The development of real-time rendering for large-scale 3D virtual heritage

Today's computing technology has been able to create a complex 3D environment for the development of interactive graphical applications such as computer games and simulations. Geometric models in this 3D environment consist of thousands and even millions of polygons. This causes the graphics ha...

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Main Authors: Sunar, Mohd. Shahrizal, Daman, Daut, Bade, Abdullah, Mohd. Shuaib, Norhaida, Shamsudin, Hasnul Hadi, Mohd. Arif, Nor Azhar
Format: Monograph
Published: Faculty of Computer Science and Information System 2008
Online Access:http://eprints.utm.my/id/eprint/9095/
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Institution: Universiti Teknologi Malaysia
id my.utm.9095
record_format eprints
spelling my.utm.90952017-08-14T07:35:30Z http://eprints.utm.my/id/eprint/9095/ The development of real-time rendering for large-scale 3D virtual heritage Sunar, Mohd. Shahrizal Daman, Daut Bade, Abdullah Mohd. Shuaib, Norhaida Shamsudin, Hasnul Hadi Mohd. Arif, Nor Azhar Today's computing technology has been able to create a complex 3D environment for the development of interactive graphical applications such as computer games and simulations. Geometric models in this 3D environment consist of thousands and even millions of polygons. This causes the graphics hardware system to experience difficulty rendering the entire model formed by a large number of polygons at a good interactive rate. Indirectly the cost of computation and processing time for each polygon for geometric objects also increases. The main goal of this research is to develop techniques to reduce the cost of computing for a large-scale Virtual Heritage System (SWM) environment. At the same time SWM can maintain the complexity of the 3D environment. This is intended to enable SWMs that are usually only feasible on high-performance computer systems in order to be implemented using lower-powered computer systems. Overall, this research has succeeded in generating new techniques for real-time display generation for SWM. These techniques are virtual environment management techniques, level-of-detail (LOD) techniques, culling portal techniques, and environmental detection techniques. The techniques produced are based on analysis of techniques for the optimization of memory space usage. The development of this project indirectly achieves the goal of overcoming the problem of computing costs and managing 3D objects in a complex virtual search system efficiently. Faculty of Computer Science and Information System 2008-08-31 Monograph NonPeerReviewed Sunar, Mohd. Shahrizal and Daman, Daut and Bade, Abdullah and Mohd. Shuaib, Norhaida and Shamsudin, Hasnul Hadi and Mohd. Arif, Nor Azhar (2008) The development of real-time rendering for large-scale 3D virtual heritage. Project Report. Faculty of Computer Science and Information System, Skudai, Johor. (Unpublished)
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
description Today's computing technology has been able to create a complex 3D environment for the development of interactive graphical applications such as computer games and simulations. Geometric models in this 3D environment consist of thousands and even millions of polygons. This causes the graphics hardware system to experience difficulty rendering the entire model formed by a large number of polygons at a good interactive rate. Indirectly the cost of computation and processing time for each polygon for geometric objects also increases. The main goal of this research is to develop techniques to reduce the cost of computing for a large-scale Virtual Heritage System (SWM) environment. At the same time SWM can maintain the complexity of the 3D environment. This is intended to enable SWMs that are usually only feasible on high-performance computer systems in order to be implemented using lower-powered computer systems. Overall, this research has succeeded in generating new techniques for real-time display generation for SWM. These techniques are virtual environment management techniques, level-of-detail (LOD) techniques, culling portal techniques, and environmental detection techniques. The techniques produced are based on analysis of techniques for the optimization of memory space usage. The development of this project indirectly achieves the goal of overcoming the problem of computing costs and managing 3D objects in a complex virtual search system efficiently.
format Monograph
author Sunar, Mohd. Shahrizal
Daman, Daut
Bade, Abdullah
Mohd. Shuaib, Norhaida
Shamsudin, Hasnul Hadi
Mohd. Arif, Nor Azhar
spellingShingle Sunar, Mohd. Shahrizal
Daman, Daut
Bade, Abdullah
Mohd. Shuaib, Norhaida
Shamsudin, Hasnul Hadi
Mohd. Arif, Nor Azhar
The development of real-time rendering for large-scale 3D virtual heritage
author_facet Sunar, Mohd. Shahrizal
Daman, Daut
Bade, Abdullah
Mohd. Shuaib, Norhaida
Shamsudin, Hasnul Hadi
Mohd. Arif, Nor Azhar
author_sort Sunar, Mohd. Shahrizal
title The development of real-time rendering for large-scale 3D virtual heritage
title_short The development of real-time rendering for large-scale 3D virtual heritage
title_full The development of real-time rendering for large-scale 3D virtual heritage
title_fullStr The development of real-time rendering for large-scale 3D virtual heritage
title_full_unstemmed The development of real-time rendering for large-scale 3D virtual heritage
title_sort development of real-time rendering for large-scale 3d virtual heritage
publisher Faculty of Computer Science and Information System
publishDate 2008
url http://eprints.utm.my/id/eprint/9095/
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