Bounding volume and how to create them
In general, interference detection between two rigid bodies in urban simulation involves highly computational process. For example, collision detection process involving a car model with 10000 polygon surfaces and a building that has 40 polygon surfaces. Each polygon surfaces will be checked against...
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my.utm.170312017-02-05T01:53:02Z http://eprints.utm.my/id/eprint/17031/ Bounding volume and how to create them Sulaiman, Hamzah Asyrani Daman, Daut Mohd. Suaib, Norhaida Bade, Abdullah QA75 Electronic computers. Computer science In general, interference detection between two rigid bodies in urban simulation involves highly computational process. For example, collision detection process involving a car model with 10000 polygon surfaces and a building that has 40 polygon surfaces. Each polygon surfaces will be checked against the other object to determine if any parts of the car and the building intersect. In this case, the calculation may be completed in milliseconds. However, if a more complex environment that consists of multiple objects with thousands of polygon surfaces or more, longer time will definitely be required to complete the process. In order to overcome the situation, bounding volume was proposed by previous researchers with the aim to minimize the computational cost involved in interference detection. The purpose of using bounding volume is to reduce the computation complexity in detecting collision between objects. This can be achieved through enveloping highly complex object with simple bounding volume. Penerbit UTM 2008 Book Section PeerReviewed Sulaiman, Hamzah Asyrani and Daman, Daut and Mohd. Suaib, Norhaida and Bade, Abdullah (2008) Bounding volume and how to create them. In: Collision Detection for Real-Time Computer Graphics: Series of Techniques. Penerbit UTM , Johor, pp. 19-30. ISBN 978-983-52-0616-0 |
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QA75 Electronic computers. Computer science Sulaiman, Hamzah Asyrani Daman, Daut Mohd. Suaib, Norhaida Bade, Abdullah Bounding volume and how to create them |
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In general, interference detection between two rigid bodies in urban simulation involves highly computational process. For example, collision detection process involving a car model with 10000 polygon surfaces and a building that has 40 polygon surfaces. Each polygon surfaces will be checked against the other object to determine if any parts of the car and the building intersect. In this case, the calculation may be completed in milliseconds. However, if a more complex environment that consists of multiple objects with thousands of polygon surfaces or more, longer time will definitely be required to complete the process. In order to overcome the situation, bounding volume was proposed by previous researchers with the aim to minimize the computational cost involved in interference detection. The purpose of using bounding volume is to reduce the computation complexity in detecting collision between objects. This can be achieved through enveloping highly complex object with simple bounding volume. |
format |
Book Section |
author |
Sulaiman, Hamzah Asyrani Daman, Daut Mohd. Suaib, Norhaida Bade, Abdullah |
author_facet |
Sulaiman, Hamzah Asyrani Daman, Daut Mohd. Suaib, Norhaida Bade, Abdullah |
author_sort |
Sulaiman, Hamzah Asyrani |
title |
Bounding volume and how to create them |
title_short |
Bounding volume and how to create them |
title_full |
Bounding volume and how to create them |
title_fullStr |
Bounding volume and how to create them |
title_full_unstemmed |
Bounding volume and how to create them |
title_sort |
bounding volume and how to create them |
publisher |
Penerbit UTM |
publishDate |
2008 |
url |
http://eprints.utm.my/id/eprint/17031/ |
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1643646709070299136 |