment fun Studies of using educational games for learning have been widely used because of the belief that such games motivate, engage and are fun. On the other hand, programming is considered a difficult subject. Learning Programming requires skills such as logical thinking, problem solving as well as understanding of abstract concepts. As a result, students found that Programming is a demanding subject, which resulted in low interest on the subject. Such scenario welcomes a study to be carried out on how educational games help to enhance students learning attitude towards Programming. A research was carried out to develop online educational games that promote self-learning as an introduction to Programming. The primary user of this game is first year computer science or IT undergraduates. The games consisted of several mini games based on familiar games genre from UTM's course syllabus. The games will be available online for students' easy access in campuses, hostels or homes. The development of the games integrated both design and pedagogical elements for its effectiveness. Pedagogically. the contents of the game are designed based on Bloom's Taxonomy theory with inclusion of fun elements.. Initial results showed that students are highly motivated in using the games (Rosalina and Azizah, 2010). Among the most significant findings of this study was that using the games makes the programming more interesting. This research hopes to add more empirical evidences about claims on advantages of learning using games. 2013-02-06T06:56:30Z 2013-02-06T06:56:30Z 2013-02-06 Conference Paper http://ddms.usim.edu.my/handle/123456789/6213 en
institution Universiti Sains Islam Malaysia
building USIM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universit Sains Islam i Malaysia
content_source USIM Institutional Repository
url_provider http://ddms.usim.edu.my/
language English
topic Online educational games--Programming introductory--Self assessment fun
spellingShingle Online educational games--Programming introductory--Self assessment fun
Roslina lbrahim
Azizah Jaafar
Online Educational Games to Promote Self-Learning Of Computer Programming
description Studies of using educational games for learning have been widely used because of the belief that such games motivate, engage and are fun. On the other hand, programming is considered a difficult subject. Learning Programming requires skills such as logical thinking, problem solving as well as understanding of abstract concepts. As a result, students found that Programming is a demanding subject, which resulted in low interest on the subject. Such scenario welcomes a study to be carried out on how educational games help to enhance students learning attitude towards Programming. A research was carried out to develop online educational games that promote self-learning as an introduction to Programming. The primary user of this game is first year computer science or IT undergraduates. The games consisted of several mini games based on familiar games genre from UTM's course syllabus. The games will be available online for students' easy access in campuses, hostels or homes. The development of the games integrated both design and pedagogical elements for its effectiveness. Pedagogically. the contents of the game are designed based on Bloom's Taxonomy theory with inclusion of fun elements.. Initial results showed that students are highly motivated in using the games (Rosalina and Azizah, 2010). Among the most significant findings of this study was that using the games makes the programming more interesting. This research hopes to add more empirical evidences about claims on advantages of learning using games.
format Conference Paper
author Roslina lbrahim
Azizah Jaafar
author_facet Roslina lbrahim
Azizah Jaafar
author_sort Roslina lbrahim
title Online Educational Games to Promote Self-Learning Of Computer Programming
title_short Online Educational Games to Promote Self-Learning Of Computer Programming
title_full Online Educational Games to Promote Self-Learning Of Computer Programming
title_fullStr Online Educational Games to Promote Self-Learning Of Computer Programming
title_full_unstemmed Online Educational Games to Promote Self-Learning Of Computer Programming
title_sort online educational games to promote self-learning of computer programming
publishDate 2013
url http://ddms.usim.edu.my/handle/123456789/6213
_version_ 1645151839454232576