Real-time light shaft generation for indoor rendering
Realistic natural phenomena such as light shaft for indoor and outdoor environments are used in various applications. The main issue with the existing light shaft algorithms is not sufficient quality in real-time rendering. In this paper, we address this issue by proposing a hybrid technique based o...
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my.utm.594442021-08-19T02:35:01Z http://eprints.utm.my/id/eprint/59444/ Real-time light shaft generation for indoor rendering Kolivand, H. Sunar, M. S. Selamat, A. T58.5-58.64 Information technology Realistic natural phenomena such as light shaft for indoor and outdoor environments are used in various applications. The main issue with the existing light shaft algorithms is not sufficient quality in real-time rendering. In this paper, we address this issue by proposing a hybrid technique based on the widely used shadow generation techniques. Shadow maps are used to recognize the silhouette of the occluders geometrically. Then, shadow volume is employed to generate the volume of the light shaft. This volume is the volume between occluder and shadow receivers. Finally, light scattering is employed to create light shaft in real-time rendering. The results are convenient for any indoor rendering environments. 2015 Conference or Workshop Item PeerReviewed Kolivand, H. and Sunar, M. S. and Selamat, A. (2015) Real-time light shaft generation for indoor rendering. In: 14th International Conference on New Trends in Intelligent Software Methodology, Tools, and Techniques, SoMeT 2015, 15-17 Sep 2015, Naples, Italy. http://www.dx.doi.org/10.1007/978-3-319-22689-7_37 |
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T58.5-58.64 Information technology Kolivand, H. Sunar, M. S. Selamat, A. Real-time light shaft generation for indoor rendering |
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Realistic natural phenomena such as light shaft for indoor and outdoor environments are used in various applications. The main issue with the existing light shaft algorithms is not sufficient quality in real-time rendering. In this paper, we address this issue by proposing a hybrid technique based on the widely used shadow generation techniques. Shadow maps are used to recognize the silhouette of the occluders geometrically. Then, shadow volume is employed to generate the volume of the light shaft. This volume is the volume between occluder and shadow receivers. Finally, light scattering is employed to create light shaft in real-time rendering. The results are convenient for any indoor rendering environments. |
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Conference or Workshop Item |
author |
Kolivand, H. Sunar, M. S. Selamat, A. |
author_facet |
Kolivand, H. Sunar, M. S. Selamat, A. |
author_sort |
Kolivand, H. |
title |
Real-time light shaft generation for indoor rendering |
title_short |
Real-time light shaft generation for indoor rendering |
title_full |
Real-time light shaft generation for indoor rendering |
title_fullStr |
Real-time light shaft generation for indoor rendering |
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Real-time light shaft generation for indoor rendering |
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real-time light shaft generation for indoor rendering |
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2015 |
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http://eprints.utm.my/id/eprint/59444/ http://www.dx.doi.org/10.1007/978-3-319-22689-7_37 |
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