KAHOOT: Electrify your class with a game-based classroom response system

Kahoot is a real time and fun way of game-based learning through quizzes, discussions and surveys by using any devices with a web browser. This pedagogy captivates and encourages learners to continuously participate, present and share their knowledge in a very playful, fun and enjoyable way. Typical...

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Main Author: Jaganathan, Mathivannan
Format: Conference or Workshop Item
Language:English
Published: 2014
Subjects:
Online Access:http://repo.uum.edu.my/12962/1/Slides-Wacana.pdf
http://repo.uum.edu.my/12962/
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Institution: Universiti Utara Malaysia
Language: English
id my.uum.repo.12962
record_format eprints
spelling my.uum.repo.129622016-05-18T08:37:46Z http://repo.uum.edu.my/12962/ KAHOOT: Electrify your class with a game-based classroom response system Jaganathan, Mathivannan L Education (General) Kahoot is a real time and fun way of game-based learning through quizzes, discussions and surveys by using any devices with a web browser. This pedagogy captivates and encourages learners to continuously participate, present and share their knowledge in a very playful, fun and enjoyable way. Typically, educators have to play their own Kahoot before and after the introduction of their topic to assess learner`s level of understanding. In the meantime, educators must provide a space to learners to create their own assessments such as quizzes and discussions on specific topics. Overall, this gaming mechanic flips the classroom and provides engagement and motivation through empowerment of learners. 2014 Conference or Workshop Item NonPeerReviewed application/pdf en http://repo.uum.edu.my/12962/1/Slides-Wacana.pdf Jaganathan, Mathivannan (2014) KAHOOT: Electrify your class with a game-based classroom response system. In: Wacana Pengajaran Dan Pembelajaran Pengajian Tinggi 2014, 10 December 2014, Universiti Utara Malaysia. (Unpublished)
institution Universiti Utara Malaysia
building UUM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Utara Malaysia
content_source UUM Institutionali Repository
url_provider http://repo.uum.edu.my/
language English
topic L Education (General)
spellingShingle L Education (General)
Jaganathan, Mathivannan
KAHOOT: Electrify your class with a game-based classroom response system
description Kahoot is a real time and fun way of game-based learning through quizzes, discussions and surveys by using any devices with a web browser. This pedagogy captivates and encourages learners to continuously participate, present and share their knowledge in a very playful, fun and enjoyable way. Typically, educators have to play their own Kahoot before and after the introduction of their topic to assess learner`s level of understanding. In the meantime, educators must provide a space to learners to create their own assessments such as quizzes and discussions on specific topics. Overall, this gaming mechanic flips the classroom and provides engagement and motivation through empowerment of learners.
format Conference or Workshop Item
author Jaganathan, Mathivannan
author_facet Jaganathan, Mathivannan
author_sort Jaganathan, Mathivannan
title KAHOOT: Electrify your class with a game-based classroom response system
title_short KAHOOT: Electrify your class with a game-based classroom response system
title_full KAHOOT: Electrify your class with a game-based classroom response system
title_fullStr KAHOOT: Electrify your class with a game-based classroom response system
title_full_unstemmed KAHOOT: Electrify your class with a game-based classroom response system
title_sort kahoot: electrify your class with a game-based classroom response system
publishDate 2014
url http://repo.uum.edu.my/12962/1/Slides-Wacana.pdf
http://repo.uum.edu.my/12962/
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