Gamification in e-library services
Gamification is crucial in this digital era since the world is becoming a global village. As a result, libraries need to adjust to this shift and evolve to survive and continue to thrive. Gamification refers to "the use of a pedagogical system developed within the game design but implemented wi...
Saved in:
Main Authors: | , , |
---|---|
Format: | Article |
Published: |
University of Nebraska-Lincoln
2021
|
Subjects: | |
Online Access: | http://eprints.utm.my/id/eprint/95657/ |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Universiti Teknologi Malaysia |