Analysis of EEG signals regularity in adults during video game play in 2D and 3D

Video games have long been part of the entertainment industry. Nonetheless, it is not well known how video games can affect us with the advancement of 3D technology. The purpose of this study is to investigate the EEG signals regularity when playing video games in 2D and 3D modes. A total of 29 heal...

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Main Authors: Khairuddin, Hamizah R., Malik, Aamir S., Mumtaz, Wajid, Kamel, Nidal, Xia, Likun
Format: Conference or Workshop Item
Published: 2013
Subjects:
Online Access:http://eprints.utp.edu.my/10837/1/Analysis%20of%20EEG%20signals%20regularity%20in%20adults%20during%20video%20game%20play%20in%202D%20and%203D.pdf
http://dx.doi.org/10.1109/EMBC.2013.6609938
http://eprints.utp.edu.my/10837/
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Institution: Universiti Teknologi Petronas
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spelling my.utp.eprints.108372013-12-16T23:48:08Z Analysis of EEG signals regularity in adults during video game play in 2D and 3D Khairuddin, Hamizah R. Malik, Aamir S. Mumtaz, Wajid Kamel, Nidal Xia, Likun Q Science (General) R Medicine (General) T Technology (General) Video games have long been part of the entertainment industry. Nonetheless, it is not well known how video games can affect us with the advancement of 3D technology. The purpose of this study is to investigate the EEG signals regularity when playing video games in 2D and 3D modes. A total of 29 healthy subjects (24 male, 5 female) with mean age of 21.79 (1.63) years participated. Subjects were asked to play a car racing video game in three different modes (2D, 3D passive and 3D active). In 3D passive mode, subjects needed to wear a passive polarized glasses (cinema type) while for 3D active, an active shutter glasses was used. Scalp EEG data was recorded during game play using 19-channel EEG machine and linked ear was used as reference. After data were pre-processed, the signal irregularity for all conditions was computed. Two parameters were used to measure signal complexity for time series data: i) Hjorth-Complexity and ii) Composite Permutation Entropy Index (CPEI). Based on these two parameters, our results showed that the complexity level increased from eyes closed to eyes open condition; and further increased in the case of 3D as compared to 2D game play. 2013-07-03 Conference or Workshop Item PeerReviewed application/pdf http://eprints.utp.edu.my/10837/1/Analysis%20of%20EEG%20signals%20regularity%20in%20adults%20during%20video%20game%20play%20in%202D%20and%203D.pdf http://dx.doi.org/10.1109/EMBC.2013.6609938 Khairuddin, Hamizah R. and Malik, Aamir S. and Mumtaz, Wajid and Kamel, Nidal and Xia, Likun (2013) Analysis of EEG signals regularity in adults during video game play in 2D and 3D. In: 35th Annual International Conference of the IEEE EMBS, July 3 - 7, 2013, Osaka, Japan. http://eprints.utp.edu.my/10837/
institution Universiti Teknologi Petronas
building UTP Resource Centre
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Petronas
content_source UTP Institutional Repository
url_provider http://eprints.utp.edu.my/
topic Q Science (General)
R Medicine (General)
T Technology (General)
spellingShingle Q Science (General)
R Medicine (General)
T Technology (General)
Khairuddin, Hamizah R.
Malik, Aamir S.
Mumtaz, Wajid
Kamel, Nidal
Xia, Likun
Analysis of EEG signals regularity in adults during video game play in 2D and 3D
description Video games have long been part of the entertainment industry. Nonetheless, it is not well known how video games can affect us with the advancement of 3D technology. The purpose of this study is to investigate the EEG signals regularity when playing video games in 2D and 3D modes. A total of 29 healthy subjects (24 male, 5 female) with mean age of 21.79 (1.63) years participated. Subjects were asked to play a car racing video game in three different modes (2D, 3D passive and 3D active). In 3D passive mode, subjects needed to wear a passive polarized glasses (cinema type) while for 3D active, an active shutter glasses was used. Scalp EEG data was recorded during game play using 19-channel EEG machine and linked ear was used as reference. After data were pre-processed, the signal irregularity for all conditions was computed. Two parameters were used to measure signal complexity for time series data: i) Hjorth-Complexity and ii) Composite Permutation Entropy Index (CPEI). Based on these two parameters, our results showed that the complexity level increased from eyes closed to eyes open condition; and further increased in the case of 3D as compared to 2D game play.
format Conference or Workshop Item
author Khairuddin, Hamizah R.
Malik, Aamir S.
Mumtaz, Wajid
Kamel, Nidal
Xia, Likun
author_facet Khairuddin, Hamizah R.
Malik, Aamir S.
Mumtaz, Wajid
Kamel, Nidal
Xia, Likun
author_sort Khairuddin, Hamizah R.
title Analysis of EEG signals regularity in adults during video game play in 2D and 3D
title_short Analysis of EEG signals regularity in adults during video game play in 2D and 3D
title_full Analysis of EEG signals regularity in adults during video game play in 2D and 3D
title_fullStr Analysis of EEG signals regularity in adults during video game play in 2D and 3D
title_full_unstemmed Analysis of EEG signals regularity in adults during video game play in 2D and 3D
title_sort analysis of eeg signals regularity in adults during video game play in 2d and 3d
publishDate 2013
url http://eprints.utp.edu.my/10837/1/Analysis%20of%20EEG%20signals%20regularity%20in%20adults%20during%20video%20game%20play%20in%202D%20and%203D.pdf
http://dx.doi.org/10.1109/EMBC.2013.6609938
http://eprints.utp.edu.my/10837/
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