Enjoyment as gamified experience for informal learning in virtual reality
Learning in the virtual world informally is still challenging due to some distracting factors. Previous studies show that there is a need for the learning process to informally learn using virtual reality in an enjoyable way through the gamified learning experience, as gamification enhances enjoymen...
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my.utm.1036172023-11-20T03:20:23Z http://eprints.utm.my/103617/ Enjoyment as gamified experience for informal learning in virtual reality Bahrin, Abdul Syafiq Sunar, Mohd. Shahrizal Azman, Azizul QA76 Computer software Learning in the virtual world informally is still challenging due to some distracting factors. Previous studies show that there is a need for the learning process to informally learn using virtual reality in an enjoyable way through the gamified learning experience, as gamification enhances enjoyment whilst motivate the user to keep exploring the virtual world and learn things informally. This paper aims to discuss the concept of enjoyment as gamified experience for informal learning in virtual reality and propose the model development idea of enjoyable informal learning in virtual reality through the systematic literature review process. Through content analysis, this paper provides researchers with background information on gamification, enjoyment as gamified experience, enjoyable informal learning, virtual reality, virtual reality for informal learning, gamified learning versus game-based learning, related theories, and the initially proposed a broad methodology to be further explored for future study. Future studies may refer to this paper to conduct any related virtual reality system for learning informally in an enjoyable way to the user. 2022 Conference or Workshop Item PeerReviewed Bahrin, Abdul Syafiq and Sunar, Mohd. Shahrizal and Azman, Azizul (2022) Enjoyment as gamified experience for informal learning in virtual reality. In: 13th EAI International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2021, 3 December 2021 - 4 December 2021, Virtual, Online. http://dx.doi.org/10.1007/978-3-030-99188-3_24 |
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QA76 Computer software Bahrin, Abdul Syafiq Sunar, Mohd. Shahrizal Azman, Azizul Enjoyment as gamified experience for informal learning in virtual reality |
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Learning in the virtual world informally is still challenging due to some distracting factors. Previous studies show that there is a need for the learning process to informally learn using virtual reality in an enjoyable way through the gamified learning experience, as gamification enhances enjoyment whilst motivate the user to keep exploring the virtual world and learn things informally. This paper aims to discuss the concept of enjoyment as gamified experience for informal learning in virtual reality and propose the model development idea of enjoyable informal learning in virtual reality through the systematic literature review process. Through content analysis, this paper provides researchers with background information on gamification, enjoyment as gamified experience, enjoyable informal learning, virtual reality, virtual reality for informal learning, gamified learning versus game-based learning, related theories, and the initially proposed a broad methodology to be further explored for future study. Future studies may refer to this paper to conduct any related virtual reality system for learning informally in an enjoyable way to the user. |
format |
Conference or Workshop Item |
author |
Bahrin, Abdul Syafiq Sunar, Mohd. Shahrizal Azman, Azizul |
author_facet |
Bahrin, Abdul Syafiq Sunar, Mohd. Shahrizal Azman, Azizul |
author_sort |
Bahrin, Abdul Syafiq |
title |
Enjoyment as gamified experience for informal learning in virtual reality |
title_short |
Enjoyment as gamified experience for informal learning in virtual reality |
title_full |
Enjoyment as gamified experience for informal learning in virtual reality |
title_fullStr |
Enjoyment as gamified experience for informal learning in virtual reality |
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Enjoyment as gamified experience for informal learning in virtual reality |
title_sort |
enjoyment as gamified experience for informal learning in virtual reality |
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2022 |
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http://eprints.utm.my/103617/ http://dx.doi.org/10.1007/978-3-030-99188-3_24 |
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