Collaborative augmented reality in education: a review

Globalization and innovation in technology have led to the extensive use of the latest technology in almost every sector, and education is no exception. Different technologies have been employed in various disciplines within the educational sector. Studies have shown that technology can enhance teac...

Full description

Saved in:
Bibliographic Details
Main Authors: Eh Phon, Danakorn Nincarean, Ali, Mohamad Bilal, Abd. Halim, Noor Dayana
Format: Article
Published: IEEE Computer Society 2014
Subjects:
Online Access:http://eprints.utm.my/id/eprint/52140/
http://dx.doi.org/10.1109/LaTiCE.2014.23
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Universiti Teknologi Malaysia
Description
Summary:Globalization and innovation in technology have led to the extensive use of the latest technology in almost every sector, and education is no exception. Different technologies have been employed in various disciplines within the educational sector. Studies have shown that technology can enhance teaching and learning experiences. Augmented Reality (AR) is a new technology with vast potentials and great pedagogical value that offers new methods for education. AR enables the overlaying of computer-generated virtual information into the real environment in real time. Thus, researchers believed that the AR has provided new opportunities for designing engaging learning environments. Although the AR may improve educational outcomes, the main factor is to understand the process of designing the AR to support learning activities. Thus, various instructional strategies such as collaborative learning, were considered when designing an AR learning environment. Collaborative learning permits students to engage with other students and the educational content at the same time, resulting in a deeper understanding and higher motivation. Because educational research concerning collaborative AR is still in its infancy, this paper intends to review the literatures concerning collaborative AR, its previous usages and its potential in educational context.