Soft bilateral filtering volumetric shadows using cube shadow maps

Volumetric shadows often increase the realism of rendered scenes in computer graphics. Typical volumetric shadows techniques do not provide a smooth transition effect in real-time with conservation on crispness of boundaries. This research presents a new technique for generating high quality volumet...

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Main Authors: Ali, H. H., Sunar, M. S., Kolivand, H.
Format: Article
Language:English
Published: Public Library of Science 2017
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Online Access:http://eprints.utm.my/id/eprint/74870/1/MohdShahrizalSunar2017_SoftBilateralFilteringVolumetricShadows.pdf
http://eprints.utm.my/id/eprint/74870/
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85021084369&doi=10.1371%2fjournal.pone.0178415&partnerID=40&md5=647460117dd7e2e7939719fbbbe7e63c
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Institution: Universiti Teknologi Malaysia
Language: English
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spelling my.utm.748702018-03-21T00:28:22Z http://eprints.utm.my/id/eprint/74870/ Soft bilateral filtering volumetric shadows using cube shadow maps Ali, H. H. Sunar, M. S. Kolivand, H. QA75 Electronic computers. Computer science Volumetric shadows often increase the realism of rendered scenes in computer graphics. Typical volumetric shadows techniques do not provide a smooth transition effect in real-time with conservation on crispness of boundaries. This research presents a new technique for generating high quality volumetric shadows by sampling and interpolation. Contrary to conventional ray marching method, which requires extensive time, this proposed technique adopts downsampling in calculating ray marching. Furthermore, light scattering is computed in High Dynamic Range buffer to generate tone mapping. The bilateral interpolation is used along a view rays to smooth transition of volumetric shadows with respect to preserving-edges. In addition, this technique applied a cube shadow map to create multiple shadows. The contribution of this technique isreducing the number of sample points in evaluating light scattering and then introducing bilateral interpolation to improve volumetric shadows. This contribution is done by removing the inherent deficiencies significantly in shadow maps. This technique allows obtaining soft marvelous volumetric shadows, having a good performance and high quality, which show its potential for interactive applications. Public Library of Science 2017 Article PeerReviewed application/pdf en http://eprints.utm.my/id/eprint/74870/1/MohdShahrizalSunar2017_SoftBilateralFilteringVolumetricShadows.pdf Ali, H. H. and Sunar, M. S. and Kolivand, H. (2017) Soft bilateral filtering volumetric shadows using cube shadow maps. PLoS ONE, 12 (6). ISSN 1932-6203 https://www.scopus.com/inward/record.uri?eid=2-s2.0-85021084369&doi=10.1371%2fjournal.pone.0178415&partnerID=40&md5=647460117dd7e2e7939719fbbbe7e63c DOI:10.1371/journal.pone.0178415
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
language English
topic QA75 Electronic computers. Computer science
spellingShingle QA75 Electronic computers. Computer science
Ali, H. H.
Sunar, M. S.
Kolivand, H.
Soft bilateral filtering volumetric shadows using cube shadow maps
description Volumetric shadows often increase the realism of rendered scenes in computer graphics. Typical volumetric shadows techniques do not provide a smooth transition effect in real-time with conservation on crispness of boundaries. This research presents a new technique for generating high quality volumetric shadows by sampling and interpolation. Contrary to conventional ray marching method, which requires extensive time, this proposed technique adopts downsampling in calculating ray marching. Furthermore, light scattering is computed in High Dynamic Range buffer to generate tone mapping. The bilateral interpolation is used along a view rays to smooth transition of volumetric shadows with respect to preserving-edges. In addition, this technique applied a cube shadow map to create multiple shadows. The contribution of this technique isreducing the number of sample points in evaluating light scattering and then introducing bilateral interpolation to improve volumetric shadows. This contribution is done by removing the inherent deficiencies significantly in shadow maps. This technique allows obtaining soft marvelous volumetric shadows, having a good performance and high quality, which show its potential for interactive applications.
format Article
author Ali, H. H.
Sunar, M. S.
Kolivand, H.
author_facet Ali, H. H.
Sunar, M. S.
Kolivand, H.
author_sort Ali, H. H.
title Soft bilateral filtering volumetric shadows using cube shadow maps
title_short Soft bilateral filtering volumetric shadows using cube shadow maps
title_full Soft bilateral filtering volumetric shadows using cube shadow maps
title_fullStr Soft bilateral filtering volumetric shadows using cube shadow maps
title_full_unstemmed Soft bilateral filtering volumetric shadows using cube shadow maps
title_sort soft bilateral filtering volumetric shadows using cube shadow maps
publisher Public Library of Science
publishDate 2017
url http://eprints.utm.my/id/eprint/74870/1/MohdShahrizalSunar2017_SoftBilateralFilteringVolumetricShadows.pdf
http://eprints.utm.my/id/eprint/74870/
https://www.scopus.com/inward/record.uri?eid=2-s2.0-85021084369&doi=10.1371%2fjournal.pone.0178415&partnerID=40&md5=647460117dd7e2e7939719fbbbe7e63c
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