Station rotation with gamification approach to increase students' engagement in learning English online

Students in non-native English-speaking countries like China showed low engagement in English learning. To foster student engagement, educators have adopted different teaching strategies like Blended learning to improve the effectiveness of English classrooms. The station rotation model in the blend...

Full description

Saved in:
Bibliographic Details
Main Authors: Xiangze, Zhao, Abdullah, Zaleha
Format: Article
Language:English
Published: AWEJ 2023
Subjects:
Online Access:http://eprints.utm.my/105150/1/ZalehaAbdullah2023_StationRotationwithGamificationApproachtoIncrease.pdf
http://eprints.utm.my/105150/
http://dx.doi.org/10.24093/awej/call9.7
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Universiti Teknologi Malaysia
Language: English
id my.utm.105150
record_format eprints
spelling my.utm.1051502024-04-17T04:04:09Z http://eprints.utm.my/105150/ Station rotation with gamification approach to increase students' engagement in learning English online Xiangze, Zhao Abdullah, Zaleha H Social Sciences (General) Students in non-native English-speaking countries like China showed low engagement in English learning. To foster student engagement, educators have adopted different teaching strategies like Blended learning to improve the effectiveness of English classrooms. The station rotation model in the blended classroom has the potential to enhance students’ engagement. However, there is still a need to make learning more exciting to retain engagement, especially when the classes are conducted entirely online in a pandemic. The study aims to identify the effectiveness of the Station Rotation and a Gamification approach to improve students’ engagement in online learning English. Two research questions are involved in the study. 1) What features of the Station Rotation and a Gamification approach can be integrated into LMS to improve students’ engagement in English vocabulary learning? 2) What effect do the station rotation and gamification approach have on students’ engagement in English learning, including cognitive, emotional, and behavioural engagement? The methodology chosen is qualitative research with data triangulation using observation, self-report and interview. The findings revealed significant effects on improving students’ learning engagement in three dimensions, enhancing students’ interests, boosting motivation, and fostering engagement. The findings offered several implications and recommendations for further research and contributed to the literature by sharing practical ways to incorporate the Station Rotation and a Gamification approach. AWEJ 2023 Article PeerReviewed application/pdf en http://eprints.utm.my/105150/1/ZalehaAbdullah2023_StationRotationwithGamificationApproachtoIncrease.pdf Xiangze, Zhao and Abdullah, Zaleha (2023) Station rotation with gamification approach to increase students' engagement in learning English online. Arab World English Journal, SI9 (NA). pp. 105-121. ISSN 2229-9327 http://dx.doi.org/10.24093/awej/call9.7 DOI : 10.24093/awej/call9.7
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
language English
topic H Social Sciences (General)
spellingShingle H Social Sciences (General)
Xiangze, Zhao
Abdullah, Zaleha
Station rotation with gamification approach to increase students' engagement in learning English online
description Students in non-native English-speaking countries like China showed low engagement in English learning. To foster student engagement, educators have adopted different teaching strategies like Blended learning to improve the effectiveness of English classrooms. The station rotation model in the blended classroom has the potential to enhance students’ engagement. However, there is still a need to make learning more exciting to retain engagement, especially when the classes are conducted entirely online in a pandemic. The study aims to identify the effectiveness of the Station Rotation and a Gamification approach to improve students’ engagement in online learning English. Two research questions are involved in the study. 1) What features of the Station Rotation and a Gamification approach can be integrated into LMS to improve students’ engagement in English vocabulary learning? 2) What effect do the station rotation and gamification approach have on students’ engagement in English learning, including cognitive, emotional, and behavioural engagement? The methodology chosen is qualitative research with data triangulation using observation, self-report and interview. The findings revealed significant effects on improving students’ learning engagement in three dimensions, enhancing students’ interests, boosting motivation, and fostering engagement. The findings offered several implications and recommendations for further research and contributed to the literature by sharing practical ways to incorporate the Station Rotation and a Gamification approach.
format Article
author Xiangze, Zhao
Abdullah, Zaleha
author_facet Xiangze, Zhao
Abdullah, Zaleha
author_sort Xiangze, Zhao
title Station rotation with gamification approach to increase students' engagement in learning English online
title_short Station rotation with gamification approach to increase students' engagement in learning English online
title_full Station rotation with gamification approach to increase students' engagement in learning English online
title_fullStr Station rotation with gamification approach to increase students' engagement in learning English online
title_full_unstemmed Station rotation with gamification approach to increase students' engagement in learning English online
title_sort station rotation with gamification approach to increase students' engagement in learning english online
publisher AWEJ
publishDate 2023
url http://eprints.utm.my/105150/1/ZalehaAbdullah2023_StationRotationwithGamificationApproachtoIncrease.pdf
http://eprints.utm.my/105150/
http://dx.doi.org/10.24093/awej/call9.7
_version_ 1797905951308644352