Gamification in e-library services

Gamification is crucial in this digital era since the world is becoming a global village. As a result, libraries need to adjust to this shift and evolve to survive and continue to thrive. Gamification refers to "the use of a pedagogical system developed within the game design but implemented wi...

Full description

Saved in:
Bibliographic Details
Main Authors: Adedokun, Folashade Oyinlola, Ahmad, Norasnita, Miskon, Suraya
Format: Article
Published: University of Nebraska-Lincoln 2021
Subjects:
Online Access:http://eprints.utm.my/id/eprint/95657/
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Universiti Teknologi Malaysia