Investigating the educational effectiveness of gamebased learning for IT education

This study aimed to investigate the effectiveness of game-based learning in supporting IT education particularly in network security topics. To attain this objective, the post-test was administered to the participant. This study adopted the Quasi-experimental research design involving 91 participant...

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Bibliographic Details
Main Authors: Ariffin, M.M., Ahmad, W.F.W., Sulaiman, S.
Format: Conference or Workshop Item
Published: Institute of Electrical and Electronics Engineers Inc. 2016
Online Access:https://www.scopus.com/inward/record.uri?eid=2-s2.0-85010304161&doi=10.1109%2fICCOINS.2016.7783278&partnerID=40&md5=9e78ff06642c67e9ef4aa6e3992b12ca
http://eprints.utp.edu.my/30519/
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Institution: Universiti Teknologi Petronas
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