Analysis of Brain Activity while Performing Cognitive Actions to Control a Car

In this paper we will present a real time brain computer interface system that operates a LEGO Mindstorms NXT car using the EEG signals produced by the electrical activity of brain. The brain signals are acquired using an EEG device and are translated into signals that can be understood by the NXT c...

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Main Authors: Nisar, H., Yeoh, Q. W., Balasubramanium, H. C., Wei, W. T., Malik, Aamir Saeed
Other Authors: Goh, James
Format: Book Section
Published: Springer International Publishing 2013
Subjects:
Online Access:http://eprints.utp.edu.my/10972/1/Analysis%20of%20Brain%20Activity%20while%20Performing%20Cognitive%20Actions%20to%20Control%20a%20Car.pdf
http://dx.doi.org/10.1007/978-3-319-02913-9_245
http://eprints.utp.edu.my/10972/
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Institution: Universiti Teknologi Petronas
id my.utp.eprints.10972
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spelling my.utp.eprints.109722013-12-16T23:47:54Z Analysis of Brain Activity while Performing Cognitive Actions to Control a Car Nisar, H. Yeoh, Q. W. Balasubramanium, H. C. Wei, W. T. Malik, Aamir Saeed Q Science (General) R Medicine (General) T Technology (General) In this paper we will present a real time brain computer interface system that operates a LEGO Mindstorms NXT car using the EEG signals produced by the electrical activity of brain. The brain signals are acquired using an EEG device and are translated into signals that can be understood by the NXT car. The NXT car moves according to the instructions provided. The experimental prototype uses an Emotiv EPOC headset that acquires data from 14 sensors to fully control the movement of a NXT Car. We have used the Cognitive states (intent of physical actions) and Expressive states (facial expressions) to control the NXT car. The system achieves more than 90 percent accuracy by using facial expressions however the accuracy of the system using cognitive actions is slightly above 80 percent. This technology is very useful for the disabled and elderly people as well as for those who work in dangerous environments. Springer International Publishing Goh, James 2013-12-04 Book Section PeerReviewed application/pdf http://eprints.utp.edu.my/10972/1/Analysis%20of%20Brain%20Activity%20while%20Performing%20Cognitive%20Actions%20to%20Control%20a%20Car.pdf http://dx.doi.org/10.1007/978-3-319-02913-9_245 Nisar, H. and Yeoh, Q. W. and Balasubramanium, H. C. and Wei, W. T. and Malik, Aamir Saeed (2013) Analysis of Brain Activity while Performing Cognitive Actions to Control a Car. In: The 15th International Conference on Biomedical Engineering. International Federation for Medical and Biological Engineering (IFMBE) Proceedings, 43 . Springer International Publishing, pp. 947-950. ISBN 978-3-319-02912-2 http://eprints.utp.edu.my/10972/
institution Universiti Teknologi Petronas
building UTP Resource Centre
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Petronas
content_source UTP Institutional Repository
url_provider http://eprints.utp.edu.my/
topic Q Science (General)
R Medicine (General)
T Technology (General)
spellingShingle Q Science (General)
R Medicine (General)
T Technology (General)
Nisar, H.
Yeoh, Q. W.
Balasubramanium, H. C.
Wei, W. T.
Malik, Aamir Saeed
Analysis of Brain Activity while Performing Cognitive Actions to Control a Car
description In this paper we will present a real time brain computer interface system that operates a LEGO Mindstorms NXT car using the EEG signals produced by the electrical activity of brain. The brain signals are acquired using an EEG device and are translated into signals that can be understood by the NXT car. The NXT car moves according to the instructions provided. The experimental prototype uses an Emotiv EPOC headset that acquires data from 14 sensors to fully control the movement of a NXT Car. We have used the Cognitive states (intent of physical actions) and Expressive states (facial expressions) to control the NXT car. The system achieves more than 90 percent accuracy by using facial expressions however the accuracy of the system using cognitive actions is slightly above 80 percent. This technology is very useful for the disabled and elderly people as well as for those who work in dangerous environments.
author2 Goh, James
author_facet Goh, James
Nisar, H.
Yeoh, Q. W.
Balasubramanium, H. C.
Wei, W. T.
Malik, Aamir Saeed
format Book Section
author Nisar, H.
Yeoh, Q. W.
Balasubramanium, H. C.
Wei, W. T.
Malik, Aamir Saeed
author_sort Nisar, H.
title Analysis of Brain Activity while Performing Cognitive Actions to Control a Car
title_short Analysis of Brain Activity while Performing Cognitive Actions to Control a Car
title_full Analysis of Brain Activity while Performing Cognitive Actions to Control a Car
title_fullStr Analysis of Brain Activity while Performing Cognitive Actions to Control a Car
title_full_unstemmed Analysis of Brain Activity while Performing Cognitive Actions to Control a Car
title_sort analysis of brain activity while performing cognitive actions to control a car
publisher Springer International Publishing
publishDate 2013
url http://eprints.utp.edu.my/10972/1/Analysis%20of%20Brain%20Activity%20while%20Performing%20Cognitive%20Actions%20to%20Control%20a%20Car.pdf
http://dx.doi.org/10.1007/978-3-319-02913-9_245
http://eprints.utp.edu.my/10972/
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