Improving avatar collision detection performance for virtual environment applications
Many virtual environment applications incorporate avatars as some of their inhabitants. Interactions between avatar and surrounding objects, as well as avatar and avatar, need to be done in real-time in order to retain the degree of realism and immersion of the virtual environment application. In th...
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2009
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my.utm.151112011-09-30T15:07:46Z http://eprints.utm.my/id/eprint/15111/ Improving avatar collision detection performance for virtual environment applications Mohd. Suaib, Norhaida Bade, Abdullah Mohamad, Dzulkifli QA75 Electronic computers. Computer science Many virtual environment applications incorporate avatars as some of their inhabitants. Interactions between avatar and surrounding objects, as well as avatar and avatar, need to be done in real-time in order to retain the degree of realism and immersion of the virtual environment application. In this study, we consider an avatar as a human-like, 3D hierarchical representation. The aim is to improve the collision detection process involving a human-like avatar and its interaction. Previous work on avatar collision detection is presented. A proposed improvement is summarized from methods that have been implemented in other fields like ray-tracing and deformable objects simulation that can also be beneficial for this purpose. Elsevier BV 2009 Book Section PeerReviewed Mohd. Suaib, Norhaida and Bade, Abdullah and Mohamad, Dzulkifli (2009) Improving avatar collision detection performance for virtual environment applications. In: ICACTE 2009 - Proceedings of the 2nd International Conference on Advanced Computer Theory and Engineering. Elsevier BV, pp. 643-650. ISBN 978-079180297-7 |
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QA75 Electronic computers. Computer science Mohd. Suaib, Norhaida Bade, Abdullah Mohamad, Dzulkifli Improving avatar collision detection performance for virtual environment applications |
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Many virtual environment applications incorporate avatars as some of their inhabitants. Interactions between avatar and surrounding objects, as well as avatar and avatar, need to be done in real-time in order to retain the degree of realism and immersion of the virtual environment application. In this study, we consider an avatar as a human-like, 3D hierarchical representation. The aim is to improve the collision detection process involving a human-like avatar and its interaction. Previous work on avatar collision detection is presented. A proposed improvement is summarized from methods that have been implemented in other fields like ray-tracing and deformable objects simulation that can also be beneficial for this purpose.
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format |
Book Section |
author |
Mohd. Suaib, Norhaida Bade, Abdullah Mohamad, Dzulkifli |
author_facet |
Mohd. Suaib, Norhaida Bade, Abdullah Mohamad, Dzulkifli |
author_sort |
Mohd. Suaib, Norhaida |
title |
Improving avatar collision detection performance for virtual environment applications |
title_short |
Improving avatar collision detection performance for virtual environment applications |
title_full |
Improving avatar collision detection performance for virtual environment applications |
title_fullStr |
Improving avatar collision detection performance for virtual environment applications |
title_full_unstemmed |
Improving avatar collision detection performance for virtual environment applications |
title_sort |
improving avatar collision detection performance for virtual environment applications |
publisher |
Elsevier BV |
publishDate |
2009 |
url |
http://eprints.utm.my/id/eprint/15111/ |
_version_ |
1643646483197591552 |