Blend shape interpolation and FACS for realistic avatar

The quest of developing realistic facial animation is ever-growing. The emergence of sophisticated algorithms, new graphical user interfaces, laser scans and advanced 3D tools imparted further impetus towards the rapid advancement of complex virtual human facial model. Face-to-face communication bei...

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Main Authors: Alkawaz, Mohammed Hazim, Mohamad, Dzulkifli, Basori, Ahmad Hoirul, Saba, Tanzila
Format: Article
Published: Springer Nature Switzerland 2015
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Online Access:http://eprints.utm.my/id/eprint/57972/
http://dx.doi.org/10.1007/s13319-015-0038-7
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Institution: Universiti Teknologi Malaysia
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spelling my.utm.579722021-12-06T03:28:39Z http://eprints.utm.my/id/eprint/57972/ Blend shape interpolation and FACS for realistic avatar Alkawaz, Mohammed Hazim Mohamad, Dzulkifli Basori, Ahmad Hoirul Saba, Tanzila QA75 Electronic computers. Computer science The quest of developing realistic facial animation is ever-growing. The emergence of sophisticated algorithms, new graphical user interfaces, laser scans and advanced 3D tools imparted further impetus towards the rapid advancement of complex virtual human facial model. Face-to-face communication being the most natural way of human interaction, the facial animation systems became more attractive in the information technology era for sundry applications. The production of computer-animated movies using synthetic actors are still challenging issues. Proposed facial expression carries the signature of happiness, sadness, angry or cheerful, etc. The mood of a particular person in the midst of a large group can immediately be identified via very subtle changes in facial expressions. Facial expressions being very complex as well as important nonverbal communication channel are tricky to synthesize realistically using computer graphics. Computer synthesis of practical facial expressions must deal with the geometric representation of the human face and the control of the facial animation. We developed a new approach by integrating blend shape interpolation (BSI) and facial action coding system (FACS) to create a realistic and expressive computer facial animation design. The BSI is used to generate the natural face while the FACS is employed to reflect the exact facial muscle movements for four basic natural emotional expressions such as angry, happy, sad and fear with high fidelity. The results in perceiving the realistic facial expression for virtual human emotions based on facial skin color and texture may contribute towards the development of virtual reality and game environment of computer aided graphics animation systems. Springer Nature Switzerland 2015 Article PeerReviewed Alkawaz, Mohammed Hazim and Mohamad, Dzulkifli and Basori, Ahmad Hoirul and Saba, Tanzila (2015) Blend shape interpolation and FACS for realistic avatar. 3D Research, 6 (1). pp. 1-10. ISSN 2092-6731 http://dx.doi.org/10.1007/s13319-015-0038-7 DOI:10.1007/s13319-015-0038-7
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
topic QA75 Electronic computers. Computer science
spellingShingle QA75 Electronic computers. Computer science
Alkawaz, Mohammed Hazim
Mohamad, Dzulkifli
Basori, Ahmad Hoirul
Saba, Tanzila
Blend shape interpolation and FACS for realistic avatar
description The quest of developing realistic facial animation is ever-growing. The emergence of sophisticated algorithms, new graphical user interfaces, laser scans and advanced 3D tools imparted further impetus towards the rapid advancement of complex virtual human facial model. Face-to-face communication being the most natural way of human interaction, the facial animation systems became more attractive in the information technology era for sundry applications. The production of computer-animated movies using synthetic actors are still challenging issues. Proposed facial expression carries the signature of happiness, sadness, angry or cheerful, etc. The mood of a particular person in the midst of a large group can immediately be identified via very subtle changes in facial expressions. Facial expressions being very complex as well as important nonverbal communication channel are tricky to synthesize realistically using computer graphics. Computer synthesis of practical facial expressions must deal with the geometric representation of the human face and the control of the facial animation. We developed a new approach by integrating blend shape interpolation (BSI) and facial action coding system (FACS) to create a realistic and expressive computer facial animation design. The BSI is used to generate the natural face while the FACS is employed to reflect the exact facial muscle movements for four basic natural emotional expressions such as angry, happy, sad and fear with high fidelity. The results in perceiving the realistic facial expression for virtual human emotions based on facial skin color and texture may contribute towards the development of virtual reality and game environment of computer aided graphics animation systems.
format Article
author Alkawaz, Mohammed Hazim
Mohamad, Dzulkifli
Basori, Ahmad Hoirul
Saba, Tanzila
author_facet Alkawaz, Mohammed Hazim
Mohamad, Dzulkifli
Basori, Ahmad Hoirul
Saba, Tanzila
author_sort Alkawaz, Mohammed Hazim
title Blend shape interpolation and FACS for realistic avatar
title_short Blend shape interpolation and FACS for realistic avatar
title_full Blend shape interpolation and FACS for realistic avatar
title_fullStr Blend shape interpolation and FACS for realistic avatar
title_full_unstemmed Blend shape interpolation and FACS for realistic avatar
title_sort blend shape interpolation and facs for realistic avatar
publisher Springer Nature Switzerland
publishDate 2015
url http://eprints.utm.my/id/eprint/57972/
http://dx.doi.org/10.1007/s13319-015-0038-7
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