Users’ experience in role-playing game: measuring the player's gameplay experience
This study is related to the users’ gaming experience which is gained through a set of users’ activities to play computer games. The activities are designed based on the features of games that are desired by the users. As a result, the RPG computer games have been designed and user gaming experience...
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2015
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my.utem.eprints.154672015-12-14T03:25:11Z http://eprints.utem.edu.my/id/eprint/15467/ Users’ experience in role-playing game: measuring the player's gameplay experience Ahmad, Ibrahim Jaafar, Azizah Othman, Mohd Fairuz Iskandar Makina, Tarisa QA75 Electronic computers. Computer science This study is related to the users’ gaming experience which is gained through a set of users’ activities to play computer games. The activities are designed based on the features of games that are desired by the users. As a result, the RPG computer games have been designed and user gaming experience via questionnaire has been tested. There are seven constructs measuring the immersive, flow, competence, tension, challenge, positive affect and negative affect. The results showed the constructs that lead to positive values is indicated by the mean value for the user’s gaming experience is very good, and vice-versa for the mean construct geared negative value. Universiti Teknologi Malaysia 2015-12 Article PeerReviewed Ahmad, Ibrahim and Jaafar, Azizah and Othman, Mohd Fairuz Iskandar and Makina, Tarisa (2015) Users’ experience in role-playing game: measuring the player's gameplay experience. Jurnal Teknologi, UTM, 77 (19). pp. 45-48. ISSN 0127-9696 http://www.jurnalteknologi.utm.my/index.php/jurnalteknologi/index |
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QA75 Electronic computers. Computer science Ahmad, Ibrahim Jaafar, Azizah Othman, Mohd Fairuz Iskandar Makina, Tarisa Users’ experience in role-playing game: measuring the player's gameplay experience |
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This study is related to the users’ gaming experience which is gained through a set of users’ activities to play computer games. The activities are designed based on the features of games that are desired by the users. As a result, the RPG computer games have been designed and user gaming experience via questionnaire has been tested. There are seven constructs measuring the immersive, flow, competence, tension, challenge, positive affect and negative affect. The results showed the constructs that lead to positive values is indicated by the mean value for the user’s gaming experience is very good, and vice-versa for the mean construct geared negative value. |
format |
Article |
author |
Ahmad, Ibrahim Jaafar, Azizah Othman, Mohd Fairuz Iskandar Makina, Tarisa |
author_facet |
Ahmad, Ibrahim Jaafar, Azizah Othman, Mohd Fairuz Iskandar Makina, Tarisa |
author_sort |
Ahmad, Ibrahim |
title |
Users’ experience in role-playing game: measuring the player's gameplay experience |
title_short |
Users’ experience in role-playing game: measuring the player's gameplay experience |
title_full |
Users’ experience in role-playing game: measuring the player's gameplay experience |
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Users’ experience in role-playing game: measuring the player's gameplay experience |
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Users’ experience in role-playing game: measuring the player's gameplay experience |
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users’ experience in role-playing game: measuring the player's gameplay experience |
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Universiti Teknologi Malaysia |
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2015 |
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http://eprints.utem.edu.my/id/eprint/15467/ http://www.jurnalteknologi.utm.my/index.php/jurnalteknologi/index |
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