Exploring dynamic character motion techniques for games development
3D character development is very important part in the character animation. Currently, animation researchers try to control their virtual character joint and make their character motion more realistic and look like real human movement. Using motion capture technology, input data for character moveme...
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The International Journal of Virtual Reality
2012
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Online Access: | http://eprints.utm.my/id/eprint/33930/ http://exploringdynamiccharactermotiont.weebly.com/uploads/1/5/2/7/15270638/paper.pdf |
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my.utm.339302019-03-25T08:18:44Z http://eprints.utm.my/id/eprint/33930/ Exploring dynamic character motion techniques for games development Ismail, Ismahafezi Sunar, Mohd. Shahrizal Yusof, Cik Suhaimi QA75 Electronic computers. Computer science 3D character development is very important part in the character animation. Currently, animation researchers try to control their virtual character joint and make their character motion more realistic and look like real human movement. Using motion capture technology, input data for character movement can be manipulated. This paper presents a current motion researchin the real time animation character and focused in dynamic motion control considering physic for game development. From this paper, the researcher can get better understanding what is the main issues and relevant technique that used by the recent researchers in this area. This review focuses on three main parts in dynamic motion generation with physics consideration and control: skeleton hierarchy and kinematics, motion capture data animation, and active dynamic control. The International Journal of Virtual Reality 2012 Article PeerReviewed Ismail, Ismahafezi and Sunar, Mohd. Shahrizal and Yusof, Cik Suhaimi (2012) Exploring dynamic character motion techniques for games development. The International Journal of Virtual Reality, 11 (1). pp. 51-57. ISSN 1081-1451 http://exploringdynamiccharactermotiont.weebly.com/uploads/1/5/2/7/15270638/paper.pdf |
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QA75 Electronic computers. Computer science Ismail, Ismahafezi Sunar, Mohd. Shahrizal Yusof, Cik Suhaimi Exploring dynamic character motion techniques for games development |
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3D character development is very important part in the character animation. Currently, animation researchers try to control their virtual character joint and make their character motion more realistic and look like real human movement. Using motion capture technology, input data for character movement can be manipulated. This paper presents a current motion researchin the real time animation character and focused in dynamic motion control considering physic for game development. From this paper, the researcher can get better understanding what is the main issues and relevant technique that used by the recent researchers in this area. This review focuses on three main parts in dynamic motion generation with physics consideration and control: skeleton hierarchy and kinematics, motion capture data animation, and active dynamic control. |
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Article |
author |
Ismail, Ismahafezi Sunar, Mohd. Shahrizal Yusof, Cik Suhaimi |
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Ismail, Ismahafezi Sunar, Mohd. Shahrizal Yusof, Cik Suhaimi |
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Ismail, Ismahafezi |
title |
Exploring dynamic character motion techniques for games development |
title_short |
Exploring dynamic character motion techniques for games development |
title_full |
Exploring dynamic character motion techniques for games development |
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Exploring dynamic character motion techniques for games development |
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Exploring dynamic character motion techniques for games development |
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exploring dynamic character motion techniques for games development |
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The International Journal of Virtual Reality |
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2012 |
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http://eprints.utm.my/id/eprint/33930/ http://exploringdynamiccharactermotiont.weebly.com/uploads/1/5/2/7/15270638/paper.pdf |
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