A new game-based strategy for enhancing youth programming skills
Teaching computer programming to secondary school students has continued to further attract the researchers' and practitioners' attention in recent years. These young learners do not have enough computer programming knowledge and skills while they continue to waste huge amount of time for...
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Taiwan Academic Network Management Committee
2020
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my.utm.905762021-04-30T14:55:19Z http://eprints.utm.my/id/eprint/90576/ A new game-based strategy for enhancing youth programming skills Zarei, Ataollah Mohd. Yusof, Khairiyah Kolivand, Hoshang Ahmadi, Arash Al-Hamar, Yousef L Education (General) Teaching computer programming to secondary school students has continued to further attract the researchers' and practitioners' attention in recent years. These young learners do not have enough computer programming knowledge and skills while they continue to waste huge amount of time for playing video games. One way to cope both problems is redirecting students' energy from playing video games to learning video game programming. This qualitative study proposes a solution based on game-based instruction and learning by design approaches to address the aforementioned problems. The research method is Design-Based Research. Qualitative data was collected from the students in an Iranian secondary school and their parents. The main output of this study is in the form of instructional design principles for teaching programming to secondary school students. The problems caused by the students' excessive video game playing, the impact of applying the mentioned principles on spending time on video games, the students' learning quality, and their satisfaction are also taken into account. Taiwan Academic Network Management Committee 2020-11 Article PeerReviewed Zarei, Ataollah and Mohd. Yusof, Khairiyah and Kolivand, Hoshang and Ahmadi, Arash and Al-Hamar, Yousef (2020) A new game-based strategy for enhancing youth programming skills. Journal of Internet Technology, 21 (5). pp. 1289-1301. ISSN 1607-9264 http://dx.doi.org/10.3966/160792642020092105006 DOI:10.3966/160792642020092105006 |
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L Education (General) Zarei, Ataollah Mohd. Yusof, Khairiyah Kolivand, Hoshang Ahmadi, Arash Al-Hamar, Yousef A new game-based strategy for enhancing youth programming skills |
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Teaching computer programming to secondary school students has continued to further attract the researchers' and practitioners' attention in recent years. These young learners do not have enough computer programming knowledge and skills while they continue to waste huge amount of time for playing video games. One way to cope both problems is redirecting students' energy from playing video games to learning video game programming. This qualitative study proposes a solution based on game-based instruction and learning by design approaches to address the aforementioned problems. The research method is Design-Based Research. Qualitative data was collected from the students in an Iranian secondary school and their parents. The main output of this study is in the form of instructional design principles for teaching programming to secondary school students. The problems caused by the students' excessive video game playing, the impact of applying the mentioned principles on spending time on video games, the students' learning quality, and their satisfaction are also taken into account. |
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Article |
author |
Zarei, Ataollah Mohd. Yusof, Khairiyah Kolivand, Hoshang Ahmadi, Arash Al-Hamar, Yousef |
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Zarei, Ataollah Mohd. Yusof, Khairiyah Kolivand, Hoshang Ahmadi, Arash Al-Hamar, Yousef |
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Zarei, Ataollah |
title |
A new game-based strategy for enhancing youth programming skills |
title_short |
A new game-based strategy for enhancing youth programming skills |
title_full |
A new game-based strategy for enhancing youth programming skills |
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A new game-based strategy for enhancing youth programming skills |
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A new game-based strategy for enhancing youth programming skills |
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new game-based strategy for enhancing youth programming skills |
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Taiwan Academic Network Management Committee |
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2020 |
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http://eprints.utm.my/id/eprint/90576/ http://dx.doi.org/10.3966/160792642020092105006 |
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