Student acceptance of educational games in higher education

Studies of educational games (EG) are rapidly growing in recent years due to its promising potential for education. New generation are highly engaged with games technology resulted with many games produced from industry or research. Despite that, student acceptances on games are still low due to iss...

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Bibliographic Details
Main Authors: Ibrahim, R., Masrom, S., Yusoff, R. C. M., Zainuddin, N. M. M., Rizman, Z. I.
Format: Article
Published: Univ El Oued, Fac Science & Technology 2017
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Online Access:http://eprints.utm.my/id/eprint/77518/
http://dx.doi.org/10.4314/jfas.v9i3s.62
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Institution: Universiti Teknologi Malaysia
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Summary:Studies of educational games (EG) are rapidly growing in recent years due to its promising potential for education. New generation are highly engaged with games technology resulted with many games produced from industry or research. Despite that, student acceptances on games are still low due to issues from both student and games side including effectiveness, matching with syllabus as well as games design. Therefore, it is crucial to understand the factors that contribute to student acceptance of EG in order to produce a better game.This study proposed and validated games acceptance framework with six factors. Data was collected with 180 university students and analyze using descriptive and inferential analysis. Learning Expectancy, Effort Expectancy, Attitude and Enjoyment were found significant. Games designers can leverage the issues concern with students in developing better games.