Pembangunan Dan Keberkesanan Aplikasi Mobil Permainan Pendidikan Bagi Murid Masalah Pembelajaran Dalam Mempelajari Pecahan

Fraction is one of the topics covered in the secondary school mathematics syllabus in Malaysia. This difficulty is more felt by learning problem students who have a shortage compared to typical students. Therefore, this study is conducted to develop and test the effectiveness of learning strategies...

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Main Author: Supermaniam, Murugesu
Format: Thesis
Language:English
Published: 2023
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Online Access:http://eprints.usm.my/61319/1/24%20Pages%20from%20MURUGESU%20AL%20SUPERMANIAM.pdf
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Institution: Universiti Sains Malaysia
Language: English
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spelling my.usm.eprints.61319 http://eprints.usm.my/61319/ Pembangunan Dan Keberkesanan Aplikasi Mobil Permainan Pendidikan Bagi Murid Masalah Pembelajaran Dalam Mempelajari Pecahan Supermaniam, Murugesu L7-991 Education (General) Fraction is one of the topics covered in the secondary school mathematics syllabus in Malaysia. This difficulty is more felt by learning problem students who have a shortage compared to typical students. Therefore, this study is conducted to develop and test the effectiveness of learning strategies through the Mobile Game Education app for the KSSMPK fractional syllabus (P-KSSMPK) with its self-explanation (P-KSSMPKps) and low-level technology such as QR-link instruments fraction and YouTube, Mountingboard Graphic pictures, textbooks, and whiteboards. It involves 152 special education students with Form 1, 2 and 3 students who follow the Secondary School Standards of Special Education Secondary School (KSSMPK) from 10 secondary schools with special education integration programs in districts North Kinta, Perak. This research was conducted to ensure that the learning mode method was supported by the component composition and efficient mobile application modes to improve the achievement and interest among students in particular. This study is conducted based on the design of quasi-experimental studies with Factorial 3 x 2, considering different levels of ability (high/low) per respondent. The dependent variable is the achievement and interest of students in the use of mobile applications in fraction education, independent variables are Mobile Application Mode Education, and moderator variables are the level of student capabilities. 2023-03 Thesis NonPeerReviewed application/pdf en http://eprints.usm.my/61319/1/24%20Pages%20from%20MURUGESU%20AL%20SUPERMANIAM.pdf Supermaniam, Murugesu (2023) Pembangunan Dan Keberkesanan Aplikasi Mobil Permainan Pendidikan Bagi Murid Masalah Pembelajaran Dalam Mempelajari Pecahan. PhD thesis, Perpustakaan Hamzah Sendut.
institution Universiti Sains Malaysia
building Hamzah Sendut Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Sains Malaysia
content_source USM Institutional Repository
url_provider http://eprints.usm.my/
language English
topic L7-991 Education (General)
spellingShingle L7-991 Education (General)
Supermaniam, Murugesu
Pembangunan Dan Keberkesanan Aplikasi Mobil Permainan Pendidikan Bagi Murid Masalah Pembelajaran Dalam Mempelajari Pecahan
description Fraction is one of the topics covered in the secondary school mathematics syllabus in Malaysia. This difficulty is more felt by learning problem students who have a shortage compared to typical students. Therefore, this study is conducted to develop and test the effectiveness of learning strategies through the Mobile Game Education app for the KSSMPK fractional syllabus (P-KSSMPK) with its self-explanation (P-KSSMPKps) and low-level technology such as QR-link instruments fraction and YouTube, Mountingboard Graphic pictures, textbooks, and whiteboards. It involves 152 special education students with Form 1, 2 and 3 students who follow the Secondary School Standards of Special Education Secondary School (KSSMPK) from 10 secondary schools with special education integration programs in districts North Kinta, Perak. This research was conducted to ensure that the learning mode method was supported by the component composition and efficient mobile application modes to improve the achievement and interest among students in particular. This study is conducted based on the design of quasi-experimental studies with Factorial 3 x 2, considering different levels of ability (high/low) per respondent. The dependent variable is the achievement and interest of students in the use of mobile applications in fraction education, independent variables are Mobile Application Mode Education, and moderator variables are the level of student capabilities.
format Thesis
author Supermaniam, Murugesu
author_facet Supermaniam, Murugesu
author_sort Supermaniam, Murugesu
title Pembangunan Dan Keberkesanan Aplikasi Mobil Permainan Pendidikan Bagi Murid Masalah Pembelajaran Dalam Mempelajari Pecahan
title_short Pembangunan Dan Keberkesanan Aplikasi Mobil Permainan Pendidikan Bagi Murid Masalah Pembelajaran Dalam Mempelajari Pecahan
title_full Pembangunan Dan Keberkesanan Aplikasi Mobil Permainan Pendidikan Bagi Murid Masalah Pembelajaran Dalam Mempelajari Pecahan
title_fullStr Pembangunan Dan Keberkesanan Aplikasi Mobil Permainan Pendidikan Bagi Murid Masalah Pembelajaran Dalam Mempelajari Pecahan
title_full_unstemmed Pembangunan Dan Keberkesanan Aplikasi Mobil Permainan Pendidikan Bagi Murid Masalah Pembelajaran Dalam Mempelajari Pecahan
title_sort pembangunan dan keberkesanan aplikasi mobil permainan pendidikan bagi murid masalah pembelajaran dalam mempelajari pecahan
publishDate 2023
url http://eprints.usm.my/61319/1/24%20Pages%20from%20MURUGESU%20AL%20SUPERMANIAM.pdf
http://eprints.usm.my/61319/
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