Brain-inspired computing for solving inverse kinematics of 3D human walking
Character animation using virtual human is usually used in many application areas of computing such as virtual reality, 3D games, simulation and animation. A common method of animation is to move objects by placing its in different positions and interpolating. Many character animations are tedio...
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Main Authors: | , , |
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Format: | Book Section |
Published: |
Penerbit UTM
2007
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Subjects: | |
Online Access: | http://eprints.utm.my/id/eprint/13378/ |
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Institution: | Universiti Teknologi Malaysia |
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