Real-time 3D reconstruction method for holographic telepresence

This paper introduces a real-time 3D reconstruction of a human captured using a depth sensor and has integrated it with a holographic telepresence application. Holographic projection is widely recognized as one of the most promising 3D display technologies, and it is expected to become more widely a...

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Main Authors: Fadzli, Fazliaty Edora, Ismail, Ajune Wanis, Abd. Karim Ishigaki, Shafina, Nor’a, Muhammad Nur Affendy, Aladin, Mohamad Yahya Fekri
Format: Article
Language:English
Published: MDPI 2022
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Online Access:http://eprints.utm.my/id/eprint/100972/1/AjuneWanisIsmail2022_RealTime3DReconstructionMethodforHolographicTelepresence.pdf
http://eprints.utm.my/id/eprint/100972/
http://dx.doi.org/10.3390/app12084009
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Institution: Universiti Teknologi Malaysia
Language: English
id my.utm.100972
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spelling my.utm.1009722023-05-18T06:10:55Z http://eprints.utm.my/id/eprint/100972/ Real-time 3D reconstruction method for holographic telepresence Fadzli, Fazliaty Edora Ismail, Ajune Wanis Abd. Karim Ishigaki, Shafina Nor’a, Muhammad Nur Affendy Aladin, Mohamad Yahya Fekri QA75 Electronic computers. Computer science This paper introduces a real-time 3D reconstruction of a human captured using a depth sensor and has integrated it with a holographic telepresence application. Holographic projection is widely recognized as one of the most promising 3D display technologies, and it is expected to become more widely available in the near future. This technology may also be deployed in various ways, including holographic prisms and Z-Hologram, which this research has used to demonstrate the initial results by displaying the reconstructed 3D representation of the user. The realization of a stable and inexpensive 3D data acquisition system is a problem that has yet to be solved. When we involve multiple sensors we need to compress and optimize the data so that it can be sent to a server for a telepresence. Therefore the paper presents the processes in real-time 3D reconstruction, which consists of data acquisition, background removal, point cloud extraction, and a surface generation which applies a marching cube algorithm to finally form an isosurface from the set of points in the point cloud which later texture mapping is applied on the isosurface generated. The compression results has been presented in this paper, and the results of the integration process after sending the data over the network also have been discussed. MDPI 2022 Article PeerReviewed application/pdf en http://eprints.utm.my/id/eprint/100972/1/AjuneWanisIsmail2022_RealTime3DReconstructionMethodforHolographicTelepresence.pdf Fadzli, Fazliaty Edora and Ismail, Ajune Wanis and Abd. Karim Ishigaki, Shafina and Nor’a, Muhammad Nur Affendy and Aladin, Mohamad Yahya Fekri (2022) Real-time 3D reconstruction method for holographic telepresence. Applied Sciences (Switzerland), 12 (8). pp. 1-15. ISSN 2076-3417 http://dx.doi.org/10.3390/app12084009 DOI : 10.3390/app12084009
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
language English
topic QA75 Electronic computers. Computer science
spellingShingle QA75 Electronic computers. Computer science
Fadzli, Fazliaty Edora
Ismail, Ajune Wanis
Abd. Karim Ishigaki, Shafina
Nor’a, Muhammad Nur Affendy
Aladin, Mohamad Yahya Fekri
Real-time 3D reconstruction method for holographic telepresence
description This paper introduces a real-time 3D reconstruction of a human captured using a depth sensor and has integrated it with a holographic telepresence application. Holographic projection is widely recognized as one of the most promising 3D display technologies, and it is expected to become more widely available in the near future. This technology may also be deployed in various ways, including holographic prisms and Z-Hologram, which this research has used to demonstrate the initial results by displaying the reconstructed 3D representation of the user. The realization of a stable and inexpensive 3D data acquisition system is a problem that has yet to be solved. When we involve multiple sensors we need to compress and optimize the data so that it can be sent to a server for a telepresence. Therefore the paper presents the processes in real-time 3D reconstruction, which consists of data acquisition, background removal, point cloud extraction, and a surface generation which applies a marching cube algorithm to finally form an isosurface from the set of points in the point cloud which later texture mapping is applied on the isosurface generated. The compression results has been presented in this paper, and the results of the integration process after sending the data over the network also have been discussed.
format Article
author Fadzli, Fazliaty Edora
Ismail, Ajune Wanis
Abd. Karim Ishigaki, Shafina
Nor’a, Muhammad Nur Affendy
Aladin, Mohamad Yahya Fekri
author_facet Fadzli, Fazliaty Edora
Ismail, Ajune Wanis
Abd. Karim Ishigaki, Shafina
Nor’a, Muhammad Nur Affendy
Aladin, Mohamad Yahya Fekri
author_sort Fadzli, Fazliaty Edora
title Real-time 3D reconstruction method for holographic telepresence
title_short Real-time 3D reconstruction method for holographic telepresence
title_full Real-time 3D reconstruction method for holographic telepresence
title_fullStr Real-time 3D reconstruction method for holographic telepresence
title_full_unstemmed Real-time 3D reconstruction method for holographic telepresence
title_sort real-time 3d reconstruction method for holographic telepresence
publisher MDPI
publishDate 2022
url http://eprints.utm.my/id/eprint/100972/1/AjuneWanisIsmail2022_RealTime3DReconstructionMethodforHolographicTelepresence.pdf
http://eprints.utm.my/id/eprint/100972/
http://dx.doi.org/10.3390/app12084009
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