Solving inverse kinematics using kohonen network for 3D human walking

Character animation in simulated virtual environments like computer games has progressed rapidly over the past few years. A wide variety of techniques are used in the process of creating 3D computer animation to build virtual worlds in which characters and objects move and interact. A wide-spread me...

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Bibliographic Details
Main Author: Abd. Salam, Nurul Hazra
Format: Thesis
Language:English
Published: 2006
Subjects:
Online Access:http://eprints.utm.my/id/eprint/3985/1/NurulHazraAbdSalamMFSKSM2006.pdf
http://eprints.utm.my/id/eprint/3985/
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Institution: Universiti Teknologi Malaysia
Language: English