Fractal in modeling natural objects

Austere geometry is able to precisely describe man-made objects like furniture, automobiles and buildings, which usually have smooth surfaces, but it merely gives approximation to natural objects with geometries of high complexity such as plants, clouds and mountains. Consequently, man-made obj...

Full description

Saved in:
Bibliographic Details
Main Authors: Mohd. Suaib, Norhaida, Che Mat, Ruzinoor
Format: Book Section
Published: Penerbit UTM 2007
Subjects:
Online Access:http://eprints.utm.my/id/eprint/13470/
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Universiti Teknologi Malaysia
id my.utm.13470
record_format eprints
spelling my.utm.134702011-08-15T05:33:02Z http://eprints.utm.my/id/eprint/13470/ Fractal in modeling natural objects Mohd. Suaib, Norhaida Che Mat, Ruzinoor QA75 Electronic computers. Computer science Austere geometry is able to precisely describe man-made objects like furniture, automobiles and buildings, which usually have smooth surfaces, but it merely gives approximation to natural objects with geometries of high complexity such as plants, clouds and mountains. Consequently, man-made objects can be easily rendered nicely. High complexity geometry of natural objects prevents very precise rendering using classical geometry. Fractals have been used in computer graphics to model natural objects like terrain and plants. This chapter will discussed on basic fractals classifications and fractal models that produced natural objects like terrain, plants and lighting. Fractal is derived from the Latin word ‘fractus’ meaning broken or uneven. It refers to any extremely irregular curves or shapes that repeat themselves at any scale on which they are examined. Mathematical definition for fractal is a set of points whose fractal dimension exceeds its topological dimension. The key concept of fractal is self-similarity. An object must be selfsimilar when magnified; where subsets of the object have resemblance or identical to the whole object and to each other. Penerbit UTM 2007 Book Section PeerReviewed Mohd. Suaib, Norhaida and Che Mat, Ruzinoor (2007) Fractal in modeling natural objects. In: Advances in Computer Graphics & Virtual Environment Volume 1. Penerbit UTM , Johor, 55-78 . ISBN 978-983-52-0636-8
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
topic QA75 Electronic computers. Computer science
spellingShingle QA75 Electronic computers. Computer science
Mohd. Suaib, Norhaida
Che Mat, Ruzinoor
Fractal in modeling natural objects
description Austere geometry is able to precisely describe man-made objects like furniture, automobiles and buildings, which usually have smooth surfaces, but it merely gives approximation to natural objects with geometries of high complexity such as plants, clouds and mountains. Consequently, man-made objects can be easily rendered nicely. High complexity geometry of natural objects prevents very precise rendering using classical geometry. Fractals have been used in computer graphics to model natural objects like terrain and plants. This chapter will discussed on basic fractals classifications and fractal models that produced natural objects like terrain, plants and lighting. Fractal is derived from the Latin word ‘fractus’ meaning broken or uneven. It refers to any extremely irregular curves or shapes that repeat themselves at any scale on which they are examined. Mathematical definition for fractal is a set of points whose fractal dimension exceeds its topological dimension. The key concept of fractal is self-similarity. An object must be selfsimilar when magnified; where subsets of the object have resemblance or identical to the whole object and to each other.
format Book Section
author Mohd. Suaib, Norhaida
Che Mat, Ruzinoor
author_facet Mohd. Suaib, Norhaida
Che Mat, Ruzinoor
author_sort Mohd. Suaib, Norhaida
title Fractal in modeling natural objects
title_short Fractal in modeling natural objects
title_full Fractal in modeling natural objects
title_fullStr Fractal in modeling natural objects
title_full_unstemmed Fractal in modeling natural objects
title_sort fractal in modeling natural objects
publisher Penerbit UTM
publishDate 2007
url http://eprints.utm.my/id/eprint/13470/
_version_ 1643646197758427136